Sasaki

Crashing Tobi Roppo

Animal Kingdom Pirates, Tobi Roppo. User of the Dragon-Dragon Fruit, Ancient Type, Triceratops Model. In the form of one of the strongest beasts that ever existed, he can easily withstand bombardment by General Franky.

Special

Beatdown Horns

Deals 100x characters' ATK in DEX damage to all enemies, reduces damage taken by 90% for 1 turn, and boosts STR, DEX and QCK characters' ATK by 2.5x for 1 turn. If character is Captain, Friend Captain, or Helper Captain, or Captain is a STR or QCK type, boosts STR, DEX and QCK characters' base ATK by +1250 for 3 turns (boosts their base ATK by +1000 for 1 turn otherwise)

Level 119 turns
Level 218 turns
Level 317 turns
Level 416 turns
Level 515 turns
Level 614 turns
Max13 turns

Captain Ability

Strength in Numbers

Reduces Special charge time by 1 turn at start of quest, and boosts crew's HP by 1.5x. If STR, DEX and QCK characters are all on the crew, boosts STR, DEX and QCK characters' ATK by 4.5x. If no PSY or INT characters are on the crew, further boosts STR, DEX and QCK characters' ATK by 1.2x (stacks with 4.5x ATK boost effect), and makes crew's RCVTND slots have matching slot effects

Stats

HPATKRCV
Lv 11,03042654
Lv 702,061853109

Evolution

Sasaki
Sea StallionRainbow Pirate PenguinGreen Pirate PenguinGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Sasaki

Pirate Rumble

Style
Defender
DEF
337
SPD
116
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Beatdown Horns
Level 10 (Max)

Targets self for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets Powerhouse class teammates within small range for ATK x 1.2 Counter stance (20 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); targets Powerhouse class teammates within small range for ATK x 0.2 Counter stance (20 s)

    Charge time: 24 s

  2. Level 2

    Targets self for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); targets Powerhouse class teammates within small range for ATK x 0.3 Counter stance (20 s)

    Charge time: 24 s

  3. Level 3

    Targets self for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s); targets Powerhouse class teammates within small range for ATK x 0.4 Counter stance (20 s)

    Charge time: 24 s

  4. Level 4

    Targets self for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s); targets Powerhouse class teammates within small range for ATK x 0.5 Counter stance (20 s)

    Charge time: 24 s

  5. Level 5

    Targets self for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s); targets Powerhouse class teammates within small range for ATK x 0.6 Counter stance (20 s)

    Charge time: 24 s

  6. Level 6

    Targets self for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s); targets Powerhouse class teammates within small range for ATK x 0.7 Counter stance (20 s)

    Charge time: 24 s

  7. Level 7

    Targets self for ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s); targets Powerhouse class teammates within small range for ATK x 0.8 Counter stance (20 s)

    Charge time: 24 s

  8. Level 8

    Targets self for ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s); targets Powerhouse class teammates within small range for ATK x 0.9 Counter stance (20 s)

    Charge time: 24 s

  9. Level 9

    Targets self for ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s); targets Powerhouse class teammates within small range for ATK x 1 Counter stance (20 s)

    Charge time: 24 s

  10. Level 10

    Targets self for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets Powerhouse class teammates within small range for ATK x 1.2 Counter stance (20 s)

    Charge time: 24 s

Ability
Level 5 (Max)

Powerhouse class teammates ATK Up Lv.6, Critical % Up Lv.6, HP Up Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK Up Lv.2, Critical % Up Lv.2, HP Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK Up Lv.3, Critical % Up Lv.3, HP Up Lv.2

  3. Level 3

    Powerhouse class teammates ATK Up Lv.4, Critical % Up Lv.4, HP Up Lv.3

  4. Level 4

    Powerhouse class teammates ATK Up Lv.5, Critical % Up Lv.5, HP Up Lv.4

  5. Level 5

    Powerhouse class teammates ATK Up Lv.6, Critical % Up Lv.6, HP Up Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Sasaki
SasakiSasakiSasakiSasakiSasaki
Linked families
Tobi Roppo