Sasaki

Tobi Roppo Assembled

Tobi Roppo of the Animal Kingdom Pirates. He was summoned along with other Tobi Roppo for an urgent matter. In the conversation with Who's-Who regarding who will become the next Lead Performer, he calls Page One mockingly as "Pay-Pay".

Special

Tobi Roppo's Speculation

Reduces all enemies' [Damage Cut] and Resilience duration by 5 turns, changes adjacent slots to character's own type, and doubles Driven and Powerhouse characters' slot effects for 1 turn

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Level 613 turns11 turns
Max12 turns10 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Ambition to Rise Above

Boosts Driven and Powerhouse character's ATK by 3x and boosts DEX characters' HP by 1.4x

Crewmate Ability

+STATS

Boosts Driven and Powerhouse characters' base stats by 50

UNIQ

Makes Driven and Powerhouse characters' DEX slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 12% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 12% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,85970954
Lv 993,7181,417108
Lv 1505,5772,125162
Limit Break3,918+2001,517+100158+50
Limit Break+4,118+4001,717+300258+150

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base ATK by 20

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 30

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 40

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Makes Driven and Powerhouse characters' DEX slots have matching slot effects

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Critical ATK

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,9361,500114
Lv 1104,1181,569119
Lv 1204,4831,708130
Lv 1304,8471,847140
Lv 1505,5772,125162

Pirate Rumble

Style
Supporter
DEF
191
SPD
117
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Tobi Roppo's Speculation
Level 10 (Max)

Targets enemies within medium range for ATK x 1.2 damage; targets Driven class teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK x 0.2 damage; targets Driven class teammates for DEF Up Lv.1 (6 s), ATK Up Lv.1 (6 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range for ATK x 0.3 damage; targets Driven class teammates for DEF Up Lv.1 (7 s), ATK Up Lv.1 (7 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range for ATK x 0.4 damage; targets Driven class teammates for DEF Up Lv.1 (8 s), ATK Up Lv.2 (8 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range for ATK x 0.5 damage; targets Driven class teammates for DEF Up Lv.1 (9 s), ATK Up Lv.2 (9 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range for ATK x 0.6 damage; targets Driven class teammates for DEF Up Lv.1 (10 s), ATK Up Lv.3 (10 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range for ATK x 0.7 damage; targets Driven class teammates for DEF Up Lv.2 (11 s), ATK Up Lv.3 (11 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range for ATK x 0.8 damage; targets Driven class teammates for DEF Up Lv.2 (12 s), ATK Up Lv.4 (12 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range for ATK x 0.9 damage; targets Driven class teammates for DEF Up Lv.2 (13 s), ATK Up Lv.4 (13 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range for ATK x 1 damage; targets Driven class teammates for DEF Up Lv.2 (14 s), ATK Up Lv.5 (14 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range for ATK x 1.2 damage; targets Driven class teammates for DEF Up Lv.3 (15 s), ATK Up Lv.5 (15 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Driven class teammates HP Up Lv.5; Powerhouse class enemies HP Down Lv.3

Show all 5 levels
  1. Level 1

    Driven class teammates HP Up Lv.1; Powerhouse class enemies HP Down Lv.1

  2. Level 2

    Driven class teammates HP Up Lv.2; Powerhouse class enemies HP Down Lv.1

  3. Level 3

    Driven class teammates HP Up Lv.3; Powerhouse class enemies HP Down Lv.2

  4. Level 4

    Driven class teammates HP Up Lv.4; Powerhouse class enemies HP Down Lv.2

  5. Level 5

    Driven class teammates HP Up Lv.5; Powerhouse class enemies HP Down Lv.3

Resilience

60% chance to evade Special Bind

Family

Sasaki
SasakiSasakiSasakiSasakiSasaki
Linked families
Tobi Roppo