
Charlotte Katakuri
Brother Saving His Sister
A member of the Big Mom Pirates and one of the Sweet 3 generals. Katakuri appears at the island where the FES is held in order to save his sister, Brulee. His Color of Observation Haki seems to detect something on the island.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces crew's ATK Down duration by 6 turns, reduces all enemies' Resilience duration by 6 turns, doubles QCK, Powerhouse, and Cerebral characters' slot effects for 1 turn, and after 1 turn, boosts their slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts QCK, Powerhouse, and Cerebral characters' ATK by 3.5x, HP by 1.3x, makes crew's RCV slots have matching slot effects, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Makes Powerhouse and Cerebral characters' QCK slots have matching slot effects
Boosts Powerhouse and Cerebral characters' base ATK by 60
Unlocks at Limit Break 7
Support Ability
Powerhouse characters
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK
- Level 2
Adds 6% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,453 | 711 | 153 |
| Lv 99 | 2,982 | 1,507 | 221 |
| Lv 150 | 4,473 | 2,260 | 331 |
| Limit Break | 3,182+200 | 1,607+100 | 271+50 |
| Limit Break+ | 3,382+400 | 1,807+300 | 371+150 |
Limit Break
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 25
Show all 25
Boosts base HP by 50
Add Crewmate Ability 2: Boosts Powerhouse and Cerebral characters' base ATK by 60
Boosts base HP by 50
Boosts base RCV by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base ATK by 25
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Limit Special Uses Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,157 | 1,595 | 233 |
| Lv 110 | 3,303 | 1,669 | 244 |
| Lv 120 | 3,595 | 1,817 | 266 |
| Lv 130 | 3,888 | 1,964 | 287 |
| Lv 150 | 4,473 | 2,260 | 331 |
How to get
Featured · Aug 20, 2022 – Aug 28, 2022

















