
Charlotte Katakuri
Willow Pursuit
A member of the Big Mom Pirates and one of the Sweet 3 generals. He holds the Color of Observation Haki in its finest form. Revered by his siblings, Katakuri is known for never losing a battle. Katakuri strikes down with his mochi-like legs to show Luffy the difference in power between them.
Special
Reduces Powerhouse and Fighter characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 5 turns, reduces all enemies' DEF Up duration by 5 turns, and locks crew's slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Powerhouse and Fighter characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special Reverse by 1 turn
Boosts crew's base stats by 30
Unlocks at Limit Break 12
Support Ability
Powerhouse characters
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,641 | 738 | 82 |
| Lv 99 | 3,282 | 1,476 | 164 |
| Lv 150 | 4,923 | 2,214 | 246 |
| Limit Break | 3,482+200 | 1,576+100 | 214+50 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 15
Boosts base ATK by 10
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts crew's base stats by 30
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,475 | 1,562 | 173 |
| Lv 110 | 3,635 | 1,635 | 181 |
| Lv 120 | 3,957 | 1,779 | 197 |
| Lv 130 | 4,279 | 1,924 | 213 |
| Lv 150 | 4,923 | 2,214 | 246 |
Pirate Rumble
- Style
Attacker- DEF
- 165
- SPD
- 176
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.5 (20 s), Guard % Up Lv.5 (20 s); targets enemies within medium range for ATK x 2 damage
Charge time: 29 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.1 (11 s), Guard % Up Lv.1 (11 s); targets enemies within medium range for ATK x 1 damage
Charge time: 29 s
- Level 2
Targets self for ATK Up Lv.1 (12 s), Guard % Up Lv.1 (12 s); targets enemies within medium range for ATK x 1.1 damage
Charge time: 29 s
- Level 3
Targets self for ATK Up Lv.1 (13 s), Guard % Up Lv.1 (13 s); targets enemies within medium range for ATK x 1.2 damage
Charge time: 29 s
- Level 4
Targets self for ATK Up Lv.2 (14 s), Guard % Up Lv.2 (14 s); targets enemies within medium range for ATK x 1.3 damage
Charge time: 29 s
- Level 5
Targets self for ATK Up Lv.2 (15 s), Guard % Up Lv.2 (15 s); targets enemies within medium range for ATK x 1.4 damage
Charge time: 29 s
- Level 6
Targets self for ATK Up Lv.3 (16 s), Guard % Up Lv.3 (16 s); targets enemies within medium range for ATK x 1.5 damage
Charge time: 29 s
- Level 7
Targets self for ATK Up Lv.3 (17 s), Guard % Up Lv.3 (17 s); targets enemies within medium range for ATK x 1.6 damage
Charge time: 29 s
- Level 8
Targets self for ATK Up Lv.3 (18 s), Guard % Up Lv.3 (18 s); targets enemies within medium range for ATK x 1.7 damage
Charge time: 29 s
- Level 9
Targets self for ATK Up Lv.4 (19 s), Guard % Up Lv.4 (19 s); targets enemies within medium range for ATK x 1.8 damage
Charge time: 29 s
- Level 10
Targets self for ATK Up Lv.5 (20 s), Guard % Up Lv.5 (20 s); targets enemies within medium range for ATK x 2 damage
Charge time: 29 s
INT-type teammates HP Up Lv.3; self ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1; self ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.1; self ATK Up Lv.2
- Level 3
INT-type teammates HP Up Lv.2; self ATK Up Lv.3
- Level 4
INT-type teammates HP Up Lv.2; self ATK Up Lv.4
- Level 5
INT-type teammates HP Up Lv.3; self ATK Up Lv.5
When current HP is below 50%, heal 200 HP at an interval

















