
Katakuri
Strongest of the Sweet 3 Generals
A member of the Big Mom Pirates and one of the Sweet 3 generals. He ate the Mochi-Mochi Fruit which allows him to turn his body into a sticky rice paste-like substance and stretch his body like rubber, but much better, faster and stronger than Luffy does. He cornered down Luffy with his Mochi Thrust using his spear, Mole.
Special
Adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 1 turn, changes BLOCK slots to character's own type, makes Slasher, Striker, Driven, Cerebral, and Powerhouse characters' type slots have matching slot effects for 2 turns, and if crew lands 3 PERFECT strikes in this turn, doubles damage dealt to delayed enemies the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 14 turns |
| Level 2 | 15 turns | 13 turns |
| Level 3 | 14 turns | 12 turns |
| Level 4 | 13 turns | 11 turns |
| Level 5 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Reduces Slasher, Striker, Driven, Cerebral, and Powerhouse characters' Special charge time by 1 turn, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns, changes {EMPTY]BLOCKBOMBRCV[G} slots to character's own type, makes Slasher, Striker, Driven, Cerebral, and Powerhouse characters' type slots have matching slot effects for 3 turns, boosts their ATK by 2.25x for 2 turns. If crew lands 3 PERFECT strikes in this turn, boosts damage dealt to delayed enemies by 2.25x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 14 turns |
| Level 2 | 15 turns | 13 turns |
| Level 3 | 14 turns | 12 turns |
| Level 4 | 13 turns | 11 turns |
| Level 5 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' ATK by 1.95x (approximately 3.8x if character has two of these classes), makes their STRPSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by Delay Block/Immunity with over 2,000,000
Boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' ATK by 2x (4x if character has two of these classes), makes their STRPSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 750,000, 100% chance unaffected by Delay Block/Immunity with over 1,500,000
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' ATK by 2.2x (4.84x if character has two of these classes), makes their STRPSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by Delay Block/Immunity with over 2,000,000
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' ATK by 2.3x (5.29x if character has two of these classes), boosts their HP by 1.2x, makes their STRPSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 750,000, 100% chance unaffected by Delay Block/Immunity with over 1,500,000
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' base stats by 50
Unlocks at Limit Break 8
Makes character's PSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Charlotte Cracker, Charlotte Smoothie
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.4x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.3x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.4x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,717 | 932 | 101 |
| Lv 99 | 3,804 | 1,683 | 252 |
| Lv 150 | 5,706 | 2,524 | 378 |
| Limit Break | 4,244+440 | 1,933+250 | 312+60 |
| Limit Break+ | 4,594+790 | 2,133+450 | 387+135 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: DEX Damage Reduction
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 1: Boosts Slasher, Striker, Driven, Cerebral, and Powerhouse characters' base stats by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character's PSY slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 5%
- Level 5
Reduces damage taken from DEX characters by 7%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,027 | 1,781 | 266 |
| Lv 110 | 4,214 | 1,864 | 279 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,587 | 2,029 | 303 |
| New Captain Ability | |||
| Lv 130 | 4,960 | 2,194 | 328 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,706 | 2,524 | 378 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 210
- SPD
- 173
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets enemies with high ATK
Targets enemies within large range (horizontal) for ATK x 0.9 damage; SPD Down Lv.6 (30 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 0.65 damage; SPD Down Lv.2 (30 s)
Charge time: 29 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 0.68 damage; SPD Down Lv.2 (30 s)
Charge time: 29 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 0.7 damage; SPD Down Lv.2 (30 s)
Charge time: 29 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 0.73 damage; SPD Down Lv.3 (30 s)
Charge time: 29 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 0.76 damage; SPD Down Lv.3 (30 s)
Charge time: 29 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 0.79 damage; SPD Down Lv.3 (30 s)
Charge time: 29 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 0.81 damage; SPD Down Lv.4 (30 s)
Charge time: 29 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 0.84 damage; SPD Down Lv.4 (30 s)
Charge time: 29 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 0.87 damage; SPD Down Lv.5 (30 s)
Charge time: 29 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 0.9 damage; SPD Down Lv.6 (30 s)
Charge time: 29 s
Team Blow Away % Up Lv.6; when blowing away enemy, up to 2 times self ATK Up Lv.7
Show all 5 levels
- Level 1
Team Blow Away % Up Lv.2; when blowing away enemy, up to 2 times self ATK Up Lv.7
- Level 2
Team Blow Away % Up Lv.3; when blowing away enemy, up to 2 times self ATK Up Lv.7
- Level 3
Team Blow Away % Up Lv.4; when blowing away enemy, up to 2 times self ATK Up Lv.7
- Level 4
Team Blow Away % Up Lv.5; when blowing away enemy, up to 2 times self ATK Up Lv.7
- Level 5
Team Blow Away % Up Lv.6; when blowing away enemy, up to 2 times self ATK Up Lv.7
70% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

















