
Hiyori
Princess Enjoying Fireworks at Night
Orphan of the former daimyo of Kuri, Oden. She is indulging in the excitement of the summer festival as she watches the fireworks that lights the sky. "Hee hee. This is fun."
Special
Changes adjacent slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), reduces crew's Despair/Bind and decrease chain muliplier growth rate duration by 3 turns, and heals crew by 20x character's RCV
Changes all slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), locks crew's slots for 1 turn, reduces crew's Despair/Bind and decrease chain muliplier growth rate duration by 7 turns, and heals crew by 50x character's RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 13 / 18 turns |
| Level 2 | 14 / 19 turns | 12 / 17 turns |
| Level 3 | 13 / 18 turns | 11 / 16 turns |
| Level 4 | 12 / 17 turns | 10 / 15 turns |
| Level 5 | 11 / 16 turns | 9 / 14 turns |
| Max | 10 / 15 turns | 8 / 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts DEX and STR characters' HP by 1.25x, ATK by 5x, boosts their ATK by 5.25x when they have WANO slots, heals crew by 0.5x character's RCV for every PERFECT at end of turn, and reduces damage taken by 15%
Crewmate Ability
Sets all slots to WANO slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 10
Tapping on this character with a WANO slot will apply -15% Cerebral and Slasher Resistance to all enemies for 1 turn
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro, Kin'emon, Momonosuke, Toko, Kozuki Oden, Denjiro, Toki
Changes supported character's slot to WANO slot and heals crew by 2,000 HP at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to WANO slot at start of final battle
- Level 2
Changes supported character's slot to WANO slot and heals crew by 500 HP at start of final battle
- Level 3
Changes supported character's slot to WANO slot and heals crew by 1,000 HP at start of final battle
- Level 4
Changes supported character's slot to WANO slot and heals crew by 1,500 HP at start of final battle
- Level 5
Changes supported character's slot to WANO slot and heals crew by 2,000 HP at start of final battle
Super Special

When 6 Cerebral or Slasher characters are on the crew (except as Support Characters)
Reduces Cerebral and Slasher characters' Special charge time by 1 turn, reduces all enemies' Resilience duration by 7 turns, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,605 | 736 | 213 |
| Lv 99 | 3,210 | 1,472 | 425 |
| Lv 150 | 4,815 | 2,208 | 637 |
| Limit Break | 3,710+500 | 1,672+200 | 525+100 |
| Limit Break+ | 4,210+1,000 | 1,872+400 | 575+150 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Add Crewmate Ability 1: Sets all slots to WANO slots at start of quest (no stacking identical abilities)
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 30
Boosts base HP by 80
Boosts base RCV by 20
Add Crewmate Ability 2: Tapping on this character with a WANO slot will apply -15% Cerebral and Slasher Resistance to all enemies for 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,398 | 1,558 | 449 |
| Lv 110 | 3,556 | 1,630 | 470 |
| Lv 120 | 3,870 | 1,775 | 512 |
| Lv 130 | 4,185 | 1,919 | 553 |
| Lv 150 | 4,815 | 2,208 | 637 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 132
- SPD
- 148
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for ATK x 1.2 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets enemies within large range (horizontal) for Damage Over Time Lv.3 (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets teammates within medium range for ATK x 0.2 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.3 (11 s), SPD Up Lv.3 (11 s); targets enemies within large range (horizontal) for Damage Over Time Lv.1 (6 s)
Charge time: 27 s
- Level 2
Targets teammates within medium range for ATK x 0.3 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.3 (12 s), SPD Up Lv.3 (12 s); targets enemies within large range (horizontal) for Damage Over Time Lv.1 (7 s)
Charge time: 27 s
- Level 3
Targets teammates within medium range for ATK x 0.4 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s); targets enemies within large range (horizontal) for Damage Over Time Lv.1 (8 s)
Charge time: 27 s
- Level 4
Targets teammates within medium range for ATK x 0.5 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s); targets enemies within large range (horizontal) for Damage Over Time Lv.1 (9 s)
Charge time: 27 s
- Level 5
Targets teammates within medium range for ATK x 0.6 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s); targets enemies within large range (horizontal) for Damage Over Time Lv.2 (10 s)
Charge time: 27 s
- Level 6
Targets teammates within medium range for ATK x 0.7 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.5 (16 s), SPD Up Lv.5 (16 s); targets enemies within large range (horizontal) for Damage Over Time Lv.2 (11 s)
Charge time: 27 s
- Level 7
Targets teammates within medium range for ATK x 0.8 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s); targets enemies within large range (horizontal) for Damage Over Time Lv.2 (12 s)
Charge time: 27 s
- Level 8
Targets teammates within medium range for ATK x 0.9 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s); targets enemies within large range (horizontal) for Damage Over Time Lv.3 (13 s)
Charge time: 27 s
- Level 9
Targets teammates within medium range for ATK x 1 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s); targets enemies within large range (horizontal) for Damage Over Time Lv.3 (14 s)
Charge time: 27 s
- Level 10
Targets teammates within medium range for ATK x 1.2 Counter stance (15 s); targets Cerebral class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets enemies within large range (horizontal) for Damage Over Time Lv.3 (15 s)
Charge time: 27 s
Cerebral class teammates ATK Up Lv.5, RCV Up Lv.5; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates ATK Up Lv.1, RCV Up Lv.1; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.1
- Level 2
Cerebral class teammates ATK Up Lv.2, RCV Up Lv.2; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.1
- Level 3
Cerebral class teammates ATK Up Lv.3, RCV Up Lv.3; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.1
- Level 4
Cerebral class teammates ATK Up Lv.4, RCV Up Lv.4; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.1
- Level 5
Cerebral class teammates ATK Up Lv.5, RCV Up Lv.5; first 30 s of battle, Cerebral class teammates Special CT Speed Up Lv.2
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jan 5, 2023 – Jan 6, 2023
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Featured · Jan 2, 2023 – Jan 3, 2023
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Featured · Dec 30, 2022 – Dec 31, 2022
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