
Komurasaki the Oiran
The sole remaining Oiran in the land of Wano. Boasting head-spinning beauty, she is a wicked woman who uses her looks to deceive men into offering her large sums of money. Although she's reviled by the men she deceived, it doesn't bother her, since to her men are just dogs who fetch her money.
Special
Changes all slots to QCKINT, and if HP is full when Special is launched, doubles QCK and INT characters' ATK and slot effects for 2 turns. After that, doubles QCK and INT characters' ATK and slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−2 turns at Limit Break 39 (LB+)
Changes QCK slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), changes other slots to QCKINT, and heals crew by 30x character's RCV at end of turn for 1 turn. If HP is 80% or above when Special is launched, boosts QCK and INT characters' ATK and slot effects by 2.25x for 3 turns (2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts QCK and INT characters' ATK by 4x, makes their QCKINT slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)
Boosts QCK and INT characters' ATK by 4.25x, makes their QCKINT slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38
Boosts QCK and INT characters' ATK by 5x, makes their QCKINT slots have matching slot effects, boosts crew's chance of landing on QCK slots, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts QCK and INT characters' ATK by 5x, HP by 1.2x, makes their QCKINT slots have matching slot effects, boosts crew's chance of landing on QCK slots, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and boosts amount of Berries earned by 3x (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 10
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
QCK characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,487 | 732 | 223 |
| Lv 99 | 3,140 | 1,370 | 420 |
| Lv 150 | 4,710 | 2,055 | 630 |
| Limit Break | 3,490+350 | 1,570+200 | 495+75 |
| Limit Break+ | 3,990+850 | 1,770+400 | 545+125 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: STR Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 25
Boosts base HP by 40
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base RCV by 50
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,324 | 1,450 | 444 |
| Lv 110 | 3,478 | 1,517 | 465 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,786 | 1,652 | 506 |
| New Captain Ability | |||
| Lv 130 | 4,094 | 1,786 | 547 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,710 | 2,055 | 630 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 128
- SPD
- 149
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Self Lv.3
Targets closest enemies
Targets teammates within large range for RCV x 1.45 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s); if HP is above 80%, ATK Up Lv.4 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 0.65 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 2
Targets teammates within large range for RCV x 0.74 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 3
Targets teammates within large range for RCV x 0.82 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 4
Targets teammates within large range for RCV x 0.91 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 5
Targets teammates within large range for RCV x 1 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 6
Targets teammates within large range for RCV x 1.09 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 7
Targets teammates within large range for RCV x 1.17 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 8
Targets teammates within large range for RCV x 1.26 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 9
Targets teammates within large range for RCV x 1.35 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 10
Targets teammates within large range for RCV x 1.45 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s); if HP is above 80%, ATK Up Lv.4 (15 s)
Charge time: 30 s
QCK/INT-type teammates RCV Up Lv.5; QCK/INT-type teammates DEF Up Lv.1
Show all 5 levels
- Level 1
QCK/INT-type teammates RCV Up Lv.1; QCK/INT-type teammates DEF Up Lv.1
- Level 2
QCK/INT-type teammates RCV Up Lv.2; QCK/INT-type teammates DEF Up Lv.1
- Level 3
QCK/INT-type teammates RCV Up Lv.3; QCK/INT-type teammates DEF Up Lv.1
- Level 4
QCK/INT-type teammates RCV Up Lv.4; QCK/INT-type teammates DEF Up Lv.1
- Level 5
QCK/INT-type teammates RCV Up Lv.5; QCK/INT-type teammates DEF Up Lv.1
When current HP is below 50%, heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













