Komurasaki the Oiran

The sole remaining Oiran in the land of Wano. Boasting head-spinning beauty, she is a wicked woman who uses her looks to deceive men into offering her large sums of money. Although she's reviled by the men she deceived, it doesn't bother her, since to her men are just dogs who fetch her money.

Special

Bewitching Oiran's Sneer

Changes all slots to QCKINT, and if HP is full when Special is launched, doubles QCK and INT characters' ATK and slot effects for 2 turns. After that, doubles QCK and INT characters' ATK and slot effects for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−2 turns at Limit Break 39 (LB+)

Bewitching Oiran's SneerLLB

Changes QCK slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), changes other slots to QCKINT, and heals crew by 30x character's RCV at end of turn for 1 turn. If HP is 80% or above when Special is launched, boosts QCK and INT characters' ATK and slot effects by 2.25x for 3 turns (2 turns otherwise)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−2 turns at Limit Break 39 (LB+)

Captain Ability

Beauty that Rocks the Country

Boosts QCK and INT characters' ATK by 4x, makes their QCKINT slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)

LB

Boosts QCK and INT characters' ATK by 4.25x, makes their QCKINT slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)

Unlocks at Limit Break 38

LLB

Boosts QCK and INT characters' ATK by 5x, makes their QCKINT slots have matching slot effects, boosts crew's chance of landing on QCK slots, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and doubles amount of Berries earned (unless character became Captain in the middle of the quest)

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts QCK and INT characters' ATK by 5x, HP by 1.2x, makes their QCKINT slots have matching slot effects, boosts crew's chance of landing on QCK slots, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and boosts amount of Berries earned by 3x (unless character became Captain in the middle of the quest)

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base stats by 50

Unlocks at Limit Break 10

UNIQ

Makes crew's QCK slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK characters

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,487732223
Lv 993,1401,370420
Lv 1504,7102,055630
Limit Break3,490+3501,570+200495+75
Limit Break+3,990+8501,770+400545+125

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Potential Ability 1: STR Damage Reduction

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 5

07

Boosts base ATK by 5

08

Boosts base ATK by 10

09

Boosts base ATK by 15

10

Add Crewmate Ability 1: Boosts crew's base stats by 50

11

Boosts base RCV by 10

12

Boosts base RCV by 10

13

Boosts base HP by 30

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Boosts base RCV by 15

17

Boosts base HP by 30

18

Boosts base ATK by 25

19

Boosts base HP by 40

20

Boosts base RCV by 15

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects

26

Boosts base HP by 50

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base ATK by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base RCV by 50

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 2%

  2. Level 2

    Reduces damage taken from STR characters by 3%

  3. Level 3

    Reduces damage taken from STR characters by 4%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,3241,450444
Lv 1103,4781,517465
New Pirate Rumble skills
Lv 1203,7861,652506
New Captain Ability
Lv 1304,0941,786547
New Pirate Rumble skills
Lv 1504,7102,055630
New Special · New Pirate Rumble skills · New Crewmate Ability 2

Evolution

Komurasaki
Sea StallionBlue Plated LobsterRainbow Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Komurasaki the Oiran
Komurasaki the Oiran
Super Evolution · 200,000 Beli
Komurasaki

Pirate Rumble

Style
Healer
DEF
128
SPD
149
Cost
55
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Self Lv.3

Targets closest enemies

Bewitching Oiran's Sneer
Level 10 (Max)

Targets teammates within large range for RCV x 1.45 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s); if HP is above 80%, ATK Up Lv.4 (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for RCV x 0.65 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  2. Level 2

    Targets teammates within large range for RCV x 0.74 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  3. Level 3

    Targets teammates within large range for RCV x 0.82 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  4. Level 4

    Targets teammates within large range for RCV x 0.91 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  5. Level 5

    Targets teammates within large range for RCV x 1 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  6. Level 6

    Targets teammates within large range for RCV x 1.09 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  7. Level 7

    Targets teammates within large range for RCV x 1.17 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  8. Level 8

    Targets teammates within large range for RCV x 1.26 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  9. Level 9

    Targets teammates within large range for RCV x 1.35 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.1 (15 s); if HP is above 80%, ATK Up Lv.2 (15 s)

    Charge time: 30 s

  10. Level 10

    Targets teammates within large range for RCV x 1.45 healing; if current HP is above 50%, targets QCK/INT-type teammates for Critical % Up Lv.2 (15 s); if HP is above 80%, ATK Up Lv.4 (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

QCK/INT-type teammates RCV Up Lv.5; QCK/INT-type teammates DEF Up Lv.1

Show all 5 levels
  1. Level 1

    QCK/INT-type teammates RCV Up Lv.1; QCK/INT-type teammates DEF Up Lv.1

  2. Level 2

    QCK/INT-type teammates RCV Up Lv.2; QCK/INT-type teammates DEF Up Lv.1

  3. Level 3

    QCK/INT-type teammates RCV Up Lv.3; QCK/INT-type teammates DEF Up Lv.1

  4. Level 4

    QCK/INT-type teammates RCV Up Lv.4; QCK/INT-type teammates DEF Up Lv.1

  5. Level 5

    QCK/INT-type teammates RCV Up Lv.5; QCK/INT-type teammates DEF Up Lv.1

Resilience

When current HP is below 50%, heal 100 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Komurasaki
Kozuki HiyoriKozuki HiyoriKozuki HiyoriHiyoriKozuki HiyoriKozuki HiyoriKomurasakiHiyoriHiyoriKomurasakiKomurasakiKomurasakiKomurasakiKomurasaki
Linked families
Kozuki HiyoriToki & Momonosuke & Hiyori