Kawamatsu

Samurai Challenging the Dragon

One of the Akazaya Nine. He faces Kaido at Onigashima and manages to deal damage with his Kappa-Style: River of Sea.

Special

Kappa Style: River of Sea

Deals 60x character's ATK in QCK damage to all enemies, reduces crew's Despair/Special Bind duration by 5 turns, and boosts chain multiplier by +0.9 for 3 turns

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Level 613 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 14

Captain Ability

Advancing Kappa

Boosts Slasher and Free Spirit characters' ATK by 3.25x and HP by 1.2x

Crewmate Ability

RES

Lets character completely evade Special Bind

+STATS

Boosts Slasher and Free Spirit characters' base stats by 50

Unlocks at Limit Break 12

Support Ability

Supported Characters

Izo, Kin'emon, Kanjuro, Dogstorm, Momonosuke, Cat Viper, Raizo, Okiku, Shutenmaru, Kozuki Oden, Denjiro, Kozuki Hiyori

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,60678197
Lv 993,2121,562194
Lv 1504,8182,343291
Limit Break3,412+2001,662+100244+50
Limit Break+3,612+4001,862+300344+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 30

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 50

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Boosts Slasher and Free Spirit characters' base stats by 50

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base ATK by 50

22

Boosts base ATK by 50

23

Boosts base RCV by 50

24

Boosts base RCV by 50

25

Potential Ability 3: Critical ATK

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,4001,653205
Lv 1103,5581,730214
Lv 1203,8731,883233
Lv 1304,1882,036252
Lv 1504,8182,343291

Pirate Rumble

Style
Obstructer
DEF
130
SPD
143
Cost
30
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack

Targets closest enemies

Kappa Style: River of Sea
Level 10 (Max)

Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.7 (15 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (6 s)

    Charge time: 26 s

  2. Level 2

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (7 s)

    Charge time: 26 s

  3. Level 3

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (8 s)

    Charge time: 26 s

  4. Level 4

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (9 s)

    Charge time: 26 s

  5. Level 5

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (10 s)

    Charge time: 26 s

  6. Level 6

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (11 s)

    Charge time: 26 s

  7. Level 7

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (12 s)

    Charge time: 26 s

  8. Level 8

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (13 s)

    Charge time: 26 s

  9. Level 9

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (14 s)

    Charge time: 26 s

  10. Level 10

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.7 (15 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Free Spirit class teammates HP Up Lv.5; QCK-type teammates ATK Up Lv.3

Show all 5 levels
  1. Level 1

    Free Spirit class teammates HP Up Lv.1; QCK-type teammates ATK Up Lv.1

  2. Level 2

    Free Spirit class teammates HP Up Lv.2; QCK-type teammates ATK Up Lv.1

  3. Level 3

    Free Spirit class teammates HP Up Lv.3; QCK-type teammates ATK Up Lv.2

  4. Level 4

    Free Spirit class teammates HP Up Lv.4; QCK-type teammates ATK Up Lv.2

  5. Level 5

    Free Spirit class teammates HP Up Lv.5; QCK-type teammates ATK Up Lv.3

Resilience

60% chance to evade Paralysis

How to get

Sugo-Fest

Featured · Mar 1, 2022 – Mar 27, 2022

Sugo-Fest

Featured · Mar 1, 2022 – Mar 27, 2022

Sugo-Fest

Featured · Feb 27, 2022 – Mar 27, 2022

Sugo-Fest

Featured · Feb 26, 2022 – Mar 27, 2022

Family

Kawamatsu
Kawamatsu the KappaKawamatsuKawamatsuKawamatsuKawamatsu the Kappa