
Kawamatsu
Samurai Challenging the Dragon
One of the Akazaya Nine. He faces Kaido at Onigashima and manages to deal damage with his Kappa-Style: River of Sea.
Special
Deals 60x character's ATK in QCK damage to all enemies, reduces crew's Despair/Special Bind duration by 5 turns, and boosts chain multiplier by +0.9 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 3.25x and HP by 1.2x
Crewmate Ability
Lets character completely evade Special Bind
Boosts Slasher and Free Spirit characters' base stats by 50
Unlocks at Limit Break 12
Support Ability
Izo, Kin'emon, Kanjuro, Dogstorm, Momonosuke, Cat Viper, Raizo, Okiku, Shutenmaru, Kozuki Oden, Denjiro, Kozuki Hiyori
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,606 | 781 | 97 |
| Lv 99 | 3,212 | 1,562 | 194 |
| Lv 150 | 4,818 | 2,343 | 291 |
| Limit Break | 3,412+200 | 1,662+100 | 244+50 |
| Limit Break+ | 3,612+400 | 1,862+300 | 344+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Potential Ability 1: Pinch Healing
Boosts base RCV by 30
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts Slasher and Free Spirit characters' base stats by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Potential Ability 3: Critical ATK
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,400 | 1,653 | 205 |
| Lv 110 | 3,558 | 1,730 | 214 |
| Lv 120 | 3,873 | 1,883 | 233 |
| Lv 130 | 4,188 | 2,036 | 252 |
| Lv 150 | 4,818 | 2,343 | 291 |
Pirate Rumble
- Style
Obstructer- DEF
- 130
- SPD
- 143
- Cost
- 30
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.7 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (6 s)
Charge time: 26 s
- Level 2
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (7 s)
Charge time: 26 s
- Level 3
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (8 s)
Charge time: 26 s
- Level 4
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (9 s)
Charge time: 26 s
- Level 5
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (10 s)
Charge time: 26 s
- Level 6
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (11 s)
Charge time: 26 s
- Level 7
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (12 s)
Charge time: 26 s
- Level 8
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (13 s)
Charge time: 26 s
- Level 9
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (14 s)
Charge time: 26 s
- Level 10
Targets enemies within medium range (horizontal) for HP 10% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.7 (15 s)
Charge time: 26 s
Free Spirit class teammates HP Up Lv.5; QCK-type teammates ATK Up Lv.3
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.1; QCK-type teammates ATK Up Lv.1
- Level 2
Free Spirit class teammates HP Up Lv.2; QCK-type teammates ATK Up Lv.1
- Level 3
Free Spirit class teammates HP Up Lv.3; QCK-type teammates ATK Up Lv.2
- Level 4
Free Spirit class teammates HP Up Lv.4; QCK-type teammates ATK Up Lv.2
- Level 5
Free Spirit class teammates HP Up Lv.5; QCK-type teammates ATK Up Lv.3
60% chance to evade Paralysis
How to get
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Feb 27, 2022 – Mar 27, 2022
Featured · Feb 26, 2022 – Mar 27, 2022




