
Kawamatsu the Kappa
One of the Akazaya Nine. He is a samurai and a powerful sumo wrestler. He was imprisoned for 13 years at the excavation labor camp in Udon, but was freed by Raizo. Using his old trusty blade, Sotomuso, he fights using the Kappa Style, named as such because his fighting form looks like he is swimming against the rapids of the great river.
Special
Reduces crew's Paralysis/ATK Down duration by 3 turns, deals 100x character's ATK in STR damage to all enemies, changes EMPTYBLOCKBOMB slots to character's own type, locks crew's slots for 1 turn, boosts Slasher and Free Spirit characters' ATK by 1.75x for 1 turn, and doubles their slot effects for 1 turn after 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 26 turns |
| Level 2 | 27 turns | 25 turns |
| Level 3 | 26 turns | 24 turns |
| Level 4 | 25 turns | 23 turns |
| Level 5 | 24 turns | 22 turns |
| Level 6 | 23 turns | 21 turns |
| Level 7 | 22 turns | 20 turns |
| Level 8 | 21 turns | 19 turns |
| Level 9 | 20 turns | 18 turns |
| Level 10 | 19 turns | 17 turns |
| Level 11 | 18 turns | 16 turns |
| Level 12 | 17 turns | 15 turns |
| Level 13 | 16 turns | 14 turns |
| Level 14 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 19
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 3x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
Crewmate Ability
Boosts Slasher and Free Spirit characters' base ATK by 50
Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
Raizo, Okiku, Kozuki Oden
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,168 | 630 | 159 |
| Lv 99 | 2,802 | 1,386 | 271 |
| Lv 150 | 4,203 | 2,079 | 406 |
| Limit Break | 3,062+260 | 1,566+180 | 416+145 |
Limit Break
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Critical ATK
Add 1 Power Slot
Show all 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Pinch Healing
Boosts base RCV by 45
Boosts base HP by 80
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,966 | 1,467 | 286 |
| Lv 110 | 3,104 | 1,535 | 300 |
| Lv 120 | 3,378 | 1,671 | 326 |
| Lv 130 | 3,653 | 1,807 | 353 |
| Lv 150 | 4,203 | 2,079 | 406 |
How to get
Event




