Kawamatsu the Kappa

One of the Akazaya Nine. He is a samurai and a powerful sumo wrestler. He was imprisoned for 13 years at the excavation labor camp in Udon, but was freed by Raizo. Using his old trusty blade, Sotomuso, he fights using the Kappa Style, named as such because his fighting form looks like he is swimming against the rapids of the great river.

Special

River of Retribution

Reduces crew's Paralysis/ATK Down duration by 3 turns, deals 100x character's ATK in STR damage to all enemies, changes EMPTYBLOCKBOMB slots to character's own type, locks crew's slots for 1 turn, boosts Slasher and Free Spirit characters' ATK by 1.75x for 1 turn, and doubles their slot effects for 1 turn after 2 turns

BaseLimit Break
Level 128 turns26 turns
Level 227 turns25 turns
Level 326 turns24 turns
Level 425 turns23 turns
Level 524 turns22 turns
Level 623 turns21 turns
Level 722 turns20 turns
Level 821 turns19 turns
Level 920 turns18 turns
Level 1019 turns17 turns
Level 1118 turns16 turns
Level 1217 turns15 turns
Level 1316 turns14 turns
Level 1415 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 9

−1 turn at Limit Break 19

Captain Ability

13 Years of Perseverance

Boosts Slasher and Free Spirit characters' ATK by 3x, HP by 1.2x, and makes their RCVTND slots have matching slot effects

Crewmate Ability

+STATS

Boosts Slasher and Free Spirit characters' base ATK by 50

UNIQ

Character's STR slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 12

Support Ability

Supported Characters

Raizo, Okiku, Kozuki Oden

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns

Stats

HPATKRCV
Lv 11,168630159
Lv 992,8021,386271
Lv 1504,2032,079406
Limit Break3,062+2601,566+180416+145

Limit Break

01

Boosts base RCV by 30

02

Boosts base ATK by 30

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Add 1 Power Slot

Show all 20
06

Boosts base RCV by 30

07

Boosts base ATK by 40

08

Boosts base HP by 40

09

Reduces Special charge time by 1 turn

10

Boosts base ATK by 50

11

Boosts base RCV by 40

12

Add Crewmate Ability 2: Character's STR slot is carried over to the next turn if character lands a PERFECT strike

13

Boosts base HP by 50

14

Boosts base HP by 60

15

Potential Ability 2: Pinch Healing

16

Boosts base RCV by 45

17

Boosts base HP by 80

18

Boosts base ATK by 60

19

Reduces Special charge time by 1 turn

20

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1052,9661,467286
Lv 1103,1041,535300
Lv 1203,3781,671326
Lv 1303,6531,807353
Lv 1504,2032,079406

How to get

Vs. Kawamatsu

Event

Family

Kawamatsu
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