
Don Chin Jao
Hatred Spanning Generations
The 12th leader of Kano Kingdom's Happosui Army. Garp blunted his pointed head in battle 30 years ago, which forced his early retirement from piracy. To this day, his rage and hatred towards Garp has not diminished. He tries to make Garp's precious grandson, Luffy, suffer in Garp's stead.
Special
Reduces crew's Paralysis/Special Bind duration by 5 turns, changes BLOCK slots to character's own type, reduces damage taken by 60% for 1 turn, boosts chain multiplier by +0.7 for 1 turn, and boosts chain multiplier by +0.9 for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 18 turns | 14 turns |
−2 turns at Limit Break 4
−2 turns at Limit Break 9
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse characters' ATK by 3.5x, and reduces damage taken by 20%
Crewmate Ability
Character cannot be blown away by attack
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 6
Support Ability
Powerhouse characters
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,649 | 694 | 94 |
| Lv 99 | 3,298 | 1,388 | 188 |
| Lv 150 | 4,947 | 2,082 | 282 |
| Limit Break | 3,498+200 | 1,488+100 | 238+50 |
Limit Break
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 10
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,492 | 1,469 | 199 |
| Lv 110 | 3,653 | 1,537 | 208 |
| Lv 120 | 3,977 | 1,673 | 226 |
| Lv 130 | 4,300 | 1,809 | 245 |
| Lv 150 | 4,947 | 2,082 | 282 |
Pirate Rumble
- Style
Attacker- DEF
- 156
- SPD
- 169
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 1.5 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1.5 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.5 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 0.5 damage
Charge time: 28 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.6 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 0.6 damage
Charge time: 28 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.7 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 0.7 damage
Charge time: 28 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 0.8 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 0.8 damage
Charge time: 28 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 0.9 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 0.9 damage
Charge time: 28 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1 damage
Charge time: 28 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.1 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1.1 damage
Charge time: 28 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.2 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1.2 damage
Charge time: 28 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.3 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1.3 damage
Charge time: 28 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.5 damage; after 40 s of battle, targets 3 STR-type enemies for ATK x 1.5 damage
Charge time: 28 s
QCK-type teammates ATK Up Lv.3, Critical % Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, Critical % Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.1, Critical % Up Lv.2
- Level 3
QCK-type teammates ATK Up Lv.2, Critical % Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.2, Critical % Up Lv.3
- Level 5
QCK-type teammates ATK Up Lv.3, Critical % Up Lv.3
80% chance to evade Paralysis





