
Don Chin Jao
Kano Kingdom Gang
12th leader of the Happosui Army. He was once a great pirate, active in the days of Pirate King Roger. At his peak, he had a 500 million Berry bounty put on his head. Also known as “Chin Jao the Drill.”
Special
Boosts effect of slots up to 3 levels (stronger the lower the crew's HP is when Special is launched) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 12 turns |
| Level 2 | 18 turns | 11 turns |
| Level 3 | 17 turns | 10 turns |
| Level 4 | 16 turns | 9 turns |
| Level 5 | 15 turns | 8 turns |
| Level 6 | 14 turns | 7 turns |
| Max | 13 turns | 6 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 11
−5 turns at Limit Break 24 (LB+)
Captain Ability
Doubles Powerhouse characters' ATK and Striker characters' HP
Reduces Special charge time by 2 turns at start of quest, boosts Powerhouse characters' ATK by 2.25x, and doubles Striker characters' HP
Unlocks at Limit Break 10
Crewmate Ability
Boosts Striker and Powerhouse characters' base ATK and HP by 50
Unlocks at Limit Break 8
Support Ability
Sai, Boo
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,433 | 746 | 68 |
| Lv 99 | 2,818 | 1,424 | 185 |
| Lv 150 | 4,227 | 2,136 | 277 |
| Limit Break | 2,918+100 | 1,524+100 | 325+140 |
| Limit Break+ | 3,268+450 | 1,724+300 | 400+215 |
Limit Break
Boosts base HP by 50
Boosts base RCV by 30
Boosts base RCV by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 40
Show all 25
Boosts base RCV by 40
Boosts base ATK by 50
Add Crewmate Ability 1: Boosts Striker and Powerhouse characters' base ATK and HP by 50
Reduces Special charge time by 1 turn
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 5 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
If character lands a PERFECT strike, 30% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 30% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,983 | 1,507 | 195 |
| Lv 110 | 3,121 | 1,577 | 204 |
| Lv 120 | 3,398 | 1,717 | 222 |
| Lv 130 | 3,674 | 1,856 | 240 |
| Lv 150 | 4,227 | 2,136 | 277 |





