Viola

Royal Vacation

Riku Doldo III's second daughter. She's taking a break from the water to enjoy a drink at the poolside. The cold juice quenches her thirst and she feels completely refreshed. "Mmm! This is good! Hee hee, you want some too?"

Special

Smiling Princess in the Sea Breeze

Reduces crew's ATK Down duration by 7 turns, boosts PSY and DEX characters' slot effects by 1.75x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, doubles PSY and DEX characters' slot effects the next turn

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Level 613 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 24 (LB+)

Captain Ability

Princess in the Mood to Relax

Boosts PSY characters' ATK by 2.5x and reduces damage taken by 10%

Crewmate Ability

RES

Reduces the duration of Remove SFX by 5 turns

UNIQ

Character's PSY slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 12

Support Ability

Supported Characters

Rebecca, Riku Doldo III (King Riku, Ricky), Kyros (Toy Soldier)

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 1% of character's base ATK and RCV to supported character's base ATK and RCV

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 2% of character's base ATK and RCV to supported character's base ATK and RCV

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 3% of character's base ATK and RCV to supported character's base ATK and RCV

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 5% of character's base ATK and RCV to supported character's base ATK and RCV

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV

Stats

HPATKRCV
Lv 11,159823137
Lv 992,8501,398259
Lv 1504,2752,097388
Limit Break3,050+2001,498+100309+50
Limit Break+3,550+7001,698+300359+100

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base ATK by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base RCV by 20

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Character's PSY slot is carried over to the next turn if character lands a PERFECT strike

13

Boosts base HP by 50

14

Boosts base HP by 100

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 25

19

Boosts base HP by 150

20

Boosts base HP by 150

21

Boosts base ATK by 100

22

Boosts base ATK by 100

23

Boosts base HP by 200

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0171,480274
Lv 1103,1571,548286
Lv 1203,4361,685312
Lv 1303,7161,822337
Lv 1504,2752,097388

Evolution

Viola
Rainbow Robber PenguinRainbow Pirate PenguinYellow Hermit CrabYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Viola

Pirate Rumble

Style
Healer
DEF
117
SPD
128
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Smiling Princess in the Sea Breeze
Level 10 (Max)

Targets teammates within medium range for RCV x 2.5 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for RCV x 0.9 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  2. Level 2

    Targets teammates within medium range for RCV x 1.05 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  3. Level 3

    Targets teammates within medium range for RCV x 1.2 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  4. Level 4

    Targets teammates within medium range for RCV x 1.35 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  5. Level 5

    Targets teammates within medium range for RCV x 1.5 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  6. Level 6

    Targets teammates within medium range for RCV x 1.65 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  7. Level 7

    Targets teammates within medium range for RCV x 1.8 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  8. Level 8

    Targets teammates within medium range for RCV x 1.95 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  9. Level 9

    Targets teammates within medium range for RCV x 2.1 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

  10. Level 10

    Targets teammates within medium range for RCV x 2.5 healing; targets Free Spirit class teammates for Paralysis reduction (6 s)

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.5; PSY-type teammates DEF Up Lv.2

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.1; PSY-type teammates DEF Up Lv.1

  2. Level 2

    PSY-type teammates HP Up Lv.2; PSY-type teammates DEF Up Lv.1

  3. Level 3

    PSY-type teammates HP Up Lv.3; PSY-type teammates DEF Up Lv.1

  4. Level 4

    PSY-type teammates HP Up Lv.4; PSY-type teammates DEF Up Lv.1

  5. Level 5

    PSY-type teammates HP Up Lv.5; PSY-type teammates DEF Up Lv.2

Family

Viola (Violet)
ViolaViolaViola: Halloween Dance PartyViolaVioletViolaViolaViolaViolaVioletVioletVioletVioletVioletViolet
Linked families
Rebecca & Viola