Viola

The World Council: Princess of Dressrosa

Riku Doldo III's second daughter. She's participating in the World Council with Rebecca accompanying her as her attendant. Rebecca watches over her happily as she develops relationships with the princesses of other kingdoms.

Special

Tear-Whales

Changes character's slot and adjacent slots to character's own type, and if HP is 50% or above, boosts Cerebral characters' ATK by 2x for 1 turn (1.75x otherwise)

BaseLimit Break
Level 119 turns13 turns
Level 218 turns12 turns
Level 317 turns11 turns
Level 416 turns10 turns
Level 515 turns9 turns
Level 614 turns8 turns
Max13 turns7 turns

−1 turn at Limit Break 10

−5 turns at Limit Break 24 (LB+)

Captain Ability

Second Princess 

Boosts Cerebral characters' ATK by 2.5x and boosts their HP and RCV by 1.2x

Crewmate Ability

+STATS

Boosts Cerebral characters' base ATK and RCV by 40

RES

Reduces crew's Paralysis duration by 1 turn

Unlocks at Limit Break 14

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Adds 6% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 4% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 5% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 6% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 1832498173
Lv 992,0821,245434
Lv 1503,1231,867651
Limit Break2,262+1801,335+90494+60
Limit Break+2,612+5301,535+290569+135

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 15

03

Boosts base RCV by 15

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base HP by 60

07

Add 1 Power Slot

08

Boosts base ATK by 20

09

Boosts base ATK by 30

10

Reduces Special charge time by 1 turn

11

Boosts base RCV by 20

12

Boosts base HP by 80

13

Boosts base ATK by 40

14

Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn

15

Potential Ability 2: Special Double Launch

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base HP by 150

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 5 turns

25

Potential Ability 3: Fear Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 2 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 4 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,2041,318459
Lv 1102,3061,379480
Lv 1202,5101,501523
Lv 1302,7141,623565
Lv 1503,1231,867651

Evolution

Viola
Rainbow Pirate PenguinBlack Hermit CrabBlack Armored CrabBlack Plated LobsterBlack Striped Dragon
30,000 Beli
Viola

Pirate Rumble

Style
Supporter
DEF
118
SPD
130
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Tear-Whales
Level 10 (Max)

Targets Cerebral class teammates for ATK Up Lv.3 (25 s); if current HP is above 50%, ATK Up Lv.3 (25 s); targets high DEF enemy for DEF Down Lv.5 (25 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets Cerebral class teammates for ATK Up Lv.1 (15 s); if current HP is above 50%, ATK Up Lv.1 (15 s); targets high DEF enemy for DEF Down Lv.1 (15 s)

    Charge time: 27 s

  2. Level 2

    Targets Cerebral class teammates for ATK Up Lv.1 (16 s); if current HP is above 50%, ATK Up Lv.1 (16 s); targets high DEF enemy for DEF Down Lv.1 (16 s)

    Charge time: 27 s

  3. Level 3

    Targets Cerebral class teammates for ATK Up Lv.1 (17 s); if current HP is above 50%, ATK Up Lv.1 (17 s); targets high DEF enemy for DEF Down Lv.1 (17 s)

    Charge time: 27 s

  4. Level 4

    Targets Cerebral class teammates for ATK Up Lv.1 (18 s); if current HP is above 50%, ATK Up Lv.1 (18 s); targets high DEF enemy for DEF Down Lv.2 (18 s)

    Charge time: 27 s

  5. Level 5

    Targets Cerebral class teammates for ATK Up Lv.1 (19 s); if current HP is above 50%, ATK Up Lv.1 (19 s); targets high DEF enemy for DEF Down Lv.2 (19 s)

    Charge time: 27 s

  6. Level 6

    Targets Cerebral class teammates for ATK Up Lv.1 (20 s); if current HP is above 50%, ATK Up Lv.1 (20 s); targets high DEF enemy for DEF Down Lv.2 (20 s)

    Charge time: 27 s

  7. Level 7

    Targets Cerebral class teammates for ATK Up Lv.2 (21 s); if current HP is above 50%, ATK Up Lv.2 (21 s); targets high DEF enemy for DEF Down Lv.3 (21 s)

    Charge time: 27 s

  8. Level 8

    Targets Cerebral class teammates for ATK Up Lv.2 (22 s); if current HP is above 50%, ATK Up Lv.2 (22 s); targets high DEF enemy for DEF Down Lv.3 (22 s)

    Charge time: 27 s

  9. Level 9

    Targets Cerebral class teammates for ATK Up Lv.2 (23 s); if current HP is above 50%, ATK Up Lv.2 (23 s); targets high DEF enemy for DEF Down Lv.3 (23 s)

    Charge time: 27 s

  10. Level 10

    Targets Cerebral class teammates for ATK Up Lv.3 (25 s); if current HP is above 50%, ATK Up Lv.3 (25 s); targets high DEF enemy for DEF Down Lv.5 (25 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Cerebral class teammates SPD Up Lv.6

Show all 5 levels
  1. Level 1

    Cerebral class teammates SPD Up Lv.2

  2. Level 2

    Cerebral class teammates SPD Up Lv.3

  3. Level 3

    Cerebral class teammates SPD Up Lv.4

  4. Level 4

    Cerebral class teammates SPD Up Lv.5

  5. Level 5

    Cerebral class teammates SPD Up Lv.6

Family

Viola (Violet)
ViolaViolaViola: Halloween Dance PartyViolaViolaVioletViolaViolaViolaVioletVioletVioletVioletVioletViolet
Linked families
Rebecca & Viola