
"Garuda" Vinsmoke Judge
Science Military Germa 66
Head of the Vinsmoke family. His son Sanji saved his life for the sole reason that he did not want to disappoint Zeff. Perhaps seeing something in Sanji's rage, he parted ways, using himself as bait to lure Big Mom away.
Special
Reduces damage taken by 30% for 2 turns, doubles Powerhouse, Driven, and Fighter characters' ATK for 1 turn, and if character is a Captain/Friend Captain/Helper Captain, changes all slots (including BLOCK slots) to INT
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−3 turns at Limit Break 39 (LB+)
Reduces crew's Despair duration by 10 turns, reduces damage taken by 60% for 2 turns, boosts Powerhouse, Driven, and Fighter characters' ATK by 2.5x for 1 turn, and changes all slots (including BLOCK slots) to INT. If every type is on the crew, further increases crew's ATK boost by +0.25 and extends the duration of the boost effect by 1 turn (including the ATK boost launched by this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts chance of landing on INT slots, reduces damage taken by 15%, boosts crew's HP by 1.25x, and makes unfavorable slots have matching slot effects. If every type is on the crew, boosts crew's ATK by 2.25x, and boosts their ATK by a further 1.75x when slots match
Boosts chance of landing on INT slots, reduces damage taken by 15%, boosts crew's HP by 1.25x, makes unfavorable slots have matching slot effects, boosts crew's ATK by 2.5x, and boosts their ATK by a further 1.75x when slots match
Unlocks at Limit Break 38
Boosts chance of landing on INT slots, makes INT and unfavorable slots have matching slot effects, reduces damage taken by 15%, boosts crew's HP by 1.25x, and boosts their ATK by approximately 4.75x when slots match (4.25x otherwise)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts chance of landing on INT slots, makes INT and unfavorable slots have matching slot effects, reduces damage taken by 15%, boosts crew's HP by 1.25x, and boosts their ATK by approximately 5.25x when slots match (4.5x otherwise). If every type is on the crew, reduces crew's Special charge time by 3 turns at start of Battle 3
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Powerhouse characters' base ATK and HP by 60
Unlocks at Limit Break 8
Lets character completely evade Paralysis
Unlocks at Limit Break 27
Support Ability
Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,770 | 780 | 145 |
| Lv 99 | 4,322 | 1,545 | 215 |
| Lv 150 | 6,483 | 2,317 | 322 |
| Limit Break | 4,822+500 | 1,760+215 | 300+85 |
| Limit Break+ | 5,172+850 | 1,960+415 | 375+160 |
Limit Break
Boosts base ATK by 5
Boosts base HP by 5
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 15
Show all 40
Boosts base HP by 20
Boosts base ATK by 25
Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK and HP by 60
Boosts base ATK by 10
Boosts base HP by 15
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 35
Boosts base HP by 40
Potential Ability 2: Critical ATK
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 45
Boosts base HP by 55
Boosts base HP by 65
Boosts base ATK by 25
Boosts base HP by 40
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,576 | 1,635 | 227 |
| Lv 110 | 4,788 | 1,711 | 238 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,211 | 1,862 | 259 |
| New Captain Ability | |||
| Lv 130 | 5,635 | 2,014 | 280 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,483 | 2,317 | 322 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 248
- SPD
- 175
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets enemies within small range for ATK x 0.8 damage; targets Powerhouse class teammates for ATK Up Lv.6 (33 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 0.5 damage; targets Powerhouse class teammates for ATK Up Lv.2 (20 s)
Charge time: 22 s
- Level 2
Targets enemies within small range for ATK x 0.53 damage; targets Powerhouse class teammates for ATK Up Lv.2 (21 s)
Charge time: 22 s
- Level 3
Targets enemies within small range for ATK x 0.55 damage; targets Powerhouse class teammates for ATK Up Lv.2 (23 s)
Charge time: 22 s
- Level 4
Targets enemies within small range for ATK x 0.58 damage; targets Powerhouse class teammates for ATK Up Lv.3 (24 s)
Charge time: 22 s
- Level 5
Targets enemies within small range for ATK x 0.61 damage; targets Powerhouse class teammates for ATK Up Lv.3 (26 s)
Charge time: 22 s
- Level 6
Targets enemies within small range for ATK x 0.64 damage; targets Powerhouse class teammates for ATK Up Lv.4 (27 s)
Charge time: 22 s
- Level 7
Targets enemies within small range for ATK x 0.66 damage; targets Powerhouse class teammates for ATK Up Lv.4 (29 s)
Charge time: 22 s
- Level 8
Targets enemies within small range for ATK x 0.69 damage; targets Powerhouse class teammates for ATK Up Lv.4 (30 s)
Charge time: 22 s
- Level 9
Targets enemies within small range for ATK x 0.72 damage; targets Powerhouse class teammates for ATK Up Lv.5 (32 s)
Charge time: 22 s
- Level 10
Targets enemies within small range for ATK x 0.8 damage; targets Powerhouse class teammates for ATK Up Lv.6 (33 s)
Charge time: 22 s
Fighter/Driven/Powerhouse class teammates ATK Up Lv.7; if current HP is below 20%, self DEF Up Lv.5
Show all 5 levels
- Level 1
Fighter/Driven/Powerhouse class teammates ATK Up Lv.3; if current HP is below 20%, self DEF Up Lv.5
- Level 2
Fighter/Driven/Powerhouse class teammates ATK Up Lv.4; if current HP is below 20%, self DEF Up Lv.5
- Level 3
Fighter/Driven/Powerhouse class teammates ATK Up Lv.5; if current HP is below 20%, self DEF Up Lv.5
- Level 4
Fighter/Driven/Powerhouse class teammates ATK Up Lv.6; if current HP is below 20%, self DEF Up Lv.5
- Level 5
Fighter/Driven/Powerhouse class teammates ATK Up Lv.7; if current HP is below 20%, self DEF Up Lv.5
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage








