"Garuda" Vinsmoke Judge

King of Germa

Head of the Vinsmoke family. He is known as the "Garuda." During his battle with Sanji, he used Germa technology to fly into the air, then launch himself like a spear.

Special

Electro-Magnetic Shaft

Deals 200,000 damage to one enemy, reduces crew's [Damage Increase] and lock chain multiplier/ decrease chain multiplier growth rate duration by 5 turns, and if 3 or more DEX characters are on the crew, doubles the type effects of normal attacks for STR, DEX, and PSY characters for 1 turn

BaseLimit Break
Level 129 turns28 turns
Level 228 turns27 turns
Level 327 turns26 turns
Level 426 turns25 turns
Level 525 turns24 turns
Level 624 turns23 turns
Level 723 turns22 turns
Level 822 turns21 turns
Level 921 turns20 turns
Level 1020 turns19 turns
Level 1119 turns18 turns
Level 1218 turns17 turns
Level 1317 turns16 turns
Level 1416 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 6

Captain Ability

Germa Kingdom's Scientific Might

Boosts STR, PSY, and DEX characters' ATK by 2.5x, HP by 1.2x, and if characters attack at GOOD or better in the order of STR, PSY, DEX without breaking the chain, boosts STR, PSY, and DEX characters' ATK by 3x

Crewmate Ability

+STATS

Boosts DEX characters' base stats by 30

+STATS

Boosts Powerhouse characters' base ATK by 50

Unlocks at Limit Break 14

Support Ability

Supported Characters

Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji

Level 5 (Max)

Adds 6% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 6% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,149632108
Lv 992,7201,420200
Lv 1504,0802,130300
Limit Break2,820+1001,580+160240+40

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base HP by 20

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base HP by 20

Show all 15
06

Reduces Special charge time by 1 turn

07

Add 1 Power Slot

08

Boosts base ATK by 35

09

Boosts base HP by 30

10

Boosts base ATK by 45

11

Boosts base HP by 30

12

Boosts base ATK by 50

13

Boosts base RCV by 40

14

Add Crewmate Ability 2: Boosts Powerhouse characters' base ATK by 50

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8801,503211
Lv 1103,0131,573221
Lv 1203,2801,712241
Lv 1303,5461,851260
Lv 1504,0802,130300

Evolution

Vinsmoke Judge
Sea StallionGreen Armored CrabRainbow Armored CrabGreen Plated LobsterGreen Striped Dragon
50,000 Beli
"Garuda" Vinsmoke Judge

Pirate Rumble

Style
Supporter
DEF
215
SPD
155
Cost
30
Action

Normal Attack → Power Attack → Power Attack → Normal Attack

Targets enemies with high ATK

Electro-Magnetic Shaft
Level 10 (Max)

Targets enemies within small range (horizontal) for 1700 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.3 (19 s); Critical % Up Lv.3 (19 s)

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range (horizontal) for 1250 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (10 s); Critical % Up Lv.1 (10 s)

    Charge time: 34 s

  2. Level 2

    Targets enemies within small range (horizontal) for 1275 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (11 s); Critical % Up Lv.1 (11 s)

    Charge time: 34 s

  3. Level 3

    Targets enemies within small range (horizontal) for 1300 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (12 s); Critical % Up Lv.1 (12 s)

    Charge time: 34 s

  4. Level 4

    Targets enemies within small range (horizontal) for 1325 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (13 s); Critical % Up Lv.1 (13 s)

    Charge time: 34 s

  5. Level 5

    Targets enemies within small range (horizontal) for 1350 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (14 s); Critical % Up Lv.1 (14 s)

    Charge time: 34 s

  6. Level 6

    Targets enemies within small range (horizontal) for 1375 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (15 s); Critical % Up Lv.1 (15 s)

    Charge time: 34 s

  7. Level 7

    Targets enemies within small range (horizontal) for 1400 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (16 s); Critical % Up Lv.1 (16 s)

    Charge time: 34 s

  8. Level 8

    Targets enemies within small range (horizontal) for 1425 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.1 (17 s); Critical % Up Lv.1 (17 s)

    Charge time: 34 s

  9. Level 9

    Targets enemies within small range (horizontal) for 1450 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.2 (18 s); Critical % Up Lv.2 (18 s)

    Charge time: 34 s

  10. Level 10

    Targets enemies within small range (horizontal) for 1700 damage; targets STR/DEX/PSY-type teammates for ATK Up Lv.3 (19 s); Critical % Up Lv.3 (19 s)

    Charge time: 34 s

Ability
Level 5 (Max)

STR/DEX/PSY-type teammates SPD Up Lv.5; self DEF Up Lv.2

Show all 5 levels
  1. Level 1

    STR/DEX/PSY-type teammates SPD Up Lv.1; self DEF Up Lv.2

  2. Level 2

    STR/DEX/PSY-type teammates SPD Up Lv.2; self DEF Up Lv.2

  3. Level 3

    STR/DEX/PSY-type teammates SPD Up Lv.3; self DEF Up Lv.2

  4. Level 4

    STR/DEX/PSY-type teammates SPD Up Lv.4; self DEF Up Lv.2

  5. Level 5

    STR/DEX/PSY-type teammates SPD Up Lv.5; self DEF Up Lv.2

Family

Vinsmoke Judge
Vinsmoke Judge"Garuda" Vinsmoke Judge: Neo"Garuda" Vinsmoke JudgeVinsmoke JudgeVinsmoke JudgeVinsmoke Judge"Garuda" Vinsmoke JudgeVinsmoke JudgeVinsmoke Judge
Linked families
Germa 66Sanji & Judge