Vinsmoke Judge

Science Military Germa 66

Head of the Vinsmoke family. His life goals are revenge against the North Blue and the restoration of the Germa Kingdom. As part of his plan, he arranged for the marriage of his son Sanji, the family black sheep, to a daughter of Big Mom.

Special

Electro-Magnetic Crack

Reduces Bind duration for 7 turns and doubles crew's slot effects for 1 turn. If character is a Captain/Friend Captain/Helper Captain, slightly boosts chance of landing on PSY slots for 1 turn, and changes slots randomly (including BLOCK slots)

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

−3 turns at Limit Break 39 (LB+)

Electro-Magnetic CrackLLB

Reduces crew's Bind duration by 10 turns, boosts crew's slot effects by 2.25x for 1 turn, changes all slots (including BLOCK slots) to PSY, and boosts chance of landing on PSY slots for 3 turns

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−3 turns at Limit Break 39 (LB+)

Captain Ability

The Family That Slays Together

Boosts chance of landing on PSY slots, reduces damage taken by 15%, and boosts crew's HP by 1.25x. If every type is on the crew, boosts crew's ATK by 2.25x, and boosts their ATK a further 1.75x when slots match

LB

Boosts chance of landing on PSY slots, reduces damage taken by 15%, boosts crew's HP by 1.25x, boosts crew's ATK by 2.5x, and boosts their ATK a further 1.75x when slots match

Unlocks at Limit Break 38

LLB

Boosts chance of landing on PSY slots, reduces damage taken by 15%, boosts crew's HP by 1.25x, and boosts crew's ATK by approximately 4.75x when slots match (4.25x otherwise)

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts chance of landing on PSY slots, reduces damage taken by 15%, boosts crew's HP by 1.25x, and boosts crew's ATK by approximately 5.25x when slots match (4.5x otherwise). If every type is on the crew, reduces crew's Special charge time by 2 turns at start of Battle 3

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK and HP by 60

Unlocks at Limit Break 8

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 27

Support Ability

Supported Characters

Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Niji, Vinsmoke Yonji

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,602740138
Lv 994,2121,510201
Lv 1506,3182,265301
Limit Break4,712+5001,725+215286+85
Limit Break+5,062+8501,925+415361+160

Limit Break

01

Boosts base ATK by 5

02

Boosts base HP by 5

03

Boosts base RCV by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 15

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 25

08

Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK and HP by 60

09

Boosts base ATK by 10

10

Boosts base HP by 15

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 35

14

Boosts base HP by 40

15

Potential Ability 2: Critical ATK

16

Boosts base RCV by 20

17

Boosts base ATK by 20

18

Boosts base HP by 45

19

Boosts base HP by 55

20

Boosts base HP by 65

21

Boosts base ATK by 25

22

Boosts base HP by 40

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Boosts base ATK by 30

26

Boosts base RCV by 40

27

Add Crewmate Ability 2: Lets character completely evade Paralysis

28

Boosts base ATK by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 100

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base HP by 150

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Power Up Captain Ability

39

Reduces Special charge time by 3 turns

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,4591,598212
Lv 1104,6661,672222
New Pirate Rumble skills
Lv 1205,0791,820242
New Captain Ability
Lv 1305,4921,968261
New Pirate Rumble skills
Lv 1506,3182,265301
New Special · New Pirate Rumble skills

Evolution

Vinsmoke Judge
Sea StallionYellow Striped DragonYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Vinsmoke Judge
Vinsmoke Judge
Super Evolution · 666,666 Beli
"Garuda" Vinsmoke Judge

Pirate Rumble

Style
Supporter
DEF
223
SPD
170
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with high ATK

Electro-Magnetic Crack
Level 10 (Max)

Targets enemies within small range for ATK x 0.7 damage; targets Powerhouse class teammates for ATK Up Lv.5 (33 s)

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range for ATK x 0.4 damage; targets Powerhouse class teammates for ATK Up Lv.1 (20 s)

    Charge time: 22 s

  2. Level 2

    Targets enemies within small range for ATK x 0.43 damage; targets Powerhouse class teammates for ATK Up Lv.1 (21 s)

    Charge time: 22 s

  3. Level 3

    Targets enemies within small range for ATK x 0.45 damage; targets Powerhouse class teammates for ATK Up Lv.1 (23 s)

    Charge time: 22 s

  4. Level 4

    Targets enemies within small range for ATK x 0.48 damage; targets Powerhouse class teammates for ATK Up Lv.2 (24 s)

    Charge time: 22 s

  5. Level 5

    Targets enemies within small range for ATK x 0.51 damage; targets Powerhouse class teammates for ATK Up Lv.2 (26 s)

    Charge time: 22 s

  6. Level 6

    Targets enemies within small range for ATK x 0.54 damage; targets Powerhouse class teammates for ATK Up Lv.3 (27 s)

    Charge time: 22 s

  7. Level 7

    Targets enemies within small range for ATK x 0.56 damage; targets Powerhouse class teammates for ATK Up Lv.3 (29 s)

    Charge time: 22 s

  8. Level 8

    Targets enemies within small range for ATK x 0.59 damage; targets Powerhouse class teammates for ATK Up Lv.3 (30 s)

    Charge time: 22 s

  9. Level 9

    Targets enemies within small range for ATK x 0.62 damage; targets Powerhouse class teammates for ATK Up Lv.4 (32 s)

    Charge time: 22 s

  10. Level 10

    Targets enemies within small range for ATK x 0.7 damage; targets Powerhouse class teammates for ATK Up Lv.5 (33 s)

    Charge time: 22 s

Ability
Level 5 (Max)

Fighter/Driven/Powerhouse class teammates ATK Up Lv.6; if current HP is below 20%, self DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Fighter/Driven/Powerhouse class teammates ATK Up Lv.2; if current HP is below 20%, self DEF Up Lv.3

  2. Level 2

    Fighter/Driven/Powerhouse class teammates ATK Up Lv.3; if current HP is below 20%, self DEF Up Lv.3

  3. Level 3

    Fighter/Driven/Powerhouse class teammates ATK Up Lv.4; if current HP is below 20%, self DEF Up Lv.3

  4. Level 4

    Fighter/Driven/Powerhouse class teammates ATK Up Lv.5; if current HP is below 20%, self DEF Up Lv.3

  5. Level 5

    Fighter/Driven/Powerhouse class teammates ATK Up Lv.6; if current HP is below 20%, self DEF Up Lv.3

Resilience

50% chance to evade Paralysis

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Vinsmoke Judge
Vinsmoke Judge"Garuda" Vinsmoke Judge: Neo"Garuda" Vinsmoke JudgeVinsmoke JudgeVinsmoke Judge"Garuda" Vinsmoke JudgeVinsmoke Judge"Garuda" Vinsmoke JudgeVinsmoke Judge
Linked families
Germa 66Sanji & Judge