Lunar Maiden QiuTong

LightOmni

Skills

LS
Moonlight Blessing

100% boost to all parameters, damage taken hugely boosts BB gauge and may restore HP, negates critical and elemental damage & 20% damage reduction for 1 turn when damage taken has exceeded certain amount

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ES
Lunar Leveret

Slightly reduces BB gauge required for BB for all allies, 20% boost to all parameters for all allies, 5% damage reduction for all allies & probable damage reduction to 1

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BB
Shining Resplendence
1 DC24BC

16 combo powerful Light attack on all foes, 50% damage reduction for 2 turns, damage taken hugely boosts BB gauge for 3 turns, slightly boosts OD gauge, negates critical and elemental damage for 3 turns & Spark damage reduction for 3 turns

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SBB
Wintry Force
1 DC26BC

18 combo powerful Light attack on all foes (damage relative to remaining HP, enormously boosts own critical hit rate), 50% damage reduction for 3 turns, boosts OD gauge, probable huge 2 turn Atk, Def reduction, hugely boosts Atk, Def, Rec for 3 turns, enormously boosts critical hit rate for 3 turns & enormously boosts Light elemental damage for 3 turns

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UBB
Celestial Heaven Mallet
1 DC35BC

21 combo massive Light attack on all foes, 100% damage reduction for 3 turns, damage taken enormously boosts BB gauge for 3 turns, enormously boosts OD gauge, enormously boosts Atk, Def, Rec for 3 turns & enormously boosts Light elemental damage for 3 turns

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Bonding

Sero-Anya, Eternal LightSero-Anya, Eternal LightAurora

Elemental Synergy: Deals piercing max HP% DoT to single Dark foe

DBB
Heavensward Eternity

40 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, Spark damage, OD gauge, Light elemental damage, activates Light barrier, raises allies from KO, 80% KO resistance, 100% damage reduction, 100% DoT reduction & damage taken boosts BB gauge

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Stats

HPATKDEFREC
Base6,0752,3492,5742,629
Lord8,6793,3553,6773,756
Anima9,8043,3553,6773,456
Breaker8,6793,6553,3773,756
Guardian8,6793,3553,9773,606
Oracle8,6793,3553,5274,206
Rex10,6293,5803,9023,981

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

Evolution

Autumn Child QiuTong
Light Mecha GodLight Mecha GodMiracle TotemMiracle TotemLight TotemLight BulbMetal MimicLegend Stone
Zel3,000,000Karma1,000,000
Lunar Maiden QiuTong

SP Enhancements

80% boost to all parameters
10 SP
Enormously boosts elemental damage
15 SP
Considerably reduces BB gauge required for BB
15 SP
Damage taken boosts BB gauge
10 SP
Negates all status ailments
10 SP
Add to BB/SBB (15% damage reduction from all elements for 3 turns)
20 SP
Adds 20% additional damage reduction for 2 turns effect to BB/SBB
20 SP
Adds slight critical and elemental vulnerability infliction for 2 turns effect to SBB
15 SP
Adds enormous boost to BB gauge effect to BB
20 SP
Adds huge Atk boost relative to max HP for 3 turns effect to SBB
25 SP
Adds huge Atk, Def, Rec boost relative to max HP for 3 turns effect to SBB
15 SP
Adds max HP boost effect to SBB/UBB
25 SP

Suggested SP build

Colosseum105 SP
80% boost to all parameters
10 SP
Enormously boosts elemental damage
15 SP
Considerably reduces BB gauge required for BB
15 SP
Damage taken boosts BB gauge
10 SP
Negates all status ailments
10 SP
Adds 20% additional damage reduction for 2 turns effect to BB/SBB
20 SP
Adds max HP boost effect to SBB/UBB
25 SP

Omni+ picks

OE+3 · Take 1 of

Add to BB/SBB (15% damage reduction from all elements for 3 turns)
20 SP
Adds huge Atk boost relative to max HP for 3 turns effect to SBB
25 SP
Notes

At OE+3, QiuTong can take one of the following options: * Add to BB/SBB (15% damage reduction from all elements for 3 turns) (20 SP) * Adds huge Atk boost relative to max HP for 3 turns effect to SBB (25 SP)

by Ceciliya#0026, on the Brave Frontier Wiki (CC BY-SA)

General Build100 SP
80% boost to all parameters
10 SP
Enormously boosts elemental damage
15 SP
Considerably reduces BB gauge required for BB
15 SP
Negates all status ailments
10 SP
Add to BB/SBB (15% damage reduction from all elements for 3 turns)
20 SP
Any of the options below
Notes

Flexible options include the following and can be taken according to player preference: * Damage taken boosts BB gauge (10 SP) * Adds 20% additional damage reduction for 2 turns effect to BB/SBB (20 SP) * Adds enormous boost to BB gauge effect to BB (20 SP) * Adds huge Atk boost relative to max HP for 3 turns effect to SBB (25 SP) * Adds huge Atk, Def, Rec boost relative to max HP for 3 turns effect to SBB (15 SP) * Adds max HP boost effect to SBB/UBB (25 SP)

by Flintlock Staff#0013, on the Brave Frontier Wiki (CC BY-SA)

General/Supportive Build110 SP
80% boost to all parameters
10 SP
Enormously boosts elemental damage
15 SP
Considerably reduces BB gauge required for BB
15 SP
Damage taken boosts BB gauge
10 SP
Add to BB/SBB (15% damage reduction from all elements for 3 turns)
20 SP
Adds 20% additional damage reduction for 2 turns effect to BB/SBB
20 SP
Adds enormous boost to BB gauge effect to BB
20 SP

Omni+ picks

OE+3 · Take 1 of

Negates all status ailments
10 SP
Adds slight critical and elemental vulnerability infliction for 2 turns effect to SBB
15 SP
Notes

Upon OE+3, you can take one of the following options: * Negates all status ailments (10 SP) * Adds slight critical and elemental vulnerability infliction for 2 turns effect to SBB (15 SP)

by Acme Gamer#1352, on the Brave Frontier Wiki (CC BY-SA)

0 BC Colosseum Build90 SP
80% boost to all parameters
10 SP
Enormously boosts elemental damage
15 SP
Considerably reduces BB gauge required for BB
15 SP
Negates all status ailments
10 SP
Add to BB/SBB (15% damage reduction from all elements for 3 turns)
20 SP
Adds 20% additional damage reduction for 2 turns effect to BB/SBB
20 SP

Omni+ picks

OE+3 with two Omni Emperors

Adds huge Atk boost relative to max HP for 3 turns effect to SBB
Adds max HP boost effect to SBB/UBB
25 SP
Notes

This build is highly recommended for players looking to use QiuTong in Colosseum. The "Negates all status ailments" option ensures QiuTong will always be able to act regardless of the Random Rules that may greatly hinder the squad, such as Leader Skill Lock, Sphere Lock, and Extra Skill Lock. "Adds all elemental damage reduction for 3 turns effect to BB/SBB" helps to not only reduce overall damage taken in addition to her normal mitigation buff, but also make it easier for the squad to achieve near 100% mitigation if including passive mitigation from spheres, SP Enhancements, and Extra Skills including QiuTong's. "Adds 20% additional damage reduction for 2 turns effect to BB/SBB" also greatly helps to deal with tank squads that use Tate & Tama who is notable for dishing out significant DoT damage each turn. While not imperative, upon OE+3 and fusing two Omni Emperors, you can take the following options to help boost the overall damage output of your squad: * "Adds huge Atk boost relative to max HP for 3 turns effect to SBB" and "Adds huge Atk, Def, Rec boost relative to max HP for 3 turns effect to SBB" (40 SP total) * Adds max HP boost effect to SBB/UBB (25 SP) <!--Colosseum was a completely different beast when fighting the top 30 players over and over again compared to the general climb as the only opponents you faced in the first position was the top 30. Threats ranging from Damage over Time to various different elemental threats carrying Heaven's Edge, meant that every defensive SP option needed to be viewed with keen interest. This particular SP Build is the setup I ran in season 40 of Colosseum, however the meta has changed and likely the build that should be run with it.--> <!--

by moko#4494, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Heaven's EdgeLuminous CoreVetrukkaalDivine Master GateAbsolute SilenceErisian EffigyRagnarok EdictElaina's Timepiece

Similar units

Divine Blade AlanSacred Sword AlanExplosive Artisan CarlosHarakhte, Sky PrincePtah, Master of TruthArcane Sage AllanonPriestess Snow MikuSightless Light PhaedraSpirited Beast Ni'enKranus, the Argent

Voice Lines

Summon

Ahh...Summoner, was it you who called upon me? It's been so long since I last walked among the people...

Evolution

So it is that I must return to my celestial perch...but don't worry. I will always be watching over you.

Fusion

Oh! The offerings are sumptuous this year...I am pleased to see it's another bountiful season.

Lore

Near the end of autumn, the people of Aimyhr celebrate with the Harvest Festival to give thanks for a bountiful season and to ask for protection against the coming winter. According to Southern myths, a moon fairy descends to earth and revels among the mortals during this time, then sheds her human guise and returns to the heavens as the celestial Lunar Maiden at festival's end. The Lunar Maiden surveys the earthly realm through the eyes of humans charmed by her celestial rabbits. Although the Lunar Maiden is all-seeing, she is forbidden to intervene in mortal affairs. Legend has it that long ago, when Aimyhr was still a young world, the coalescence of magical energies brought a host of celestials into existence. The Lunar Maiden was the most curious of them, and so descended to earth to live among humans. The villagers noticed the moon dimming with each passing year, until it was swallowed by the surrounding darkness one autumn. Plunged into a harsh and early winter, many villagers succumbed to famine and frostbite. The Lunar Maiden realised that by leaving her celestial home, the balance between the two seasons was disrupted. Overwhelmed by guilt and sorrow, she took to the skies, illuminating the heavens once more. She would return to the villages the following autumn as a young girl, teaching them the art of sweet-making and produce-storing, then back to the skies to ease Aimyhr into winter. Under the guidance of the gentle autumn moon, the villagers prospered, and held festivals in gratitude of the Lunar Maiden. This girl was named QiuTong by the villagers, meaning "autumn red," and is mentioned in oral traditions as an alias of this curious, sympathetic celestial.