
Explosive Artisan Carlos
140% all parameters and 30% critical rate (Light), 300% critical damage, critical damage fills BB gauge, negates all status ailments and Atk, Def, Rec reduction & restores HP each turn
Probable spark critical when Critical Type sphere is equipped, 15% DoT reduction for all allies, 150% critical damage, 0-100% Atk, Def, Rec relative to remaining HP & probable 2 KO resistance
15 combo Light attack on all foes (damage relative to remaining HP), probable evasion for 2 turns, fills BB gauge, 100% critical, elemental damage reduction for 3 turns, restores HP for 3 turns & fills OD gauge at turn's end for 3 turns
18 combo Light attack on all foes (damage relative to remaining HP), 30 combo random Light attack on all foes, boosts critical damage for 3 turns, boosts critical damage (Light) for 3 turns, adds probable 1 turn Atk, Def reduction infliction to attack for 3 turns & boosts own Atk, Def and critical rate for 3 turns
20 combo Light attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec and critical rate for 4 turns, boosts critical damage for 4 turns, adds probable 1 turn Atk, Def reduction infliction to attack for 4 turns, fills BB gauge for 4 turns & fills OD gauge at turn's end for 4 turns
Bonding
Elemental Synergy: Chance to purge and negate Lock effects
48 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, max HP, critical damage, spark damage, inflicts Atk, Def reduction, raises normal hit amount, BB gauge, fills OD gauge at turn's end & adds Atk, Def reduction to attack
Elemental Synergy: Deals piercing max HP% damage to single foe and boosts offense but self-KO until battle end (available when foe HP is below certain amount)
42 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, critical damage, Earth, Light elemental damage, BB gauge, 100% evasion, fully restores HP, fills OD gauge at turn's end & adds Atk, Def reduction to attack
Elemental Synergy: Chance to purge and negate HP and Heal reduction effects
42 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, max HP, critical damage, Thunder, Light elemental damage, 100% damage reduction, damage taken boosts BB gauge, BB gauge, fills OD gauge at turn's end & adds Atk, Def reduction to attack
Elemental Synergy: Chance to purge and negate Amnesia effect & reduces BB activation cost
46 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, max HP, spark damage, critical damage, BB gauge, spark critical, spark vulnerability infliction, adds Atk, Def reduction to attack & fills OD gauge at turn's end
Elemental Synergy: Boosts max HP relative to Rec and raises max HP limit
44 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, max HP, critical damage, BB gauge, OD gauge at turn's end, adds Atk, Def reduction to attack & inflicts Atk, Def reduction
Stats
| HP | ATK | DEF | REC | |
|---|---|---|---|---|
| Base | 8,050 | 2,520 | 2,317 | 2,226 |
| Lord | 11,500 | 3,600 | 3,310 | 3,180 |
| Anima | 12,625 | 3,600 | 3,310 | 2,880 |
| Breaker | 11,500 | 3,900 | 3,010 | 3,180 |
| Guardian | 11,500 | 3,600 | 3,610 | 3,030 |
| Oracle | 11,500 | 3,600 | 3,160 | 3,630 |
| Rex | 13,450 | 3,825 | 3,535 | 3,405 |
Bonuses
| Max Imp | ||||
SP Enhancements
Lore
Voice Lines
So this is real justice... Guess the sanctuary can't teach us everything. We should go out and learn more.
I can finally protect the mines and my people with this! Thanks...I'm only saying it once, so I hope you heard me the first time.
Look, my new prototype! I wonder where the testing site is... Hey, be careful with that!




