Mobile Pathfinder Enile

LightOmni

Skills

LS
Full Combat Perception

150% Atk, max HP, 30% critical rate, 100% Atk, Def when HP is above 50%, 250% critical damage, fills BB gauge each turn & raises normal hit amount

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ES
The Ace of Spades

50% Atk (Light) for all allies, 0-100% Atk, Def relative to remaining HP, 30% all parameters & add to BB/SBB (Adds Light barrier) 25% Light elemental damage for all allies, 40% Atk, Def each turn (3 times) & raises normal hit amount in Guild Raid

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BB
Bodyshot: Center Mass
1 DC30BC

17 combo Light attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Light) for 3 turns, damage taken may restore HP for 3 turns, boosts BC efficacy for 3 turns, raises normal hit amount for 3 turns & boosts max HP

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SBB
Limbshot: Slow Demise
1 DC32BC

21 combo Light attack on all foes (damage relative to remaining HP), 4 combo Light attack on single foe, boosts Atk, Def, Rec and critical rate (Light) for 3 turns, boosts Atk relative to Def for 3 turns, boosts critical damage for 3 turns & boosts own Atk, Def, Rec for 3 turns

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UBB
Headshot: Certain Death
1 DC32BC

25 combo Light attack on all foes (damage relative to remaining HP), boosts critical damage for 3 turns, boosts Atk, Def, Rec and critical rate for 3 turns, raises normal hit amount for 3 turns, may raise allies from KO & boosts max HP

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Stats

HPATKDEFREC
Base5,8702,7701,9892,022
Lord8,3853,9572,8412,888
Anima9,5103,9572,8412,588
Breaker8,3854,2572,5412,888
Guardian8,3853,9573,1412,738
Oracle8,3853,9572,6913,338
Rex10,3354,1823,0663,113

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

Evolution

Scout Enile
Light Mecha GodLight Mecha GodMiracle TotemLight TotemLight TotemLight TotemMetal MimicLegend Stone
Zel3,000,000Karma1,000,000
Mobile Pathfinder Enile

SP Enhancements

30% boost to Atk, max HP
10 SP
80% all parameters
10 SP
120% boost to Spark damage
15 SP
120% Spark damage
10 SP
Boosts critical hit damage
20 SP
200% critical damage
10 SP
Fills BB gauge each turn
10 SP
Adds considerable boost to BB gauge when attacked for 3 turns effect to BB/SBB
35 SP
Raises Atk limit to 180k
10 SP
Enhances SBB's Atk boost relative to Def effect
20 SP
Resistance against 1 KO attack
20 SP
Enhances BB's max HP boost effect
25 SP
Add to SBB (24 combo Light attack on Dark foes)
25 SP
Allows SBB's buff effects to last for additional turn
35 SP
Add to BB/SBB (50% damage reduction for 3 turns)
25 SP
Enhances BB/SBB's Atk, Def, Rec boost effects
20 SP
Add to BB/SBB (Damage taken fills BB gauge for 3 turns)
20 SP
Adds slight damage reduction from Light, Dark types for 2 turns effect to SBB
25 SP
Add to BB/SBB (15% damage reduction from all element types for 3 turns)
15 SP
Enhances SBB's critical damage boost effect
30 SP
Add to BB/SBB (Normal attacks hits all foes for 3 turns)
15 SP
Adds normal attack hits all foes for 3 turns effect to BB/SBB
35 SP
Allows SBB's buff effects to last for additional turn
20 SP

Suggested SP build

General Build90 SP
80% all parameters
10 SP
120% Spark damage
10 SP
200% critical damage
10 SP
Raises Atk limit to 180k
10 SP
Add to SBB (24 combo Light attack on Dark foes)
25 SP
Add to BB/SBB (50% damage reduction for 3 turns)
25 SP

Omni+ picks

OE+3

Resistance against 1 KO attack
20 SP
Add to BB/SBB (Damage taken fills BB gauge for 3 turns)
20 SP
Notes

At OE+3, Enile can take the following options: * Resistance against 1 KO attack (20 SP) * Add to BB/SBB (Damage taken fills BB gauge for 3 turns) (20 SP)

by ilyes#7837, on the Brave Frontier Wiki (CC BY-SA)

General Build105 SP
30% boost to Atk, max HP
10 SP
120% boost to Spark damage
15 SP
Boosts critical hit damage
20 SP
Adds considerable boost to BB gauge when attacked for 3 turns effect to BB/SBB
35 SP
Adds slight damage reduction from Light, Dark types for 2 turns effect to SBB
25 SP

by Acme Gamer#1352, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Heaven's EdgeVash's Angel ArmUmbra WingVrána's CallingDark AxeTempest of AkachiParadox of NeithElaina's Timepiece

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Explosive Artisan CarlosPriestess Snow MikuCreation God OdinDivine Blade AlanSacred Sword AlanSpirited Beast Ni'enKranus, the ArgentSilver Knight JoshuaOrthian Champion AvynChizuru Kagura

Voice Lines

Summon

Pathfinder present. Terrain and forces accounted for. Your orders?

Evolution

I didn't ask for this! But if someone has to lead us...then it might as well be me.

Fusion

Upgrades complete. Looking good...and we're in the green across the board. Well, time to get to work.

Lore

The investigation into the golden ship's unwelcome arrival yielded far more disturbing results than Enile had hoped for. It seemed that the battle-scarred craft had indeed come from the armada of their ancient enemy, the Dust-Yellow King, and from what they could tell, the insectile crew had been somehow reduced to ferocious fighting between each other in their last moments. Concerned, Enile called for a convocation of all the remaining family-faction commanders as soon as he could. But only three answered his call, with the Forshu and Greherd refusing to answer his messages. Despite his frustration, he immediately went to work on formulating a battle plan with the others. It was clear that the best strategy was a defensive one, stalling for time while obtaining more information on their plans and goals. Soon, the land around Orebus was churned and changed as they began reinforcing defensive emplacements while gathering as much resources as they could. It was only a matter of time before their deep-space sensors began showing the signs that the enemy's forces were returning in force, and soon their golden ships were descending from orbit into the atmosphere. As the battle raged in the heavens, Enile could only wonder why the invaders were scattered instead of fighting as a cohesive whole before setting them in his sights. Could they bleed? He was about to find out.