Ancient Calamity Arumat

EarthOmni

Skills

LS
Might of the Conquerors

200% boost to Atk, 150% boost to max HP, raises Atk parameter limits to 150000, 200% boost to Spark damage, hugely boosts critical damage, enormously boosts all elemental damage & raises normal hit amount

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ES
Path of Carnage

20% increase to damage received for all allies, slightly boosts Spark, critical and all elemental damage for all allies when Atk Boosting Sphere is equipped & raises Atk parameter limits to 200000

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BB
Ancient Fury
1 DC50BC

Enormously boosts Atk and critical hit rate for 3 turns, adds all elements to attack for 3 turns, hugely boosts critical and all elemental damage for 3 turns, enormously boosts Spark damage for 3 turns & adds probability for self to perform 1 extra action within the same turn

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SBB
Obliterate
1 DC1BC

3 combo powerful Earth, Light, Dark attack on single foe, 7 combo powerful Fire, Water, Earth, Thunder attack on all foes, 6 combo powerful Earth attack on all foes (damage relative to remaining HP), enormously boosts own Atk for 3 turns & slightly boosts OD gauge

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UBB
Grand Calamity
1 DC50BC

Massive Earth, Light, Dark attack on all foes, 10 combo massive Fire, Water, Earth, Thunder attack on all foes, 3 combo massive Earth attack on all foes (damage relative to remaining HP) & enormously boosts own Spark, critical and all elemental damage for 5 turns

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Stats

HPATKDEFREC
Base10,5003,5001,400700
Lord15,0005,0002,0001,000
Anima16,1255,0002,000700
Breaker15,0005,3001,7001,000
Guardian15,0005,0002,300850
Oracle15,0005,0001,8501,450
Rex16,9505,2252,2251,225

Bonuses

Max ImpHPx40ATKx40DEFx0RECx20
Omni+1HPx43ATKx43DEFx3RECx23
Omni+2HPx49ATKx49DEFx9RECx29
Omni+3HPx58ATKx58DEFx18RECx38

SP Enhancements

100% boost to Atk, max HP
10 SP
30% increase to damage received
5 SP
100% boost to Spark damage
15 SP
Boosts critical damage
15 SP
Greatly boosts all elemental damage
15 SP
Raises normal hit amount
15 SP
Negates elemental and critical damage
20 SP
Enhances BB's probability of performing 1 extra action
20 SP
Adds boost to own BB gauge to max effect to BB
20 SP
Adds probable evasion to self for 3 turns effect to BB
20 SP
Adds probability of activating own SBB twice for 1 turn effect to SBB
55 SP
Enhances SBB's probability of activating own SBB twice for 1 turn effect
30 SP

Suggested SP build

General Build110 SP
100% boost to Atk, max HP
10 SP
100% boost to Spark damage
15 SP
Boosts critical damage
15 SP
Greatly boosts all elemental damage
15 SP
Raises normal hit amount
15 SP
Adds boost to own BB gauge to max effect to BB
20 SP
Adds probable evasion to self for 3 turns effect to BB
20 SP

Omni+ picks

OE+3

Negates elemental and critical damage
Notes

Upon OE+3 with 2 Omni Emperor fused, following option can be taken, * Negates elemental and critical damage (Sp 20)

by Acme Gamer#1352, on the Brave Frontier Wiki (CC BY-SA)

TimLoNuke Build130 SP
30% increase to damage received
5 SP
Enhances BB's probability of performing 1 extra action
20 SP
Adds boost to own BB gauge to max effect to BB
20 SP
Adds probability of activating own SBB twice for 1 turn effect to SBB
55 SP
Enhances SBB's probability of activating own SBB twice for 1 turn effect
30 SP
Notes

The purpose of this build is to OD fill, given Arumat's 100% recast rate on SBB without the need for UBB buffs. If equipped with a sphere that fills OD gauge with BB/SBB (namely Vesper Argentum, Chrysalis Zeta, and Vrána's Calling), Arumat can singlehandedly fill 40% of the OD gauge, allowing for innovative strategies that can be used in a variety of game modes such as Frontier Hunter, Frontier Rift, and Raid Battle.

by CatFace#0918, on the Brave Frontier Wiki (CC BY-SA)

Self Recast Build90 SP
30% increase to damage received
5 SP
Adds probability of activating own SBB twice for 1 turn effect to SBB
55 SP
Enhances SBB's probability of activating own SBB twice for 1 turn effect
30 SP
Notes

This build is a parent one from the above build, addressing certain contents where extra action is nullified (i.e Raid Class 7). From here, players may follow the above build or take the following options for future OE+ builds: * 100% boost to Atk, max HP (10 SP) * 100% boost to Spark damage (15 SP) * Greatly boosts all elemental damage (15 SP) Critical passive option is less recommended in case of crit-capped scenarios.

by Aicile Spear#2335, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Vash's Angel ArmHeaven's EdgeBlight ArisenDark AxeTarok's BloodlustMalicious TormentAnimal MaskPhoton SpearDeceitful Mask

Similar units

Nicholas D. WolfwoodNia, Maverick of ElysiaNiaSomber Guardian AngahlSun-kissed TilithD'ArtagnanSnowtop Alpinist AlphieEmerald Summoner LuginaS'eljah, Queen in CobaltGrieving Dryad Alraune

Voice Lines

Summon

Let fury be my armor. Let fear be my weapon. I am the calamity that will bring about your end.

Evolution

Every world I consume, I consume because it is my right to do so. And that is ultimately, an undeniable fact.

Fusion

Ah...what a feast, what a joy. Your world appears to be my next main course.

Lore

The rogue Deva librarian, Allanon, discovered an ancient document and deciphered it to be a record of an "ultimate weapon" created by an otherworldly race simply known as the Old Ones. The weapon was named "Arumat" (loosely translated by the Librarian), a weapon so terrifying even its own creators came to fear it. Arumat was the result of centuries' worth of research and experimentation. A massive titan with endless learning potential, it grew stronger with every world it subjugated. As it grew in power, so did its appetite for destruction. Turning its back on its creators, Arumat set off on its own path of endless carnage. The Old Ones knew that Arumat had to be put down. Left to its own devices, Arumat would continue to grow in power. It would only be a matter of time before Arumat turned its attention upon its creator. The battle to subdue Arumat came at a great cost; the Old Ones were nearly brought to ruin themselves in the attempt. Using the knowledge acquired from the remains of Arumat, a new "weapons system" was developed. Individually, these new models were much smaller, weaker and bore none of the aggression their predecessor did. But when they stood together, they would become something far greater than Arumat could ever hope to be.