
Eneru, Lightning Incarnate
200,000,000 Volt Amaru
The Kami, ruler of Skypiea and user of the Logia-type Rumble-Rumble Fruit. He rides his floating ark, the Maxim, on a quest for the "Endless Vearth."
Special
Deals 20,000 damage to all enemies and doubles QCK characters' ATK for 1 turn, but drastically cuts crew's HP
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 31 turns |
| Level 2 | 31 turns | 30 turns |
| Level 3 | 30 turns | 29 turns |
| Level 4 | 29 turns | 28 turns |
| Level 5 | 28 turns | 27 turns |
| Level 6 | 27 turns | 26 turns |
| Level 7 | 26 turns | 25 turns |
| Level 8 | 25 turns | 24 turns |
| Level 9 | 24 turns | 23 turns |
| Level 10 | 23 turns | 22 turns |
| Level 11 | 22 turns | 21 turns |
| Level 12 | 21 turns | 20 turns |
| Level 13 | 20 turns | 19 turns |
| Level 14 | 19 turns | 18 turns |
| Level 15 | 18 turns | 17 turns |
| Max | 17 turns | 16 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts QCK characters' ATK by 2.25x and heals crew by 5x character's RCV at end of turn
Crewmate Ability
Boosts QCK characters' base ATK by 60
Unlocks at Limit Break 8
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 14
Support Ability
QCK characters
Adds 4% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 1% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 1% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 2% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 3% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 4% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,288 | 670 | 90 |
| Lv 99 | 2,524 | 1,470 | 234 |
| Lv 150 | 3,786 | 2,205 | 351 |
| Limit Break | 2,714+190 | 1,570+100 | 284+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: STR Damage Reduction
Boosts base HP by 25
Show all 15
Boosts base HP by 35
Boosts base HP by 40
Add Crewmate Ability 1: Boosts QCK characters' base ATK by 60
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,672 | 1,556 | 247 |
| Lv 110 | 2,796 | 1,628 | 259 |
| Lv 120 | 3,043 | 1,772 | 282 |
| Lv 130 | 3,291 | 1,916 | 305 |
| Lv 150 | 3,786 | 2,205 | 351 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 117
- SPD
- 196
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 2650 damage; 80% chance to apply Paralysis (15 s)
Charge time: 43 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1750 damage; 60% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 2
Targets enemies within large range for 1825 damage; 62% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 3
Targets enemies within large range for 1900 damage; 65% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 4
Targets enemies within large range for 1975 damage; 67% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 5
Targets enemies within large range for 2050 damage; 70% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 6
Targets enemies within large range for 2125 damage; 72% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 7
Targets enemies within large range for 2200 damage; 75% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 8
Targets enemies within large range for 2275 damage; 77% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 9
Targets enemies within large range for 2350 damage; 80% chance to apply Paralysis (15 s)
Charge time: 43 s
- Level 10
Targets enemies within large range for 2650 damage; 80% chance to apply Paralysis (15 s)
Charge time: 43 s
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.6
Show all 5 levels
- Level 1
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.2
- Level 2
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.3
- Level 3
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.4
- Level 4
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.5
- Level 5
When remaining time is less than 60 s, QCK-type teammates ATK Up Lv.6



















