Kami Eneru

The Absolute Judgement of the Kami

The self-appointed "Kami" of Skypiea. Enraged by having his Kingdom Come being negated, he turns into his 200,000,000 Volt Amaru form. He counters Luffy's countless attacks and readies his lightning spear to pierce him through.

Special

Lightning of Judgement: 200,000,000 Volt Amaru

Reduces all enemies' HP by 15%, boosts crew's chance of landing on own type slot for 99 turns, reduces crew's Paralysis/Bind duration by 6 turns, boosts the type effects of normal attacks for PSY characters by 3.25x for 3 turns, and deals 50% damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of each turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Lightning of Judgement: 200,000,000 Volt AmaruLLB

Reduces all enemies' HP by 20%, boosts crew's chance of landing on own type slot for 99 turns, reduces crew's Paralysis/Bind duration by 6 turns, boosts the type effects of normal attacks for PSY characters by 3.5x for 5 turns, and deals 75% damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of each turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Almighty Logia

Boosts PSY characters' ATK by approximately 5.5x when slots match (4.5x otherwise), HP by 1.3x, makes their INTRCVTND slots have matching slot effects, and launches "Lightning of Judgement: 200,000,000 Volt Amaru" at start of quest

LLB

Reduces PSY characters' Special charge time by 2 turns at start of quest, boosts their ATK by approximately 5.75x when slots match (4.75x otherwise), HP by 1.3x, makes their INTRCVTND slots have matching slot effects, and launches "Lightning of Judgement: 200,000,000 Volt Amaru" at start of quest

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Reduces crew's Paralysis duration by 1 turn

Unlocks at Limit Break 10

UNIQ

Makes crew's INT slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

PSY Driven characters

Level 5 (Max)

Boosts the type effects of normal attacks for PSY characters by 1.5x for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the type effects of normal attacks for PSY characters by 1.1x for 1 turn at start of final battle

  2. Level 2

    Boosts the type effects of normal attacks for PSY characters by 1.2x for 1 turn at start of final battle

  3. Level 3

    Boosts the type effects of normal attacks for PSY characters by 1.3x for 1 turn at start of final battle

  4. Level 4

    Boosts the type effects of normal attacks for PSY characters by 1.4x for 1 turn at start of final battle

  5. Level 5

    Boosts the type effects of normal attacks for PSY characters by 1.5x for 1 turn at start of final battle

Stats

HPATKRCV
Lv 12,0921,217172
Lv 994,1841,826344
Lv 1506,2762,739516
Limit Break4,584+4002,076+250444+100
Limit Break+4,784+6002,276+450544+200

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Reduces crew's Paralysis duration by 1 turn

11

Boosts base ATK by 10

12

Boosts base HP by 10

13

Boosts base HP by 20

14

Boosts base HP by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base RCV by 30

19

Boosts base HP by 30

20

Boosts base ATK by 30

21

Boosts base ATK by 30

22

Boosts base ATK by 50

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Bind Ship Ability Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 50

33

Boosts base HP by 50

34

Boosts base ATK by 50

35

Boosts base RCV by 50

36

Boosts base ATK by 50

37

Boosts base HP by 50

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,4301,933364
Lv 1104,6352,022381
New Pirate Rumble skills
Lv 1205,0452,201414
New Captain Ability
Lv 1305,4552,380448
New Pirate Rumble skills
Lv 1506,2762,739516
New Special · New Pirate Rumble skills

Evolution

Eneru
Sea StallionYellow Robber PenguinRainbow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Kami Eneru
Kami Eneru
Super Evolution · 200,000 Beli
Kami Eneru

Pirate Rumble

Style
Supporter
DEF
231
SPD
174
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Lightning of Judgement: 200,000,000 Volt Amaru
Level 10 (Max)

Targets all enemies for ATK x 2.5 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets all enemies for 80% chance of Paralysis (10 s)

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets all enemies for ATK x 1.6 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.1 (11 s), SPD Up Lv.1 (11 s); targets all enemies for 35% chance of Paralysis (5 s)

    Charge time: 17 s

  2. Level 2

    Targets all enemies for ATK x 1.7 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.1 (12 s), SPD Up Lv.1 (12 s); targets all enemies for 40% chance of Paralysis (6 s)

    Charge time: 17 s

  3. Level 3

    Targets all enemies for ATK x 1.8 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.2 (13 s), SPD Up Lv.2 (13 s); targets all enemies for 45% chance of Paralysis (6 s)

    Charge time: 17 s

  4. Level 4

    Targets all enemies for ATK x 1.9 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.2 (14 s), SPD Up Lv.2 (14 s); targets all enemies for 50% chance of Paralysis (7 s)

    Charge time: 17 s

  5. Level 5

    Targets all enemies for ATK x 2 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.3 (15 s), SPD Up Lv.3 (15 s); targets all enemies for 55% chance of Paralysis (7 s)

    Charge time: 17 s

  6. Level 6

    Targets all enemies for ATK x 2.1 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.3 (16 s), SPD Up Lv.3 (16 s); targets all enemies for 60% chance of Paralysis (8 s)

    Charge time: 17 s

  7. Level 7

    Targets all enemies for ATK x 2.2 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets all enemies for 65% chance of Paralysis (8 s)

    Charge time: 17 s

  8. Level 8

    Targets all enemies for ATK x 2.3 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets all enemies for 70% chance of Paralysis (9 s)

    Charge time: 17 s

  9. Level 9

    Targets all enemies for ATK x 2.4 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.5 (19 s), SPD Up Lv.5 (19 s); targets all enemies for 75% chance of Paralysis (9 s)

    Charge time: 17 s

  10. Level 10

    Targets all enemies for ATK x 2.5 damage; targets PSY-type/Striker class and Skypiea Arc teammates for DEF Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets all enemies for 80% chance of Paralysis (10 s)

    Charge time: 17 s

Ability
Level 5 (Max)

PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.5; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.6; revives self up to 1 time at 50% HP

Show all 5 levels
  1. Level 1

    PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.2, SPD Up Lv.2, RCV Up Lv.2; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.1; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.2; revives self up to 1 time at 40% HP

  2. Level 2

    PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.3, SPD Up Lv.3, RCV Up Lv.3; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.2; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.3; revives self up to 1 time at 42% HP

  3. Level 3

    PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.4, SPD Up Lv.4, RCV Up Lv.4; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.3; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.4; revives self up to 1 time at 44% HP

  4. Level 4

    PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.5, SPD Up Lv.5, RCV Up Lv.5; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.4; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.5; revives self up to 1 time at 46% HP

  5. Level 5

    PSY-type/Striker class and Skypiea Arc teammates DEF Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; first 50 s of battle, Slasher class enemies Special CT Speed Down Lv.5; if 5 or more Striker class characters or 5 or more Skypiea Arc characters are on the team, team ATK Up Lv.6; revives self up to 1 time at 50% HP

Resilience

Completely evades Special Bind/Forced Out, reduce damage taken from INT by 30%, increase damage dealt to INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Eneru
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