
Kami Eneru
Battles of the Great Era of Piracy: Endless Varse
The so-called "Kami" of Skypiea. While unnerved by Luffy, his only natural enemy, he kept his cool and engaged him in a fierce battle. Defeated, he failed to destroy Skypiea, but reached his ultimate goal: the land of Endless Varse.
Special
Deals 10x the amount of HP healed beyond crew's maximum HP in non-type damage to all enemies (up to 2,000,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 18
−1 turn at Limit Break 23
Captain Ability
Cuts crew's HP by 20%, but boosts chance of landing a RCV slot, makes crew's RCV slots have matching slot effects, and boosts crew's ATK by at least 2x (up to 3.25x) depending on the amount of HP healed in the previous turn
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 8
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 27
Support Ability
QCK characters
Reduces damage taken from STR characters by 5% and adds 20% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 5% of character's base RCV to supported character's base RCV
- Level 2
Reduces damage taken from STR characters by 2% and adds 8% of character's base RCV to supported character's base RCV
- Level 3
Reduces damage taken from STR characters by 3% and adds 12% of character's base RCV to supported character's base RCV
- Level 4
Reduces damage taken from STR characters by 4% and adds 15% of character's base RCV to supported character's base RCV
- Level 5
Reduces damage taken from STR characters by 5% and adds 20% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,189 | 681 | 170 |
| Lv 99 | 2,890 | 1,503 | 414 |
| Lv 150 | 4,335 | 2,254 | 621 |
| Limit Break | 3,240+350 | 1,653+150 | 464+50 |
| Limit Break+ | 3,290+400 | 1,803+300 | 614+200 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 5
Show all 40
Boosts base ATK by 5
Boosts base ATK by 10
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base RCV by 20
Boosts base RCV by 30
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 25
Boosts base ATK by 50
Boosts base HP by 25
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base RCV by 50
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,060 | 1,591 | 438 |
| Lv 110 | 3,201 | 1,664 | 458 |
| Lv 120 | 3,485 | 1,812 | 499 |
| Lv 130 | 3,768 | 1,959 | 539 |
| Lv 150 | 4,335 | 2,254 | 621 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 204
- SPD
- 140
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.3
Targets closest enemies
Targets all enemies for 1950 damage; DEF Down Lv.3 (40 s)
Charge time: 55 s
Show all 10 levels
- Level 1
Targets all enemies for 1600 damage; DEF Down Lv.1 (30 s)
Charge time: 55 s
- Level 2
Targets all enemies for 1625 damage; DEF Down Lv.1 (31 s)
Charge time: 55 s
- Level 3
Targets all enemies for 1650 damage; DEF Down Lv.1 (32 s)
Charge time: 55 s
- Level 4
Targets all enemies for 1675 damage; DEF Down Lv.1 (33 s)
Charge time: 55 s
- Level 5
Targets all enemies for 1700 damage; DEF Down Lv.1 (34 s)
Charge time: 55 s
- Level 6
Targets all enemies for 1725 damage; DEF Down Lv.1 (35 s)
Charge time: 55 s
- Level 7
Targets all enemies for 1750 damage; DEF Down Lv.1 (36 s)
Charge time: 55 s
- Level 8
Targets all enemies for 1775 damage; DEF Down Lv.2 (37 s)
Charge time: 55 s
- Level 9
Targets all enemies for 1800 damage; DEF Down Lv.2 (38 s)
Charge time: 55 s
- Level 10
Targets all enemies for 1950 damage; DEF Down Lv.3 (40 s)
Charge time: 55 s
Team HP Up Lv.5; High RCV teammate DEF Up Lv.1
Show all 5 levels
- Level 1
Team HP Up Lv.1; High RCV teammate DEF Up Lv.1
- Level 2
Team HP Up Lv.2; High RCV teammate DEF Up Lv.1
- Level 3
Team HP Up Lv.3; High RCV teammate DEF Up Lv.1
- Level 4
Team HP Up Lv.4; High RCV teammate DEF Up Lv.1
- Level 5
Team HP Up Lv.5; High RCV teammate DEF Up Lv.1
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



















