
Mad Monk Urouge
Captain of the Fallen Monk Pirates. One of the Worst Generation. Has the power to take any damage he suffers and use it to bulk up his body. Defeated by Kizaru in Sabaody Archipelago.
Special
Boosts Striker characters' ATK by 1.5x for 1 turn and deals PSY damage to one enemy
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 16 turns |
| Level 2 | 24 turns | 15 turns |
| Level 3 | 23 turns | 14 turns |
| Level 4 | 22 turns | 13 turns |
| Level 5 | 21 turns | 12 turns |
| Level 6 | 20 turns | 11 turns |
| Level 7 | 19 turns | 10 turns |
| Max | 18 turns | 9 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 7
−3 turns at Limit Break 12
Captain Ability
Boosts Striker characters' ATK by 2x and HP by 1.5x
Boosts Striker characters' HP by 1.5x and boosts their ATK by up to 3x (more when HP is low)
Unlocks at Limit Break 6
Crewmate Ability
Boosts Striker characters' base stats by 30
Unlocks at Limit Break 9
Support Ability
Striker characters
Adds 150x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
Show all 5 levels
- Level 1
Adds 50x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
- Level 2
Adds 75x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
- Level 3
Adds 100x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
- Level 4
Adds 125x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
- Level 5
Adds 150x supported character's ATK in non-type damage on top of tap-timing bonuses on supported character for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,202 | 730 | 75 |
| Lv 99 | 2,071 | 1,343 | 200 |
| Lv 150 | 3,106 | 2,014 | 300 |
| Limit Break | 2,281+210 | 1,443+100 | 250+50 |
Limit Break
Boosts base ATK by 40
Boosts base HP by 60
Boosts base RCV by 25
Potential Ability 1: INT Damage Reduction
Reduces Special charge time by 3 turns
Show all 15
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base HP by 70
Add Crewmate Ability 1: Boosts Striker characters' base stats by 30
Boosts base ATK by 60
Boosts base RCV by 25
Reduces Special charge time by 3 turns
Boosts base HP by 80
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,192 | 1,421 | 211 |
| Lv 110 | 2,294 | 1,487 | 221 |
| Lv 120 | 2,497 | 1,619 | 241 |
| Lv 130 | 2,700 | 1,750 | 260 |
| Lv 150 | 3,106 | 2,014 | 300 |














