
Urouge
Battles With the Sweet Generals
Captain of the Fallen Monk Pirates. He takes on the Big Mom Pirates and defeats Snack, one of the four generals at the time. However, in a series of battles with Cracker, he's no match for Cracker's Biscuit Warriors and is completely defeated in the end.
Special
Deals 100x character's ATK in DEX damage to one enemy, reduces crew's Bind duration by 3 turns, reduces all enemies' [Damage Cut] duration by 3 turns, heals crew by 5,000 HP, boosts crew's ATK by 1.75x for 1 turn, and if crew lands 4 PERFECT strikes in this turn, doubles their ATK the next turn
| Base | Limit Break | |
|---|---|---|
| Max | 18 turns | 12 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x
Boosts Powerhouse characters' ATK by 3x and HP by 1.2x
Unlocks at Limit Break 3
Crewmate Ability
Boosts crew's base stats by 30
Reduces the duration of Remove SFX by 5 turns
Unlocks at Limit Break 8
Support Ability
Powerhouse characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,472 | 696 | 95 |
| Lv 99 | 2,975 | 1,406 | 192 |
| Lv 150 | 4,462 | 2,109 | 288 |
| Limit Break | 3,375+400 | 1,606+200 | 292+100 |
Limit Break
Boosts base ATK by 100
Boosts base RCV by 100
Power Up Captain Ability
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 3 turns
Show all 10
Boosts base ATK by 100
Boosts base HP by 400
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 5 turns
Reduces Special charge time by 3 turns
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,149 | 1,488 | 203 |
| Lv 110 | 3,295 | 1,557 | 212 |
| Lv 120 | 3,587 | 1,695 | 231 |
| Lv 130 | 3,878 | 1,833 | 250 |
| Lv 150 | 4,462 | 2,109 | 288 |
Pirate Rumble
- Style
Attacker- DEF
- 171
- SPD
- 168
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.7 (20 s); targets enemies within small range for ATK x 1.8 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.1 (11 s); targets enemies within small range for ATK x 0.9 damage
Charge time: 27 s
- Level 2
Targets self for ATK Up Lv.1 (12 s); targets enemies within small range for ATK x 1 damage
Charge time: 27 s
- Level 3
Targets self for ATK Up Lv.2 (13 s); targets enemies within small range for ATK x 1.1 damage
Charge time: 27 s
- Level 4
Targets self for ATK Up Lv.2 (14 s); targets enemies within small range for ATK x 1.2 damage
Charge time: 27 s
- Level 5
Targets self for ATK Up Lv.3 (15 s); targets enemies within small range for ATK x 1.3 damage
Charge time: 27 s
- Level 6
Targets self for ATK Up Lv.4 (16 s); targets enemies within small range for ATK x 1.4 damage
Charge time: 27 s
- Level 7
Targets self for ATK Up Lv.4 (17 s); targets enemies within small range for ATK x 1.5 damage
Charge time: 27 s
- Level 8
Targets self for ATK Up Lv.5 (18 s); targets enemies within small range for ATK x 1.6 damage
Charge time: 27 s
- Level 9
Targets self for ATK Up Lv.5 (19 s); targets enemies within small range for ATK x 1.7 damage
Charge time: 27 s
- Level 10
Targets self for ATK Up Lv.7 (20 s); targets enemies within small range for ATK x 1.8 damage
Charge time: 27 s
Self ATK Up Lv.5; first 40 s of battle, DEX-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Self ATK Up Lv.1; first 40 s of battle, DEX-type teammates DEF Up Lv.1
- Level 2
Self ATK Up Lv.2; first 40 s of battle, DEX-type teammates DEF Up Lv.1
- Level 3
Self ATK Up Lv.3; first 40 s of battle, DEX-type teammates DEF Up Lv.2
- Level 4
Self ATK Up Lv.4; first 40 s of battle, DEX-type teammates DEF Up Lv.2
- Level 5
Self ATK Up Lv.5; first 40 s of battle, DEX-type teammates DEF Up Lv.3
60% chance to evade Action Bind














