
"Mad Monk" Urouge
All-Out Retaliation
Captain of the Fallen Monk Pirates. One of the Supernovas of the Worst Generation. He confronted a Pacifista at Sabaody Archipelago Grove 24. Although it was a difficult fight, he managed to push back by enlarging himself and retaliating with a heavy blow.
Special
Reduces crew's Special Bind/ATK Down duration by 3 turns, boosts PSY characters' slot effects by 1.75x for 1 turn, and if 4 or more PSY characters are on the crew, boosts PSY characters' base ATK by +500 for 1 turn
Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind/ATK Down duration by 5 turns, doubles PSY characters' slot effects for 1 turn, and if 4 or more PSY characters are on the crew, boosts PSY characters' base ATK by +1000 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 / 19 turns | 13 / 18 turns |
| Level 2 | 13 / 18 turns | 12 / 17 turns |
| Level 3 | 12 / 17 turns | 11 / 16 turns |
| Level 4 | 11 / 16 turns | 10 / 15 turns |
| Level 5 | 10 / 15 turns | 9 / 14 turns |
| Max | 9 / 14 turns | 8 / 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 3.5x, HP by 1.3x, and heals crew by 1x character's RCV for every PERFECT at end of turn
Crewmate Ability
Reduces character's Special Bind/Special Reverse duration by 5 turns
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Eustass Kid, Scratchmen Apoo, X Drake, Jewelry Bonney, Capone Bege, Marshall D. Teach (Blackbeard)
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +500 for 1 turn
Show all 5 levels
- Level 1
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +100 for 1 turn
- Level 2
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +200 for 1 turn
- Level 3
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +300 for 1 turn
- Level 4
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +400 for 1 turn
- Level 5
At start of Battle 3, changes supported character's slot to RCV and boosts PSY characters' base ATK by +500 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,584 | 702 | 102 |
| Lv 99 | 3,168 | 1,404 | 204 |
| Lv 150 | 4,752 | 2,106 | 306 |
| Limit Break | 3,268+100 | 1,554+150 | 254+50 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 15
Boosts base HP by 20
Boosts base ATK by 60
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 70
Boosts base HP by 40
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,354 | 1,486 | 216 |
| Lv 110 | 3,509 | 1,555 | 226 |
| Lv 120 | 3,820 | 1,693 | 246 |
| Lv 130 | 4,130 | 1,830 | 266 |
| Lv 150 | 4,752 | 2,106 | 306 |
How to get
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