
"Mad Monk" Urouge
Fallen Monk Calamity
Captain of the Fallen Monk Pirates. One of the Supernovas of the Worst Generation. His might matches his fame as he defeated Snack, a Sweet 3 general, at Whole Cake Island.
Special
Reduces crew's Paralysis duration by 5 turns, deals 200x character's ATK in INT damage to one enemy (ignoring all defensive effects), and reduces Powerhouse characters' Special charge time by 1 turn. If Captain is a Powerhouse class, sets the chain multiplier to 3.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 4.25x, boosts their ATK by approximately 5x in turns where "Amplified Strike" is used, boosts other characters' ATK by 4x, boosts crew's HP by 1.75x, and makes crew immune to Blow Away. Launches "Amplified Strike" at the start of crew's next turn after receiving a total of 30,000 damage or more from the enemy (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement), and reduces character's Special charge time by 3 turns at the start of crew's next turn after receiving damage
Crewmate Ability
Boosts character's base ATK by 400 when HP is 30% or below
Unlocks at Limit Break 10
Reduces crew's Special Bind duration by 1 turn
Unlocks at Limit Break 25
Support Ability
INT Powerhouse characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.1x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.2x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.3x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.4x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,237 | 778 | 93 |
| Lv 99 | 4,474 | 1,556 | 186 |
| Lv 150 | 6,711 | 2,334 | 279 |
| Limit Break | 4,874+400 | 1,806+250 | 286+100 |
| Limit Break+ | 5,374+900 | 2,006+450 | 336+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 10
Show all 40
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 1: Boosts character's base ATK by 400 when HP is 30% or below
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Add Crewmate Ability 2: Reduces crew's Special Bind duration by 1 turn
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,737 | 1,647 | 196 |
| Lv 110 | 4,956 | 1,723 | 206 |
| Lv 120 | 5,395 | 1,876 | 224 |
| Lv 130 | 5,833 | 2,028 | 242 |
| Lv 150 | 6,711 | 2,334 | 279 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 295
- SPD
- 114
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.5 (20 s); self ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); targets Worst Generation teammates for 100% chance to evade damage ignoring DEF (15 s); targets 1 Big Mom Pirates enemy for ATK x 7.6 damage; targets PSY-type/Slasher class enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (11 s); self ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s), Critical % Up Lv.1 (11 s); targets Worst Generation teammates for 70% chance to evade damage ignoring DEF (6 s); targets 1 Big Mom Pirates enemy for ATK x 4 damage; targets PSY-type/Slasher class enemies for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 2
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (12 s); self ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s), Critical % Up Lv.1 (12 s); targets Worst Generation teammates for 73% chance to evade damage ignoring DEF (7 s); targets 1 Big Mom Pirates enemy for ATK x 4.4 damage; targets PSY-type/Slasher class enemies for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 3
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (13 s); self ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s), Critical % Up Lv.2 (13 s); targets Worst Generation teammates for 76% chance to evade damage ignoring DEF (8 s); targets 1 Big Mom Pirates enemy for ATK x 4.8 damage; targets PSY-type/Slasher class enemies for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 4
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.2 (14 s); self ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s), Critical % Up Lv.2 (14 s); targets Worst Generation teammates for 79% chance to evade damage ignoring DEF (9 s); targets 1 Big Mom Pirates enemy for ATK x 5.2 damage; targets PSY-type/Slasher class enemies for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 5
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.2 (15 s); self ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s), Critical % Up Lv.3 (15 s); targets Worst Generation teammates for 82% chance to evade damage ignoring DEF (10 s); targets 1 Big Mom Pirates enemy for ATK x 5.6 damage; targets PSY-type/Slasher class enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 6
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (16 s); self ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s), Critical % Up Lv.3 (16 s); targets Worst Generation teammates for 85% chance to evade damage ignoring DEF (11 s); targets 1 Big Mom Pirates enemy for ATK x 6 damage; targets PSY-type/Slasher class enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 7
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (17 s); self ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s), Critical % Up Lv.4 (17 s); targets Worst Generation teammates for 88% chance to evade damage ignoring DEF (12 s); targets 1 Big Mom Pirates enemy for ATK x 6.4 damage; targets PSY-type/Slasher class enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 8
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (18 s); self ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s), Critical % Up Lv.4 (18 s); targets Worst Generation teammates for 91% chance to evade damage ignoring DEF (13 s); targets 1 Big Mom Pirates enemy for ATK x 6.8 damage; targets PSY-type/Slasher class enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 9
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.4 (19 s); self ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s), Critical % Up Lv.5 (19 s); targets Worst Generation teammates for 94% chance to evade damage ignoring DEF (14 s); targets 1 Big Mom Pirates enemy for ATK x 7.2 damage; targets PSY-type/Slasher class enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
- Level 10
Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.5 (20 s); self ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); targets Worst Generation teammates for 100% chance to evade damage ignoring DEF (15 s); targets 1 Big Mom Pirates enemy for ATK x 7.6 damage; targets PSY-type/Slasher class enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 33 s
INT-type/Striker class and Worst Generation teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5, Guard % Up Lv.5; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.3; PSY-type/Slasher class enemies Special CT Speed Down Lv.5
Show all 5 levels
- Level 1
INT-type/Striker class and Worst Generation teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.1, Guard % Up Lv.1; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.1; PSY-type/Slasher class enemies Special CT Speed Down Lv.1
- Level 2
INT-type/Striker class and Worst Generation teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.2, Guard % Up Lv.2; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.1; PSY-type/Slasher class enemies Special CT Speed Down Lv.2
- Level 3
INT-type/Striker class and Worst Generation teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.3, Guard % Up Lv.3; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.2; PSY-type/Slasher class enemies Special CT Speed Down Lv.3
- Level 4
INT-type/Striker class and Worst Generation teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.4, Guard % Up Lv.4; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.2; PSY-type/Slasher class enemies Special CT Speed Down Lv.4
- Level 5
INT-type/Striker class and Worst Generation teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5, Guard % Up Lv.5; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.3; PSY-type/Slasher class enemies Special CT Speed Down Lv.5
Completely evades Paralysis, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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