"Mad Monk" Urouge

Fallen Monk Calamity

Captain of the Fallen Monk Pirates. One of the Supernovas of the Worst Generation. His might matches his fame as he defeated Snack, a Sweet 3 general, at Whole Cake Island.

Special

Amplified Strike

Reduces crew's Paralysis duration by 5 turns, deals 200x character's ATK in INT damage to one enemy (ignoring all defensive effects), and reduces Powerhouse characters' Special charge time by 1 turn. If Captain is a Powerhouse class, sets the chain multiplier to 3.75x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Mad Monk's Takedown

Boosts Powerhouse characters' ATK by 4.25x, boosts their ATK by approximately 5x in turns where "Amplified Strike" is used, boosts other characters' ATK by 4x, boosts crew's HP by 1.75x, and makes crew immune to Blow Away. Launches "Amplified Strike" at the start of crew's next turn after receiving a total of 30,000 damage or more from the enemy (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement), and reduces character's Special charge time by 3 turns at the start of crew's next turn after receiving damage

Crewmate Ability

+STATS

Boosts character's base ATK by 400 when HP is 30% or below

Unlocks at Limit Break 10

RES

Reduces crew's Special Bind duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT Powerhouse characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.2x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.3x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.4x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to INT and sets the chain multiplier to 2.5x for 1 turn

Stats

HPATKRCV
Lv 12,23777893
Lv 994,4741,556186
Lv 1506,7112,334279
Limit Break4,874+4001,806+250286+100
Limit Break+5,374+9002,006+450336+150

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 10

Show all 40
06

Boosts base HP by 10

07

Boosts base HP by 10

08

Boosts base RCV by 20

09

Boosts base RCV by 30

10

Add Crewmate Ability 1: Boosts character's base ATK by 400 when HP is 30% or below

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base ATK by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 50

18

Boosts base ATK by 30

19

Boosts base ATK by 30

20

Boosts base ATK by 40

21

Boosts base HP by 30

22

Boosts base HP by 30

23

Boosts base HP by 40

24

Boosts base HP by 40

25

Add Crewmate Ability 2: Reduces crew's Special Bind duration by 1 turn

26

Boosts base ATK by 50

27

Boosts base HP by 50

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Potential Ability 3: Bind Ship Ability Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base ATK by 100

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,7371,647196
Lv 1104,9561,723206
Lv 1205,3951,876224
Lv 1305,8332,028242
Lv 1506,7112,334279

Evolution

Urouge
Sea StallionBlack Robber PenguinRainbow Armored CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
"Mad Monk" Urouge

Pirate Rumble

Style
Defender
DEF
295
SPD
114
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Amplified Strike
Level 10 (Max)

Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.5 (20 s); self ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); targets Worst Generation teammates for 100% chance to evade damage ignoring DEF (15 s); targets 1 Big Mom Pirates enemy for ATK x 7.6 damage; targets PSY-type/Slasher class enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (11 s); self ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s), Critical % Up Lv.1 (11 s); targets Worst Generation teammates for 70% chance to evade damage ignoring DEF (6 s); targets 1 Big Mom Pirates enemy for ATK x 4 damage; targets PSY-type/Slasher class enemies for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  2. Level 2

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (12 s); self ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s), Critical % Up Lv.1 (12 s); targets Worst Generation teammates for 73% chance to evade damage ignoring DEF (7 s); targets 1 Big Mom Pirates enemy for ATK x 4.4 damage; targets PSY-type/Slasher class enemies for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  3. Level 3

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.1 (13 s); self ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s), Critical % Up Lv.2 (13 s); targets Worst Generation teammates for 76% chance to evade damage ignoring DEF (8 s); targets 1 Big Mom Pirates enemy for ATK x 4.8 damage; targets PSY-type/Slasher class enemies for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  4. Level 4

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.2 (14 s); self ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s), Critical % Up Lv.2 (14 s); targets Worst Generation teammates for 79% chance to evade damage ignoring DEF (9 s); targets 1 Big Mom Pirates enemy for ATK x 5.2 damage; targets PSY-type/Slasher class enemies for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  5. Level 5

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.2 (15 s); self ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s), Critical % Up Lv.3 (15 s); targets Worst Generation teammates for 82% chance to evade damage ignoring DEF (10 s); targets 1 Big Mom Pirates enemy for ATK x 5.6 damage; targets PSY-type/Slasher class enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  6. Level 6

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (16 s); self ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s), Critical % Up Lv.3 (16 s); targets Worst Generation teammates for 85% chance to evade damage ignoring DEF (11 s); targets 1 Big Mom Pirates enemy for ATK x 6 damage; targets PSY-type/Slasher class enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  7. Level 7

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (17 s); self ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s), Critical % Up Lv.4 (17 s); targets Worst Generation teammates for 88% chance to evade damage ignoring DEF (12 s); targets 1 Big Mom Pirates enemy for ATK x 6.4 damage; targets PSY-type/Slasher class enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  8. Level 8

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.3 (18 s); self ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s), Critical % Up Lv.4 (18 s); targets Worst Generation teammates for 91% chance to evade damage ignoring DEF (13 s); targets 1 Big Mom Pirates enemy for ATK x 6.8 damage; targets PSY-type/Slasher class enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  9. Level 9

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.4 (19 s); self ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s), Critical % Up Lv.5 (19 s); targets Worst Generation teammates for 94% chance to evade damage ignoring DEF (14 s); targets 1 Big Mom Pirates enemy for ATK x 7.2 damage; targets PSY-type/Slasher class enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

  10. Level 10

    Targets INT-type/Striker class and Worst Generation teammates for DEF Up Lv.5 (20 s); self ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); targets Worst Generation teammates for 100% chance to evade damage ignoring DEF (15 s); targets 1 Big Mom Pirates enemy for ATK x 7.6 damage; targets PSY-type/Slasher class enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 33 s

Ability
Level 5 (Max)

INT-type/Striker class and Worst Generation teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5, Guard % Up Lv.5; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.3; PSY-type/Slasher class enemies Special CT Speed Down Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Striker class and Worst Generation teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.1, Guard % Up Lv.1; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.1; PSY-type/Slasher class enemies Special CT Speed Down Lv.1

  2. Level 2

    INT-type/Striker class and Worst Generation teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.2, Guard % Up Lv.2; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.1; PSY-type/Slasher class enemies Special CT Speed Down Lv.2

  3. Level 3

    INT-type/Striker class and Worst Generation teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.3, Guard % Up Lv.3; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.2; PSY-type/Slasher class enemies Special CT Speed Down Lv.3

  4. Level 4

    INT-type/Striker class and Worst Generation teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.4, Guard % Up Lv.4; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.2; PSY-type/Slasher class enemies Special CT Speed Down Lv.4

  5. Level 5

    INT-type/Striker class and Worst Generation teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5, Guard % Up Lv.5; first 30 s of battle, Worst Generation teammates Special CT Speed Up Lv.3; PSY-type/Slasher class enemies Special CT Speed Down Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

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Featured · Nov 30, 2024 – Jan 1, 2025

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Sugo-Fest

Featured · Aug 6, 2022 – Sep 3, 2022

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Sugo-Fest

Featured · Apr 2, 2022 – May 2, 2022

Family

Urouge
"Mad Monk" UrougeUrougeUrougeUrougeUrougeUrougeUrouge"Mad Monk" UrougeUrouge"Mad Monk" UrougeUrougeMad Monk UrougeUrougeMad Monk UrougeUrouge
Linked families
Drake & Urouge