
Man-Eating Bartolomeo
Captain of the Barto Club Pirates
Captain of the Barto Club Pirates. As user of the Barrier-Barrier Fruit, he can use his barriers not only for defense but also to attack. In the Coliseum, he was even able to withstand Elizabello's punch, which is said to be devastating enough to sink one of the Four Emperors.
Special
Massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 2 turns, heals 20% of crew's maximum HP, and reduces enemies' [ATK Up] [Berserk] duration by 5 turns
Massively reduces a portion of each enemies' dealt damage that exceeds 3,000 for 2 turns, heals 50% of crew's maximum HP, and reduces enemies' [Duration Enemy] [ATK Up] [Berserk] and Resilience duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 / 33 turns | 27 / 32 turns |
| Level 2 | 27 / 32 turns | 26 / 31 turns |
| Level 3 | 26 / 31 turns | 25 / 30 turns |
| Level 4 | 25 / 30 turns | 24 / 29 turns |
| Level 5 | 24 / 29 turns | 23 / 28 turns |
| Level 6 | 23 / 28 turns | 22 / 27 turns |
| Level 7 | 22 / 27 turns | 21 / 26 turns |
| Level 8 | 21 / 26 turns | 20 / 25 turns |
| Level 9 | 20 / 25 turns | 19 / 24 turns |
| Level 10 | 19 / 24 turns | 18 / 23 turns |
| Level 11 | 18 / 23 turns | 17 / 22 turns |
| Level 12 | 17 / 22 turns | 16 / 21 turns |
| Level 13 | 16 / 21 turns | 15 / 20 turns |
| Level 14 | 15 / 20 turns | 14 / 19 turns |
| Level 15 | 14 / 19 turns | 13 / 18 turns |
| Max | 13 / 18 turns | 12 / 17 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts crew's ATK by 2.25x and HP by 1.35x, and reduces damage taken by 10%. If character uses Barrier Crush, boosts crew's ATK by approximately 2.75x for that turn
Crewmate Ability
Boosts crew's base HP by 150
Unlocks at Limit Break 14
Support Ability
Striker characters
Reduces damage taken from INT characters by 3%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 1%
- Level 3
Reduces damage taken from INT characters by 2%
- Level 4
Reduces damage taken from INT characters by 2%
- Level 5
Reduces damage taken from INT characters by 3%
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,388 | 631 | 133 |
| Lv 99 | 3,170 | 1,359 | 220 |
| Lv 150 | 4,755 | 2,038 | 330 |
| Limit Break | 3,380+210 | 1,449+90 | 270+50 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 25
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 30
Show all 15
Boosts base HP by 35
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 20
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base ATK by 50
Add Crewmate Ability 1: Boosts crew's base HP by 150
Potential Ability 2: INT Damage Reduction
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,356 | 1,438 | 232 |
| Lv 110 | 3,511 | 1,505 | 243 |
| Lv 120 | 3,822 | 1,638 | 265 |
| Lv 130 | 4,133 | 1,771 | 286 |
| Lv 150 | 4,755 | 2,038 | 330 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 268
- SPD
- 121
- Cost
- 30
Normal Attack → Normal Attack → Power Attack
Targets enemies with low remaining HP
Targets 1 enemy for 2350 damage; targets self for ATK Up Lv.15 (24 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 1 enemy for 1100 damage; targets self for ATK Up Lv.5 (15 s)
Charge time: 25 s
- Level 2
Targets 1 enemy for 1225 damage; targets self for ATK Up Lv.6 (16 s)
Charge time: 25 s
- Level 3
Targets 1 enemy for 1350 damage; targets self for ATK Up Lv.7 (17 s)
Charge time: 25 s
- Level 4
Targets 1 enemy for 1475 damage; targets self for ATK Up Lv.8 (18 s)
Charge time: 25 s
- Level 5
Targets 1 enemy for 1600 damage; targets self for ATK Up Lv.9 (19 s)
Charge time: 25 s
- Level 6
Targets 1 enemy for 1725 damage; targets self for ATK Up Lv.10 (20 s)
Charge time: 25 s
- Level 7
Targets 1 enemy for 1850 damage; targets self for ATK Up Lv.11 (21 s)
Charge time: 25 s
- Level 8
Targets 1 enemy for 1975 damage; targets self for ATK Up Lv.12 (22 s)
Charge time: 25 s
- Level 9
Targets 1 enemy for 2100 damage; targets self for ATK Up Lv.13 (23 s)
Charge time: 25 s
- Level 10
Targets 1 enemy for 2350 damage; targets self for ATK Up Lv.15 (24 s)
Charge time: 25 s
First 25 s of battle, team HP Up Lv.5; first 25 s of battle, team DEF Up Lv.1
Show all 5 levels
- Level 1
First 25 s of battle, team HP Up Lv.1; first 25 s of battle, team DEF Up Lv.1
- Level 2
First 25 s of battle, team HP Up Lv.2; first 25 s of battle, team DEF Up Lv.1
- Level 3
First 25 s of battle, team HP Up Lv.3; first 25 s of battle, team DEF Up Lv.1
- Level 4
First 25 s of battle, team HP Up Lv.4; first 25 s of battle, team DEF Up Lv.1
- Level 5
First 25 s of battle, team HP Up Lv.5; first 25 s of battle, team DEF Up Lv.1














