Bartolomeo

Captain of the Barto Club pirate group. A deranged man listed as number one on the “pirates we wish would disappear the most” list. He showed up at the competition in Dressrosa and promptly started taunting the audience.

Special

Homage Holy Fist Barrier-Barrier Pistol

Deals non-type damage to one enemy (more as HP goes down) and prevents you from being KO'd for 1 turn, regardless of damage

Level 123 turns
Level 222 turns
Level 321 turns
Level 420 turns
Level 519 turns
Max18 turns

Captain Ability

I'd Be Happy ta Die!!

Boosts ATK of Striker characters (more if you add more Strikers to your crew) and reduces damage taken if character does not attack in a turn

Stats

HPATKRCV
Lv 140327858
Lv 701,623813232

Evolution

Bartolomeo
Sea StallionRed Pirate PenguinRainbow Pirate PenguinRed Plated LobsterRainbow Striped Dragon
75,000 Beli
Man-Eating Bartolomeo
Man-Eating Bartolomeo
Sea StallionBlue Pirate PenguinBlue Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Man-Eating Bartolomeo

Pirate Rumble

Style
Defender
DEF
205
SPD
127
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets enemies with low remaining HP

Homage Holy Fist Barrier-Barrier Pistol
Level 10 (Max)

Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)

Charge time: 15 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 0.4 damage; activates Provoke on self (10 s); Guard % Up Lv.7 (10 s)

    Charge time: 15 s

  2. Level 2

    Targets 1 enemy for ATK x 0.45 damage; activates Provoke on self (12 s); Guard % Up Lv.7 (12 s)

    Charge time: 15 s

  3. Level 3

    Targets 1 enemy for ATK x 0.49 damage; activates Provoke on self (14 s); Guard % Up Lv.8 (14 s)

    Charge time: 15 s

  4. Level 4

    Targets 1 enemy for ATK x 0.54 damage; activates Provoke on self (16 s); Guard % Up Lv.9 (16 s)

    Charge time: 15 s

  5. Level 5

    Targets 1 enemy for ATK x 0.59 damage; activates Provoke on self (18 s); Guard % Up Lv.10 (18 s)

    Charge time: 15 s

  6. Level 6

    Targets 1 enemy for ATK x 0.64 damage; activates Provoke on self (20 s); Guard % Up Lv.11 (20 s)

    Charge time: 15 s

  7. Level 7

    Targets 1 enemy for ATK x 0.68 damage; activates Provoke on self (22 s); Guard % Up Lv.12 (22 s)

    Charge time: 15 s

  8. Level 8

    Targets 1 enemy for ATK x 0.73 damage; activates Provoke on self (24 s); Guard % Up Lv.13 (24 s)

    Charge time: 15 s

  9. Level 9

    Targets 1 enemy for ATK x 0.78 damage; activates Provoke on self (26 s); Guard % Up Lv.13 (26 s)

    Charge time: 15 s

  10. Level 10

    Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)

    Charge time: 15 s

Ability
Level 5 (Max)

Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Striker/Driven class teammates Guard % Up Lv.1; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  2. Level 2

    Striker/Driven class teammates Guard % Up Lv.2; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  3. Level 3

    Striker/Driven class teammates Guard % Up Lv.3; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  4. Level 4

    Striker/Driven class teammates Guard % Up Lv.4; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  5. Level 5

    Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Bartolomeo
Man-Eater BartolomeoBartolomeoBartolomeoBartolomeoBartolomeoBartolomeoBartolomeoMan-Eating BartolomeoMan-Eating BartolomeoBartolomeoBartolomeoBartolomeoBartolomeo: Full Moon WolfBartolomeo: Full Moon WolfMan-Eating Bartolomeo
Linked families
Bartolomeo & Cavendish