
Man-Eater Bartolomeo
Burning the Pirate Flag
Captain of the Barto Club Pirates. In the Red-Hair Pirates' territory on Gartel Island in the New World, he burned their pirate flag even though their captain is one of the Four Emperors of the Sea.
Special
Reduces the duration of all enemy barriers by 2 turns, and launches the following for the number of turns equal to the number of enemies present when the Special is launched (1-6 turns): Reduces damage taken by 85%, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 85% damage reduction, boosts ATK by 1.85x), and if 2 or more Paramythia-type characters are on the crew, boosts Paramythia-type characters' base ATK by +1500. If 2 or more Land of Wano Arc characters are on the crew, changes damage reduction effect launched by character to 95%. If 2 or more Supernova characters are on the crew, increases ATK based on the damage reduction effect launched by character by 50% (e.g. if crew has 85% damage reduction, boosts ATK by 2.275x; stackable with other further raising effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 4 turns at start of quest, boosts DEX and Fighter characters' ATK by 5.5x, HP by 1.5x, and if there are 6 enemies at the start of crew's attack or moving between battle, reduces damage taken by 50%
Crewmate Ability
Sets bottom-row characters' slots to DEX slots at start of quest (no stacking identical abilities)
Boosts DEX characters' base stats by 70, and makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Fighter characters
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,978 | 901 | 145 |
| Lv 99 | 3,956 | 1,802 | 290 |
| Lv 150 | 5,934 | 2,703 | 435 |
| Limit Break | 4,456+500 | 2,002+200 | 390+100 |
| Limit Break+ | 4,956+1,000 | 2,202+400 | 490+200 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 30
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: STR Damage Reduction
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 70
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 80
Add Crewmate Ability 2: Boosts DEX characters' base stats by 70, and makes crew's DEX slots have matching slot effects
Boosts base HP by 80
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 30
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,188 | 1,908 | 307 |
| Lv 110 | 4,382 | 1,996 | 321 |
| Lv 120 | 4,770 | 2,173 | 349 |
| Lv 130 | 5,158 | 2,349 | 378 |
| Lv 150 | 5,934 | 2,703 | 435 |
Pirate Rumble
- Style
Defender- DEF
- 286
- SPD
- 118
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.5 (20 s), Blow Away % Up Lv.5 (20 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 50% and reflect x 0.3 the damage reduced (20 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.1 (11 s), Blow Away % Up Lv.1 (11 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 32% and reflect x 0.3 the damage reduced (11 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 55% chance to evade stat-reducing effects (11 s)
Charge time: 24 s
- Level 2
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.1 (12 s), Blow Away % Up Lv.1 (12 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 34% and reflect x 0.3 the damage reduced (12 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 60% chance to evade stat-reducing effects (12 s)
Charge time: 24 s
- Level 3
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.2 (13 s), Blow Away % Up Lv.2 (13 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 36% and reflect x 0.3 the damage reduced (13 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 65% chance to evade stat-reducing effects (13 s)
Charge time: 24 s
- Level 4
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.2 (14 s), Blow Away % Up Lv.2 (14 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 38% and reflect x 0.3 the damage reduced (14 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 70% chance to evade stat-reducing effects (14 s)
Charge time: 24 s
- Level 5
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.3 (15 s), Blow Away % Up Lv.3 (15 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 40% and reflect x 0.3 the damage reduced (15 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 75% chance to evade stat-reducing effects (15 s)
Charge time: 24 s
- Level 6
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.3 (16 s), Blow Away % Up Lv.3 (16 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 42% and reflect x 0.3 the damage reduced (16 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 80% chance to evade stat-reducing effects (16 s)
Charge time: 24 s
- Level 7
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.4 (17 s), Blow Away % Up Lv.4 (17 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 44% and reflect x 0.3 the damage reduced (17 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 85% chance to evade stat-reducing effects (17 s)
Charge time: 24 s
- Level 8
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.4 (18 s), Blow Away % Up Lv.4 (18 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 46% and reflect x 0.3 the damage reduced (18 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 90% chance to evade stat-reducing effects (18 s)
Charge time: 24 s
- Level 9
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.5 (19 s), Blow Away % Up Lv.5 (19 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 48% and reflect x 0.3 the damage reduced (19 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 95% chance to evade stat-reducing effects (19 s)
Charge time: 24 s
- Level 10
Targets DEX-type/Fighter class and Straw Hat Pirates teammates for SPD Up Lv.5 (20 s), Blow Away % Up Lv.5 (20 s); if there are 4 or fewer STR-type enemies, targets DEX-type and Straw Hat Pirates teammates for Damage Reflect status to reduce damage by 50% and reflect x 0.3 the damage reduced (20 s); if 4 or more Straw Hat Pirates characters are on the team, targets Fighter class and Straw Hat Pirates teammates for 100% chance to evade stat-reducing effects (20 s)
Charge time: 24 s
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, Guard % Up Lv.5, Blow Away % Up Lv.5; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 30% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.6, self Shield Lv.5
Show all 5 levels
- Level 1
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2, Guard % Up Lv.1, Blow Away % Up Lv.1; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 20% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.2, self Shield Lv.1
- Level 2
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.3, Guard % Up Lv.2, Blow Away % Up Lv.2; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 22% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.3, self Shield Lv.2
- Level 3
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.4, Guard % Up Lv.3, Blow Away % Up Lv.3; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 24% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.4, self Shield Lv.3
- Level 4
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.5, DEF Up Lv.5, Guard % Up Lv.4, Blow Away % Up Lv.4; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 26% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.5, self Shield Lv.4
- Level 5
DEX-type/Fighter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, Guard % Up Lv.5, Blow Away % Up Lv.5; when blowing away enemy, up to 3 times QCK-type/Cerebral class enemies Special CT 30% delay; if 4 or more Straw Hat Pirates characters are on the team, self SPD Up Lv.6, self Shield Lv.5
Completely evades Special Bind/Action Bind, reduce damage taken from QCK by 30%
How to get
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