Man-Eating Bartolomeo

Captain of the Barto Club pirate group. He uses the Barrier-Barrier Fruit to generate barriers at will. This lets him form a barrier around his fist to power up his punch, in a move he copied from Luffy's Gum-Gum Pistol.

Special

Homage Holy Fist Barrier-Barrier Pistol

Deals non-type damage to one enemy (more as HP goes down) and prevents you from being KO'd for 1 turn, regardless of damage

BaseLimit Break
Level 123 turns16 turns
Level 222 turns15 turns
Level 321 turns14 turns
Level 420 turns13 turns
Level 519 turns12 turns
Max18 turns11 turns

−1 turn at Limit Break 13

−1 turn at Limit Break 18

−1 turn at Limit Break 22

−1 turn at Limit Break 25

−3 turns at Limit Break 39 (LB+)

Homage Holy Fist Barrier-Barrier Pistol LLB

Deals 300x character's ATK in non-type damage to one enemy, cannot be KO'd for 1 turn (effect cannot be used multiple times), and doubles the ATK and type effects of normal attacks for Driven and Striker characters for 2 turns

BaseLimit Break
Level 123 turns16 turns
Level 222 turns15 turns
Level 321 turns14 turns
Level 420 turns13 turns
Level 519 turns12 turns
Max18 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−1 turn at Limit Break 18

−1 turn at Limit Break 22

−1 turn at Limit Break 25

−3 turns at Limit Break 39 (LB+)

Captain Ability

I'd Be Happy ta Die!!

Boosts ATK of Striker characters (more if you add more Strikers to your crew) and reduces damage taken if character does not attack in a turn

LB

Boosts Driven and Striker characters' ATK by 2.75x and reduces damage taken on turns character doesn't attack

Unlocks at Limit Break 38

LLB

Boosts Driven and Striker characters' ATK by 4.5x, and reduces damage taken by 30%. When crew launches Specials with damage reduction (except [Damage Cut]) effects, converts that effect to "reduces damage taken by 85% for 1 turn" regardless of the effective turns of the converted effect

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts Driven and Striker characters' ATK by 5x, reduces damage taken by 30%, and makes crew's STRQCK slots have matching slot effects. When crew launches Specials with damage reduction effects (except [Damage Cut]), converts that effect to "reduces damage taken by 85% for 1 turn" regardless of the effective turns of the converted effect

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Striker characters' base ATK and HP by 60

Unlocks at Limit Break 8

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 27

Support Ability

Supported Characters

Nico Robin, Cavendish

Level 5 (Max)

Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,550769181
Lv 993,5051,431341
Lv 1505,2572,146511
Limit Break3,975+4701,651+220426+85
Limit Break+4,475+9701,851+420476+135

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 30

03

Boosts base RCV by 10

04

Potential Ability 1: DEX Damage Reduction

05

Boosts base RCV by 15

Show all 40
06

Boosts base HP by 35

07

Boosts base ATK by 15

08

Add Crewmate Ability 1: Boosts Striker characters' base ATK and HP by 60

09

Boosts base ATK by 20

10

Boosts base HP by 40

11

Boosts base ATK by 25

12

Boosts base HP by 45

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 50

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base RCV by 20

17

Boosts base ATK by 30

18

Reduces Special charge time by 1 turn

19

Boosts base HP by 55

20

Boosts base HP by 65

21

Boosts base ATK by 35

22

Reduces Special charge time by 1 turn

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Reduces Special charge time by 1 turn

26

Boosts base RCV by 40

27

Add Crewmate Ability 2: Lets character completely evade Paralysis

28

Boosts base ATK by 40

29

Boosts base ATK by 45

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base ATK by 100

35

Boosts base ATK by 100

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 3 turns

40

Boosts base HP by 150

Potential Abilities

DEX Damage Reduction
Level 5 (Max)

Reduces damage taken from DEX characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from DEX characters by 2%

  2. Level 2

    Reduces damage taken from DEX characters by 3%

  3. Level 3

    Reduces damage taken from DEX characters by 4%

  4. Level 4

    Reduces damage taken from DEX characters by 5%

  5. Level 5

    Reduces damage taken from DEX characters by 7%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,7111,515361
Lv 1103,8821,585377
New Pirate Rumble skills
Lv 1204,2261,725411
New Captain Ability
Lv 1304,5691,865444
New Pirate Rumble skills
Lv 1505,2572,146511
New Special · New Pirate Rumble skills

Evolution

Bartolomeo
Sea StallionRed Pirate PenguinRainbow Pirate PenguinRed Plated LobsterRainbow Striped Dragon
75,000 Beli
Man-Eating Bartolomeo
Man-Eating Bartolomeo
Sea StallionBlue Pirate PenguinBlue Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Man-Eating Bartolomeo

Pirate Rumble

Style
Defender
DEF
205
SPD
127
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets enemies with low remaining HP

Homage Holy Fist Barrier-Barrier Pistol
Level 10 (Max)

Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)

Charge time: 15 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 0.4 damage; activates Provoke on self (10 s); Guard % Up Lv.7 (10 s)

    Charge time: 15 s

  2. Level 2

    Targets 1 enemy for ATK x 0.45 damage; activates Provoke on self (12 s); Guard % Up Lv.7 (12 s)

    Charge time: 15 s

  3. Level 3

    Targets 1 enemy for ATK x 0.49 damage; activates Provoke on self (14 s); Guard % Up Lv.8 (14 s)

    Charge time: 15 s

  4. Level 4

    Targets 1 enemy for ATK x 0.54 damage; activates Provoke on self (16 s); Guard % Up Lv.9 (16 s)

    Charge time: 15 s

  5. Level 5

    Targets 1 enemy for ATK x 0.59 damage; activates Provoke on self (18 s); Guard % Up Lv.10 (18 s)

    Charge time: 15 s

  6. Level 6

    Targets 1 enemy for ATK x 0.64 damage; activates Provoke on self (20 s); Guard % Up Lv.11 (20 s)

    Charge time: 15 s

  7. Level 7

    Targets 1 enemy for ATK x 0.68 damage; activates Provoke on self (22 s); Guard % Up Lv.12 (22 s)

    Charge time: 15 s

  8. Level 8

    Targets 1 enemy for ATK x 0.73 damage; activates Provoke on self (24 s); Guard % Up Lv.13 (24 s)

    Charge time: 15 s

  9. Level 9

    Targets 1 enemy for ATK x 0.78 damage; activates Provoke on self (26 s); Guard % Up Lv.13 (26 s)

    Charge time: 15 s

  10. Level 10

    Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)

    Charge time: 15 s

Ability
Level 5 (Max)

Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Striker/Driven class teammates Guard % Up Lv.1; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  2. Level 2

    Striker/Driven class teammates Guard % Up Lv.2; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  3. Level 3

    Striker/Driven class teammates Guard % Up Lv.3; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  4. Level 4

    Striker/Driven class teammates Guard % Up Lv.4; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

  5. Level 5

    Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Bartolomeo
Man-Eater BartolomeoBartolomeoBartolomeoBartolomeoBartolomeoBartolomeoBartolomeoMan-Eating BartolomeoMan-Eating BartolomeoBartolomeoBartolomeoBartolomeoBartolomeo: Full Moon WolfBartolomeo: Full Moon WolfBartolomeo
Linked families
Bartolomeo & Cavendish