
Man-Eating Bartolomeo
Captain of the Barto Club pirate group. He uses the Barrier-Barrier Fruit to generate barriers at will. This lets him form a barrier around his fist to power up his punch, in a move he copied from Luffy's Gum-Gum Pistol.
Special
Deals non-type damage to one enemy (more as HP goes down) and prevents you from being KO'd for 1 turn, regardless of damage
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 16 turns |
| Level 2 | 22 turns | 15 turns |
| Level 3 | 21 turns | 14 turns |
| Level 4 | 20 turns | 13 turns |
| Level 5 | 19 turns | 12 turns |
| Max | 18 turns | 11 turns |
−1 turn at Limit Break 13
−1 turn at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 25
−3 turns at Limit Break 39 (LB+)
Deals 300x character's ATK in non-type damage to one enemy, cannot be KO'd for 1 turn (effect cannot be used multiple times), and doubles the ATK and type effects of normal attacks for Driven and Striker characters for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 16 turns |
| Level 2 | 22 turns | 15 turns |
| Level 3 | 21 turns | 14 turns |
| Level 4 | 20 turns | 13 turns |
| Level 5 | 19 turns | 12 turns |
| Max | 18 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−1 turn at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 25
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK of Striker characters (more if you add more Strikers to your crew) and reduces damage taken if character does not attack in a turn
Boosts Driven and Striker characters' ATK by 2.75x and reduces damage taken on turns character doesn't attack
Unlocks at Limit Break 38
Boosts Driven and Striker characters' ATK by 4.5x, and reduces damage taken by 30%. When crew launches Specials with damage reduction (except [Damage Cut]) effects, converts that effect to "reduces damage taken by 85% for 1 turn" regardless of the effective turns of the converted effect
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Driven and Striker characters' ATK by 5x, reduces damage taken by 30%, and makes crew's STRQCK slots have matching slot effects. When crew launches Specials with damage reduction effects (except [Damage Cut]), converts that effect to "reduces damage taken by 85% for 1 turn" regardless of the effective turns of the converted effect
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Striker characters' base ATK and HP by 60
Unlocks at Limit Break 8
Lets character completely evade Paralysis
Unlocks at Limit Break 27
Support Ability
Nico Robin, Cavendish
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,550 | 769 | 181 |
| Lv 99 | 3,505 | 1,431 | 341 |
| Lv 150 | 5,257 | 2,146 | 511 |
| Limit Break | 3,975+470 | 1,651+220 | 426+85 |
| Limit Break+ | 4,475+970 | 1,851+420 | 476+135 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: DEX Damage Reduction
Boosts base RCV by 15
Show all 40
Boosts base HP by 35
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts Striker characters' base ATK and HP by 60
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 25
Boosts base HP by 45
Reduces Special charge time by 1 turn
Boosts base HP by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base HP by 55
Boosts base HP by 65
Boosts base ATK by 35
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 40
Boosts base ATK by 45
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base HP by 150
Potential Abilities
Reduces damage taken from DEX characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 2%
- Level 2
Reduces damage taken from DEX characters by 3%
- Level 3
Reduces damage taken from DEX characters by 4%
- Level 4
Reduces damage taken from DEX characters by 5%
- Level 5
Reduces damage taken from DEX characters by 7%
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,711 | 1,515 | 361 |
| Lv 110 | 3,882 | 1,585 | 377 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,226 | 1,725 | 411 |
| New Captain Ability | |||
| Lv 130 | 4,569 | 1,865 | 444 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,257 | 2,146 | 511 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 205
- SPD
- 127
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets enemies with low remaining HP
Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)
Charge time: 15 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 0.4 damage; activates Provoke on self (10 s); Guard % Up Lv.7 (10 s)
Charge time: 15 s
- Level 2
Targets 1 enemy for ATK x 0.45 damage; activates Provoke on self (12 s); Guard % Up Lv.7 (12 s)
Charge time: 15 s
- Level 3
Targets 1 enemy for ATK x 0.49 damage; activates Provoke on self (14 s); Guard % Up Lv.8 (14 s)
Charge time: 15 s
- Level 4
Targets 1 enemy for ATK x 0.54 damage; activates Provoke on self (16 s); Guard % Up Lv.9 (16 s)
Charge time: 15 s
- Level 5
Targets 1 enemy for ATK x 0.59 damage; activates Provoke on self (18 s); Guard % Up Lv.10 (18 s)
Charge time: 15 s
- Level 6
Targets 1 enemy for ATK x 0.64 damage; activates Provoke on self (20 s); Guard % Up Lv.11 (20 s)
Charge time: 15 s
- Level 7
Targets 1 enemy for ATK x 0.68 damage; activates Provoke on self (22 s); Guard % Up Lv.12 (22 s)
Charge time: 15 s
- Level 8
Targets 1 enemy for ATK x 0.73 damage; activates Provoke on self (24 s); Guard % Up Lv.13 (24 s)
Charge time: 15 s
- Level 9
Targets 1 enemy for ATK x 0.78 damage; activates Provoke on self (26 s); Guard % Up Lv.13 (26 s)
Charge time: 15 s
- Level 10
Targets 1 enemy for ATK x 0.85 damage; activates Provoke on self (28 s); Guard % Up Lv.16 (28 s)
Charge time: 15 s
Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
Show all 5 levels
- Level 1
Striker/Driven class teammates Guard % Up Lv.1; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
- Level 2
Striker/Driven class teammates Guard % Up Lv.2; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
- Level 3
Striker/Driven class teammates Guard % Up Lv.3; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
- Level 4
Striker/Driven class teammates Guard % Up Lv.4; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
- Level 5
Striker/Driven class teammates Guard % Up Lv.5; if current HP is below 30%, Striker/Driven class teammates DEF Up Lv.2
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage














