Queen the Plague

Impeding Lead Performer

Animal Kingdom Pirates, Lead Performer. User of the ancient Brachiosaurus Model of the Dragon-Dragon Fruit. He pursues Marco and Zoro on the performance floor of Onigashima. To prevent Marco from carrying Zoro to the rooftop, he fires an attack from his mouth.

Special

Inescapable Laser Barrage

Reduces all enemies' HP by 20%, removes all Poison effects on the crew, reduces crew's Special charge time by 1 turn, boosts DEX, Driven, and Powerhouse characters' ATK by 3x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for the next turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Inescapable Laser BarrageLLB

Reduces all enemies' HP by 20%, removes all Poison effects on the crew, reduces crew's Special charge time by 1 turn, boosts DEX, Driven, and Powerhouse characters' ATK by 3.25x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for the next turn. If Captain is a DEX-type and 3 or more Lead Performer characters are on the crew, reduces "King (Alber)" and "Jack" crewmates' Special charge time by 11 turns (Special charge time reduction effect of "Inescapable Laser Barrage" can be activated up to 1 time including any Specials with similar effect)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Advancing Power of Science

Reduces crew's Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts DEX, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.35x, and makes crew's DEXPSY slots have matching slot effects. If crew boosts slot effects, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Inescapable Laser Barrage" at the start of crew's next turn (auto-launches up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time). On the turn "Inescapable Laser Barrage" is used, deals 500x character's ATK in DEX damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Lead Performer Animal Kingdom Pirates characters' ATK by 1.1x. If 3 or more Lead Performer Animal Kingdom Pirates characters are on the crew and crew uses a Special to boost ATK or slot effects, further increases the effect by +0.25 (stackable with other further raising effects)

LLB

Reduces crew's Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts DEX, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.35x, and makes crew's DEXPSY slots have matching slot effects. If crew boosts slot effects, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Inescapable Laser Barrage" at the start of crew's next turn (auto-launches up to 3 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time). On the turn "Inescapable Laser Barrage" is used, deals 500x character's ATK in DEX damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Lead Performer Animal Kingdom Pirates characters' ATK by 1.2x. If 3 or more Lead Performer Animal Kingdom Pirates characters are on the crew and crew uses a Special to boost ATK or slot effects, further increases the effect by +0.3 (stackable with other further raising effects). If 3 or more Lead Performer characters are on the crew and a Lead Performer character uses a Special to apply similar effect of slot effect boost that is applied on crew, changes the effect to a stackable boost

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Makes character immune to Special Reverse

Unlocks at Limit Break 10

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Jack, Kaido, King

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.75x for 1 turn

Super Special

Super Type
Condition

When crew's slots are boosted (can be launched when character is a crewmate)

Reduces crew's Bind duration by 6 turns, further increases crew's slot effect boost by 1.2x (up to a maximum of 6x), deals 75x character's ATK in non-type damage to all enemies, changes all slots to DEX, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,2471,290128
Lv 994,4941,935256
Lv 1506,7412,902384
Limit Break4,994+5002,135+200356+100
Limit Break+5,494+1,0002,335+400406+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 15

Show all 40
06

Boosts base HP by 15

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Makes character immune to Special Reverse

11

Boosts base HP by 25

12

Boosts base HP by 25

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base HP by 60

19

Boosts base HP by 60

20

Boosts base RCV by 20

21

Boosts base ATK by 30

22

Boosts base ATK by 30

23

Boosts base HP by 80

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 120

28

Boosts base ATK by 40

29

Boosts base ATK by 40

30

Potential Ability 3: Fear Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 100

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base HP by 150

36

Boosts base RCV by 25

37

Boosts base RCV by 25

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,7582,048271
Lv 1104,9782,143283
New Pirate Rumble skills
Lv 1205,4192,333308
New Captain Ability
Lv 1305,8592,522333
New Pirate Rumble skills
Lv 1506,7412,902384
New Special · New Pirate Rumble skills

Evolution

Queen
Sea StallionGreen Hermit CrabRainbow Armored CrabGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Queen the Plague
Queen the Plague
Super Evolution · 200,000 Beli
Queen the Plague

Pirate Rumble

Style
Defender
DEF
313
SPD
122
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Inescapable Laser Barrage
Level 10 (Max)

Targets 1 enemy for 8000 damage; targets enemies within large range for 80% chance of Action Bind (5 s), SPD Down Lv.8 (15 s); targets Animal Kingdom Pirates teammates for 50% chance to evade damage ignoring DEF (15 s), Shield Lv.4 (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 4400 damage; targets enemies within large range for 40% chance of Action Bind (5 s), SPD Down Lv.3 (6 s); targets Animal Kingdom Pirates teammates for 23% chance to evade damage ignoring DEF (6 s), Shield Lv.1 (6 s)

    Charge time: 30 s

  2. Level 2

    Targets 1 enemy for 4800 damage; targets enemies within large range for 44% chance of Action Bind (5 s), SPD Down Lv.3 (7 s); targets Animal Kingdom Pirates teammates for 26% chance to evade damage ignoring DEF (7 s), Shield Lv.1 (7 s)

    Charge time: 30 s

  3. Level 3

    Targets 1 enemy for 5200 damage; targets enemies within large range for 48% chance of Action Bind (5 s), SPD Down Lv.4 (8 s); targets Animal Kingdom Pirates teammates for 29% chance to evade damage ignoring DEF (8 s), Shield Lv.1 (8 s)

    Charge time: 30 s

  4. Level 4

    Targets 1 enemy for 5600 damage; targets enemies within large range for 52% chance of Action Bind (5 s), SPD Down Lv.4 (9 s); targets Animal Kingdom Pirates teammates for 32% chance to evade damage ignoring DEF (9 s), Shield Lv.1 (9 s)

    Charge time: 30 s

  5. Level 5

    Targets 1 enemy for 6000 damage; targets enemies within large range for 56% chance of Action Bind (5 s), SPD Down Lv.5 (10 s); targets Animal Kingdom Pirates teammates for 35% chance to evade damage ignoring DEF (10 s), Shield Lv.2 (10 s)

    Charge time: 30 s

  6. Level 6

    Targets 1 enemy for 6400 damage; targets enemies within large range for 60% chance of Action Bind (5 s), SPD Down Lv.5 (11 s); targets Animal Kingdom Pirates teammates for 38% chance to evade damage ignoring DEF (11 s), Shield Lv.2 (11 s)

    Charge time: 30 s

  7. Level 7

    Targets 1 enemy for 6800 damage; targets enemies within large range for 64% chance of Action Bind (5 s), SPD Down Lv.6 (12 s); targets Animal Kingdom Pirates teammates for 41% chance to evade damage ignoring DEF (12 s), Shield Lv.2 (12 s)

    Charge time: 30 s

  8. Level 8

    Targets 1 enemy for 7200 damage; targets enemies within large range for 68% chance of Action Bind (5 s), SPD Down Lv.6 (13 s); targets Animal Kingdom Pirates teammates for 44% chance to evade damage ignoring DEF (13 s), Shield Lv.3 (13 s)

    Charge time: 30 s

  9. Level 9

    Targets 1 enemy for 7600 damage; targets enemies within large range for 72% chance of Action Bind (5 s), SPD Down Lv.7 (14 s); targets Animal Kingdom Pirates teammates for 47% chance to evade damage ignoring DEF (14 s), Shield Lv.3 (14 s)

    Charge time: 30 s

  10. Level 10

    Targets 1 enemy for 8000 damage; targets enemies within large range for 80% chance of Action Bind (5 s), SPD Down Lv.8 (15 s); targets Animal Kingdom Pirates teammates for 50% chance to evade damage ignoring DEF (15 s), Shield Lv.4 (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.8, DEF Up Lv.6; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 30% chance of Haste

Show all 5 levels
  1. Level 1

    DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.4, DEF Up Lv.2; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 24% chance of Haste

  2. Level 2

    DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.5, DEF Up Lv.3; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 25% chance of Haste

  3. Level 3

    DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.6, DEF Up Lv.4; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 27% chance of Haste

  4. Level 4

    DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.7, DEF Up Lv.5; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 28% chance of Haste

  5. Level 5

    DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.8, DEF Up Lv.6; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 30% chance of Haste

Resilience

Completely evades Action Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Queen
QueenQueenQueenQueenQueenQueen the PlagueQueenQueenQueen the PlagueQueen
Linked families
Kaido & Lead PerformersLead Performers