
Queen the Plague
Impeding Lead Performer
Animal Kingdom Pirates, Lead Performer. User of the ancient Brachiosaurus Model of the Dragon-Dragon Fruit. He pursues Marco and Zoro on the performance floor of Onigashima. To prevent Marco from carrying Zoro to the rooftop, he fires an attack from his mouth.
Special
Reduces all enemies' HP by 20%, removes all Poison effects on the crew, reduces crew's Special charge time by 1 turn, boosts DEX, Driven, and Powerhouse characters' ATK by 3x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' HP by 20%, removes all Poison effects on the crew, reduces crew's Special charge time by 1 turn, boosts DEX, Driven, and Powerhouse characters' ATK by 3.25x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for the next turn. If Captain is a DEX-type and 3 or more Lead Performer characters are on the crew, reduces "King (Alber)" and "Jack" crewmates' Special charge time by 11 turns (Special charge time reduction effect of "Inescapable Laser Barrage" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts DEX, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.35x, and makes crew's DEXPSY slots have matching slot effects. If crew boosts slot effects, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Inescapable Laser Barrage" at the start of crew's next turn (auto-launches up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time). On the turn "Inescapable Laser Barrage" is used, deals 500x character's ATK in DEX damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Lead Performer Animal Kingdom Pirates characters' ATK by 1.1x. If 3 or more Lead Performer Animal Kingdom Pirates characters are on the crew and crew uses a Special to boost ATK or slot effects, further increases the effect by +0.25 (stackable with other further raising effects)
Reduces crew's Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts DEX, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.35x, and makes crew's DEXPSY slots have matching slot effects. If crew boosts slot effects, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Inescapable Laser Barrage" at the start of crew's next turn (auto-launches up to 3 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time). On the turn "Inescapable Laser Barrage" is used, deals 500x character's ATK in DEX damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Lead Performer Animal Kingdom Pirates characters' ATK by 1.2x. If 3 or more Lead Performer Animal Kingdom Pirates characters are on the crew and crew uses a Special to boost ATK or slot effects, further increases the effect by +0.3 (stackable with other further raising effects). If 3 or more Lead Performer characters are on the crew and a Lead Performer character uses a Special to apply similar effect of slot effect boost that is applied on crew, changes the effect to a stackable boost
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character immune to Special Reverse
Unlocks at Limit Break 10
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Jack, Kaido, King
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' ATK by 1.75x for 1 turn
Super Special

When crew's slots are boosted (can be launched when character is a crewmate)
Reduces crew's Bind duration by 6 turns, further increases crew's slot effect boost by 1.2x (up to a maximum of 6x), deals 75x character's ATK in non-type damage to all enemies, changes all slots to DEX, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,247 | 1,290 | 128 |
| Lv 99 | 4,494 | 1,935 | 256 |
| Lv 150 | 6,741 | 2,902 | 384 |
| Limit Break | 4,994+500 | 2,135+200 | 356+100 |
| Limit Break+ | 5,494+1,000 | 2,335+400 | 406+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 15
Show all 40
Boosts base HP by 15
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Makes character immune to Special Reverse
Boosts base HP by 25
Boosts base HP by 25
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 80
Boosts base RCV by 30
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 120
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,758 | 2,048 | 271 |
| Lv 110 | 4,978 | 2,143 | 283 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,419 | 2,333 | 308 |
| New Captain Ability | |||
| Lv 130 | 5,859 | 2,522 | 333 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,741 | 2,902 | 384 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 313
- SPD
- 122
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 1 enemy for 8000 damage; targets enemies within large range for 80% chance of Action Bind (5 s), SPD Down Lv.8 (15 s); targets Animal Kingdom Pirates teammates for 50% chance to evade damage ignoring DEF (15 s), Shield Lv.4 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 enemy for 4400 damage; targets enemies within large range for 40% chance of Action Bind (5 s), SPD Down Lv.3 (6 s); targets Animal Kingdom Pirates teammates for 23% chance to evade damage ignoring DEF (6 s), Shield Lv.1 (6 s)
Charge time: 30 s
- Level 2
Targets 1 enemy for 4800 damage; targets enemies within large range for 44% chance of Action Bind (5 s), SPD Down Lv.3 (7 s); targets Animal Kingdom Pirates teammates for 26% chance to evade damage ignoring DEF (7 s), Shield Lv.1 (7 s)
Charge time: 30 s
- Level 3
Targets 1 enemy for 5200 damage; targets enemies within large range for 48% chance of Action Bind (5 s), SPD Down Lv.4 (8 s); targets Animal Kingdom Pirates teammates for 29% chance to evade damage ignoring DEF (8 s), Shield Lv.1 (8 s)
Charge time: 30 s
- Level 4
Targets 1 enemy for 5600 damage; targets enemies within large range for 52% chance of Action Bind (5 s), SPD Down Lv.4 (9 s); targets Animal Kingdom Pirates teammates for 32% chance to evade damage ignoring DEF (9 s), Shield Lv.1 (9 s)
Charge time: 30 s
- Level 5
Targets 1 enemy for 6000 damage; targets enemies within large range for 56% chance of Action Bind (5 s), SPD Down Lv.5 (10 s); targets Animal Kingdom Pirates teammates for 35% chance to evade damage ignoring DEF (10 s), Shield Lv.2 (10 s)
Charge time: 30 s
- Level 6
Targets 1 enemy for 6400 damage; targets enemies within large range for 60% chance of Action Bind (5 s), SPD Down Lv.5 (11 s); targets Animal Kingdom Pirates teammates for 38% chance to evade damage ignoring DEF (11 s), Shield Lv.2 (11 s)
Charge time: 30 s
- Level 7
Targets 1 enemy for 6800 damage; targets enemies within large range for 64% chance of Action Bind (5 s), SPD Down Lv.6 (12 s); targets Animal Kingdom Pirates teammates for 41% chance to evade damage ignoring DEF (12 s), Shield Lv.2 (12 s)
Charge time: 30 s
- Level 8
Targets 1 enemy for 7200 damage; targets enemies within large range for 68% chance of Action Bind (5 s), SPD Down Lv.6 (13 s); targets Animal Kingdom Pirates teammates for 44% chance to evade damage ignoring DEF (13 s), Shield Lv.3 (13 s)
Charge time: 30 s
- Level 9
Targets 1 enemy for 7600 damage; targets enemies within large range for 72% chance of Action Bind (5 s), SPD Down Lv.7 (14 s); targets Animal Kingdom Pirates teammates for 47% chance to evade damage ignoring DEF (14 s), Shield Lv.3 (14 s)
Charge time: 30 s
- Level 10
Targets 1 enemy for 8000 damage; targets enemies within large range for 80% chance of Action Bind (5 s), SPD Down Lv.8 (15 s); targets Animal Kingdom Pirates teammates for 50% chance to evade damage ignoring DEF (15 s), Shield Lv.4 (15 s)
Charge time: 30 s
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.8, DEF Up Lv.6; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 30% chance of Haste
Show all 5 levels
- Level 1
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.4, DEF Up Lv.2; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 24% chance of Haste
- Level 2
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.5, DEF Up Lv.3; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 25% chance of Haste
- Level 3
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.6, DEF Up Lv.4; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 27% chance of Haste
- Level 4
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.7, DEF Up Lv.5; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 28% chance of Haste
- Level 5
DEX-type/Powerhouse class and Animal Kingdom Pirates HP Up Lv.8, DEF Up Lv.6; after dealing damage, up to 3 times DEX-type/Powerhouse class and Animal Kingdom Pirates DEF Up Lv.1; after receiving damage; up to 10 times targets self for 30% chance of Haste
Completely evades Action Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage









