
Queen
Rampaging Brachiosaurus
Lead Performer of the Animal Kingdom Pirates. He devises a plan to stop the rampaging Big Mom, who has come to Udon in search of oshiruko, and manages to land a surprise blow on her.
Special
Changes adjacent slots to character's own type, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, and deals 50x the amount of damage received before Special is launched in non-type damage to one enemy (maximum 10,000,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 33 turns | 18 turns |
| Level 2 | 32 turns | 17 turns |
| Level 3 | 31 turns | 16 turns |
| Level 4 | 30 turns | 15 turns |
| Level 5 | 29 turns | 14 turns |
| Level 6 | 28 turns | 13 turns |
| Level 7 | 27 turns | 12 turns |
| Max | 26 turns | 11 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Changes crew's slots (including BLOCK slots) to character's own type and reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns. If crew has Non-Normal Attacks Deal 1 Damage effect, reduces all enemies' Resilience duration by 6 turns, reduces all enemies' damage nullification duration by 2 turns, then after that, deals 50x the amount of damage received before Special is launched in non-type damage to one enemy (maximum 10,000,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 33 turns | 18 turns |
| Level 2 | 32 turns | 17 turns |
| Level 3 | 31 turns | 16 turns |
| Level 4 | 30 turns | 15 turns |
| Level 5 | 29 turns | 14 turns |
| Level 6 | 28 turns | 13 turns |
| Level 7 | 27 turns | 12 turns |
| Max | 26 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts QCK characters' ATK by 2x
Boosts QCK characters' ATK by 3.75x, HP by 1.2x, and reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Limit Break 39
Boosts QCK characters' ATK by 3.75x, HP by 1.2x, and reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts QCK characters' ATK by 5x, HP by 1.35x, and reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts QCK characters' base HP by 1.1x if Captain is a QCK type
Unlocks at Limit Break 7
Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Limit Break 30
Support Ability
Jack, Kaido, King
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,184 | 574 | 91 |
| Lv 99 | 2,960 | 1,436 | 228 |
| Lv 150 | 4,440 | 2,154 | 342 |
| Limit Break | 3,460+500 | 1,646+210 | 328+100 |
| Limit Break+ | 3,810+850 | 1,846+410 | 428+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: STR Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts QCK characters' base HP by 1.1x if Captain is a QCK type
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Own Special Charge Time Reduced
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Special charge time by 9 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 3 turns at start of quest
- Level 2
Reduces character's Special charge time by 5 turns at start of quest
- Level 3
Reduces character's Special charge time by 6 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 9 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,134 | 1,520 | 241 |
| Lv 110 | 3,279 | 1,590 | 252 |
| Lv 120 | 3,569 | 1,731 | 274 |
| New Captain Ability | |||
| Lv 130 | 3,859 | 1,872 | 297 |
| Lv 150 | 4,440 | 2,154 | 342 |
| New Special | |||
Pirate Rumble
- Style
Defender- DEF
- 268
- SPD
- 121
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets self for DEF Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets enemies within medium range (horizontal) for ATK x 1.7 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (6 s), ATK Up Lv.1 (6 s); targets enemies within medium range (horizontal) for ATK x 0.7 damage
Charge time: 27 s
- Level 2
Targets self for DEF Up Lv.1 (7 s), ATK Up Lv.1 (7 s); targets enemies within medium range (horizontal) for ATK x 0.8 damage
Charge time: 27 s
- Level 3
Targets self for DEF Up Lv.1 (8 s), ATK Up Lv.1 (8 s); targets enemies within medium range (horizontal) for ATK x 0.9 damage
Charge time: 27 s
- Level 4
Targets self for DEF Up Lv.2 (9 s), ATK Up Lv.2 (9 s); targets enemies within medium range (horizontal) for ATK x 1 damage
Charge time: 27 s
- Level 5
Targets self for DEF Up Lv.2 (10 s), ATK Up Lv.2 (10 s); targets enemies within medium range (horizontal) for ATK x 1.1 damage
Charge time: 27 s
- Level 6
Targets self for DEF Up Lv.3 (11 s), ATK Up Lv.3 (11 s); targets enemies within medium range (horizontal) for ATK x 1.2 damage
Charge time: 27 s
- Level 7
Targets self for DEF Up Lv.3 (12 s), ATK Up Lv.3 (12 s); targets enemies within medium range (horizontal) for ATK x 1.3 damage
Charge time: 27 s
- Level 8
Targets self for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); targets enemies within medium range (horizontal) for ATK x 1.4 damage
Charge time: 27 s
- Level 9
Targets self for DEF Up Lv.4 (14 s), ATK Up Lv.4 (14 s); targets enemies within medium range (horizontal) for ATK x 1.5 damage
Charge time: 27 s
- Level 10
Targets self for DEF Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets enemies within medium range (horizontal) for ATK x 1.7 damage
Charge time: 27 s
QCK-type teammates HP Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, DEF Up Lv.2
- Level 2
QCK-type teammates HP Up Lv.2, DEF Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.3, DEF Up Lv.2
- Level 4
QCK-type teammates HP Up Lv.4, DEF Up Lv.2
- Level 5
QCK-type teammates HP Up Lv.5, DEF Up Lv.2
Heal 250 HP at an interval
How to get
Event · Treasure Map









