
Queen the Plague
Animal Kingdom Pirates, Lead Performer
Lead Performer of the Animal Kingdom Pirates. Known as "Queen the Plague", he has the ability to turn into a Brachiosaurus. He loves oshiruko so much that he loses his mind the moment anyone takes it away from him.
Special
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 5 turns and sets the chain multiplier to 3x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Adds an additional 150 HP when obtaining a RCV slot
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Jack, Kaido, King
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 7% of character's base HP to supported character's base HP
- Level 3
Adds 9% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,400 | 848 | 63 |
| Lv 99 | 3,112 | 1,414 | 210 |
| Lv 150 | 4,668 | 2,121 | 315 |
| Limit Break | 3,312+200 | 1,514+100 | 260+50 |
| Limit Break+ | 3,512+400 | 1,714+300 | 360+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base RCV by 10
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base HP by 50
Boosts base HP by 100
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,295 | 1,497 | 222 |
| Lv 110 | 3,447 | 1,566 | 232 |
| Lv 120 | 3,752 | 1,705 | 253 |
| Lv 130 | 4,057 | 1,843 | 273 |
| Lv 150 | 4,668 | 2,121 | 315 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 154
- SPD
- 126
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 3 enemies for 1500 damage; targets STR/PSY/INT-type teammates for RCV x 1.5 healing
Charge time: 35 s
Show all 10 levels
- Level 1
Targets 3 enemies for 1000 damage; targets STR/PSY/INT-type teammates for RCV x 1 healing
Charge time: 35 s
- Level 2
Targets 3 enemies for 1050 damage; targets STR/PSY/INT-type teammates for RCV x 1.05 healing
Charge time: 35 s
- Level 3
Targets 3 enemies for 1100 damage; targets STR/PSY/INT-type teammates for RCV x 1.1 healing
Charge time: 35 s
- Level 4
Targets 3 enemies for 1150 damage; targets STR/PSY/INT-type teammates for RCV x 1.15 healing
Charge time: 35 s
- Level 5
Targets 3 enemies for 1200 damage; targets STR/PSY/INT-type teammates for RCV x 1.2 healing
Charge time: 35 s
- Level 6
Targets 3 enemies for 1250 damage; targets STR/PSY/INT-type teammates for RCV x 1.25 healing
Charge time: 35 s
- Level 7
Targets 3 enemies for 1300 damage; targets STR/PSY/INT-type teammates for RCV x 1.3 healing
Charge time: 35 s
- Level 8
Targets 3 enemies for 1350 damage; targets STR/PSY/INT-type teammates for RCV x 1.35 healing
Charge time: 35 s
- Level 9
Targets 3 enemies for 1400 damage; targets STR/PSY/INT-type teammates for RCV x 1.4 healing
Charge time: 35 s
- Level 10
Targets 3 enemies for 1500 damage; targets STR/PSY/INT-type teammates for RCV x 1.5 healing
Charge time: 35 s
STR/PSY/INT-type teammates Guard % Up Lv.6, HP Up Lv.3
Show all 5 levels
- Level 1
STR/PSY/INT-type teammates Guard % Up Lv.2, HP Up Lv.3
- Level 2
STR/PSY/INT-type teammates Guard % Up Lv.3, HP Up Lv.3
- Level 3
STR/PSY/INT-type teammates Guard % Up Lv.4, HP Up Lv.3
- Level 4
STR/PSY/INT-type teammates Guard % Up Lv.5, HP Up Lv.3
- Level 5
STR/PSY/INT-type teammates Guard % Up Lv.6, HP Up Lv.3
60% chance to evade Special Bind









