
Shirahoshi & Mansherry
Happily Savored Christmas Cake
Princess of the Ryugu Kingdom and princess of the dwarven Kingdom of Tontatta. The tree has been decorated, and the party is finally about to begin. They enjoy the Christmas cake while chatting cheerfully. "It's so dewicious, Shirahoshi!" "Yes, Miss Lady Mansherry!"
Special
Heals crew by 10,000 HP at end of turn for 10 turns, completely removes crew's Poison (all)/Paralysis/RCV Down/Remove SFX, reduces crew's [Bleeding] and Despair/Burn duration by 7 turns, changes all slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts the chain multiplier by +1.5 for 3 turns, heals crew by 50x character's RCV, and becomes "Shirahoshi & Mansherry" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Heals crew by 15,000 HP at end of turn for 10 turns, completely removes crew's Poison (all)/Paralysis/RCV Down/Remove SFX, reduces crew's [Bleeding] and Despair/Burn duration by 10 turns, changes all slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts the chain multiplier by +1.5 for 3 turns, changes the ATK multiplier of RAINBOW slots to 2.5x (normally 2x) for 3 turns, heals crew by 50x character's RCV, and becomes "Shirahoshi & Mansherry" for 3 turns. If 3 or more Royalty Merfolk Tontatta characters are on the crew, further increases crew's multiplicative and additive chain multiplier boosts by +0.25 (this effect also applies to additive chain multiplier boost from this Special), and boosts the chain multiplier by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.75x, maximum 4.75x), boosts crew's HP by 1.2x, heals crew by 1x character's RCV for every PERFECT at end of turn, heals crew by 1.5x character's RCV for every GREAT at end of turn, and heals crew by 2x character's RCV for every GOOD at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts Striker and Cerebral characters' ATK more when HP is high (minimum 4x, maximum 5x), boosts crew's HP by 1.2x, heals crew by 1.5x character's RCV for every PERFECT at end of turn, heals crew by 2x character's RCV for every GREAT at end of turn, and heals crew by 2.5x character's RCV for every GOOD at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.25x, maximum 4.25x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Reduces crew's Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.5x, maximum 4.5x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.25x, maximum 4.25x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Reduces crew's Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.5x, maximum 4.5x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral and Striker characters' base stats by 75
Makes crew's STR slots have matching slot effects
Unlocks at Limit Break 25
Boosts Cerebral and Striker characters' base ATK by 50
Boosts Cerebral and Striker characters' base HP and RCV by 50
Switch Effect
Allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), heals crew by 1,500 HP, and reduces crew's Slot Bind/Special Bind/Bind/Despair duration by 1 turn
Allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), heals crew by 10,000 HP, locks crew's slots for 1 turn, and reduces crew's Slot Bind/Special Bind/Bind/Despair duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,467 | 974 | 337 |
| Lv 99 | 2,934 | 1,461 | 674 |
| Lv 150 | 4,401 | 2,191 | 1,011 |
| Limit Break | 3,434+500 | 1,661+200 | 774+100 |
| Limit Break+ | 3,634+700 | 1,861+400 | 874+200 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 5
Show all 40
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 150
Boosts base ATK by 70
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,106 | 1,546 | 713 |
| Lv 110 | 3,250 | 1,618 | 746 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,538 | 1,761 | 812 |
| New Captain Ability | |||
| Lv 130 | 3,825 | 1,904 | 878 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,401 | 2,191 | 1,011 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 209
- SPD
- 168
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets Cerebral/Striker class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.3 (20 s); targets team for RCV x 3.5 healing, DEF Up Lv.4 (20 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets Cerebral/Striker class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); targets team for RCV x 1.5 healing, DEF Up Lv.1 (11 s)
Charge time: 35 s
- Level 2
Targets Cerebral/Striker class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s); targets team for RCV x 1.7 healing, DEF Up Lv.1 (12 s)
Charge time: 35 s
- Level 3
Targets Cerebral/Striker class teammates for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s), Special CT Speed Up Lv.1 (13 s); targets team for RCV x 1.9 healing, DEF Up Lv.1 (13 s)
Charge time: 35 s
- Level 4
Targets Cerebral/Striker class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), Special CT Speed Up Lv.1 (14 s); targets team for RCV x 2.1 healing, DEF Up Lv.2 (14 s)
Charge time: 35 s
- Level 5
Targets Cerebral/Striker class teammates for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s), Special CT Speed Up Lv.1 (15 s); targets team for RCV x 2.3 healing, DEF Up Lv.2 (15 s)
Charge time: 35 s
- Level 6
Targets Cerebral/Striker class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Special CT Speed Up Lv.2 (16 s); targets team for RCV x 2.5 healing, DEF Up Lv.2 (16 s)
Charge time: 35 s
- Level 7
Targets Cerebral/Striker class teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), Special CT Speed Up Lv.2 (17 s); targets team for RCV x 2.7 healing, DEF Up Lv.3 (17 s)
Charge time: 35 s
- Level 8
Targets Cerebral/Striker class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Special CT Speed Up Lv.2 (18 s); targets team for RCV x 2.9 healing, DEF Up Lv.3 (18 s)
Charge time: 35 s
- Level 9
Targets Cerebral/Striker class teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), Special CT Speed Up Lv.2 (19 s); targets team for RCV x 3.1 healing, DEF Up Lv.3 (19 s)
Charge time: 35 s
- Level 10
Targets Cerebral/Striker class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.3 (20 s); targets team for RCV x 3.5 healing, DEF Up Lv.4 (20 s)
Charge time: 35 s
Cerebral/Striker class teammates SPD Up Lv.5; team HP Up Lv.5, Guard % Up Lv.5; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.2, DEF Up Lv.1
Show all 5 levels
- Level 1
Cerebral/Striker class teammates SPD Up Lv.1; team HP Up Lv.1, Guard % Up Lv.1; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
Cerebral/Striker class teammates SPD Up Lv.2; team HP Up Lv.2, Guard % Up Lv.2; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 3
Cerebral/Striker class teammates SPD Up Lv.3; team HP Up Lv.3, Guard % Up Lv.3; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 4
Cerebral/Striker class teammates SPD Up Lv.4; team HP Up Lv.4, Guard % Up Lv.4; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 5
Cerebral/Striker class teammates SPD Up Lv.5; team HP Up Lv.5, Guard % Up Lv.5; when healing, up to 4 times, Cerebral/Striker class teammates ATK Up Lv.2, DEF Up Lv.1
Completely evades Special Bind, reduce damage taken from Slasher and Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



