
Shirahoshi & Mansherry
Blissful Gift Exchange
Princess of the Ryugu Kingdom and princess of the dwarven Kingdom of Tontatta. The two of them exchange gifts which they can't wait to open. "Let's exchange gifts!" "Gweat idea!"
Special
Completely removes crew's Poison (all)/Paralysis/RCV Down/Remove SFX, reduces crew's Despair/Burn duration by 7 turns, changes all slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts chain multiplier by +1.2 for 1 turn, heals crew by 50x character's RCV, and becomes "Shirahoshi & Mansherry" for 3 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.5x, maximum 4.5x), boosts crew's HP by 1.2x, heals crew by 1x character's RCV for every PERFECT at end of turn, heals crew by 1.5x character's RCV for every GREAT at end of turn, and heals crew by 2x character's RCV for every GOOD at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 2.75x, maximum 3.75x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 2.75x, maximum 3.75x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn
Crewmate Ability
Boosts Cerebral and Striker characters' base stats by 75
Boosts Cerebral and Striker characters' base ATK by 50
Boosts Cerebral and Striker characters' base HP and RCV by 50
Switch Effect
Allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), heals crew by 1,500 HP, and reduces crew's Slot Bind/Special Bind/Bind/Despair duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 584 | 390 | 90 |
| Lv 70 | 1,298 | 866 | 199 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 184
- SPD
- 163
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets team for RCV x 3 healing, DEF Up Lv.3 (20 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets team for RCV x 2 healing, DEF Up Lv.3 (11 s)
Charge time: 35 s
- Level 2
Targets team for RCV x 2.1 healing, DEF Up Lv.3 (12 s)
Charge time: 35 s
- Level 3
Targets team for RCV x 2.2 healing, DEF Up Lv.3 (13 s)
Charge time: 35 s
- Level 4
Targets team for RCV x 2.3 healing, DEF Up Lv.3 (14 s)
Charge time: 35 s
- Level 5
Targets team for RCV x 2.4 healing, DEF Up Lv.3 (15 s)
Charge time: 35 s
- Level 6
Targets team for RCV x 2.5 healing, DEF Up Lv.3 (16 s)
Charge time: 35 s
- Level 7
Targets team for RCV x 2.6 healing, DEF Up Lv.3 (17 s)
Charge time: 35 s
- Level 8
Targets team for RCV x 2.7 healing, DEF Up Lv.3 (18 s)
Charge time: 35 s
- Level 9
Targets team for RCV x 2.8 healing, DEF Up Lv.3 (19 s)
Charge time: 35 s
- Level 10
Targets team for RCV x 3 healing, DEF Up Lv.3 (20 s)
Charge time: 35 s
Team HP Up Lv.5, Guard % Up Lv.5
Show all 5 levels
- Level 1
Team HP Up Lv.1, Guard % Up Lv.1
- Level 2
Team HP Up Lv.2, Guard % Up Lv.2
- Level 3
Team HP Up Lv.3, Guard % Up Lv.3
- Level 4
Team HP Up Lv.4, Guard % Up Lv.4
- Level 5
Team HP Up Lv.5, Guard % Up Lv.5
Completely evades Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



