Shirahoshi & Mansherry

Christmas Tree Decorated by Two

Princess of the Ryugu Kingdom and princess of the dwarven Kingdom of Tontatta. After exchanging gifts, they decorate the Christmas tree. "Leave this decoration to me!" "Wow, it's so pretty!"

Special

A Present Full of Happiness

Completely removes crew's Poison (all)/Paralysis/RCV Down/Remove SFX, reduces crew's Despair/Burn duration by 7 turns, changes all slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts chain multiplier by +1.2 for 1 turn, heals crew by 50x character's RCV, and becomes "Shirahoshi & Mansherry" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Shirahoshi & MansherryDual
Holy Night

Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 3.5x, maximum 4.5x), boosts crew's HP by 1.2x, heals crew by 1x character's RCV for every PERFECT at end of turn, heals crew by 1.5x character's RCV for every GREAT at end of turn, and heals crew by 2x character's RCV for every GOOD at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Shirahoshi
A Big Present

Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 2.75x, maximum 3.75x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn

Mansherry
A Small Yet Big Present

Boosts Striker and Cerebral characters' ATK more when HP is high (minimum 2.75x, maximum 3.75x), boosts crew's HP by 1.2x, heals crew by 0.5x character's RCV for every PERFECT at end of turn, heals crew by 0.75x character's RCV for every GREAT at end of turn, and heals crew by 1x character's RCV for every GOOD at end of turn

Crewmate Ability

Shirahoshi & MansherryDual
+STATS

Boosts Cerebral and Striker characters' base stats by 75

UNIQ

Makes crew's STR slots have matching slot effects

Unlocks at Limit Break 25

Shirahoshi
+STATS

Boosts Cerebral and Striker characters' base ATK by 50

Mansherry
+STATS

Boosts Cerebral and Striker characters' base HP and RCV by 50

Switch Effect

Base

Allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), heals crew by 1,500 HP, and reduces crew's Slot Bind/Special Bind/Bind/Despair duration by 1 turn

Stats

HPATKRCV
Lv 11,286854187
Lv 992,8581,424624
Lv 1504,2872,136936
Limit Break3,358+5001,624+200724+100
Limit Break+3,558+7001,824+400824+200

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 5

Show all 40
06

Boosts base ATK by 5

07

Boosts base ATK by 10

08

Boosts base ATK by 10

09

Boosts base RCV by 5

10

Boosts base RCV by 5

11

Boosts base HP by 50

12

Boosts base HP by 50

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base ATK by 30

19

Boosts base RCV by 5

20

Boosts base RCV by 10

21

Boosts base RCV by 10

22

Boosts base HP by 50

23

Boosts base HP by 100

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects

26

Boosts base RCV by 20

27

Boosts base RCV by 30

28

Boosts base HP by 150

29

Boosts base ATK by 70

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base HP by 100

36

Boosts base RCV by 25

37

Boosts base RCV by 25

38

Boosts base RCV by 50

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,0261,507660
Lv 1103,1661,577691
Lv 1203,4461,717752
Lv 1303,7261,856813
Lv 1504,2872,136936

Evolution

Shirahoshi & Mansherry
Sea StallionBlue Striped DragonYellow Striped DragonRainbow Hermit CrabRainbow Striped Dragon
75,000 Beli
Shirahoshi & Mansherry
Shirahoshi & Mansherry
Super Evolution · 200,000 Beli
Shirahoshi & Mansherry

Pirate Rumble

Style
Healer
DEF
184
SPD
163
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

A Present Full of Happiness
Level 10 (Max)

Targets team for RCV x 3 healing, DEF Up Lv.3 (20 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets team for RCV x 2 healing, DEF Up Lv.3 (11 s)

    Charge time: 35 s

  2. Level 2

    Targets team for RCV x 2.1 healing, DEF Up Lv.3 (12 s)

    Charge time: 35 s

  3. Level 3

    Targets team for RCV x 2.2 healing, DEF Up Lv.3 (13 s)

    Charge time: 35 s

  4. Level 4

    Targets team for RCV x 2.3 healing, DEF Up Lv.3 (14 s)

    Charge time: 35 s

  5. Level 5

    Targets team for RCV x 2.4 healing, DEF Up Lv.3 (15 s)

    Charge time: 35 s

  6. Level 6

    Targets team for RCV x 2.5 healing, DEF Up Lv.3 (16 s)

    Charge time: 35 s

  7. Level 7

    Targets team for RCV x 2.6 healing, DEF Up Lv.3 (17 s)

    Charge time: 35 s

  8. Level 8

    Targets team for RCV x 2.7 healing, DEF Up Lv.3 (18 s)

    Charge time: 35 s

  9. Level 9

    Targets team for RCV x 2.8 healing, DEF Up Lv.3 (19 s)

    Charge time: 35 s

  10. Level 10

    Targets team for RCV x 3 healing, DEF Up Lv.3 (20 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Team HP Up Lv.5, Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1, Guard % Up Lv.1

  2. Level 2

    Team HP Up Lv.2, Guard % Up Lv.2

  3. Level 3

    Team HP Up Lv.3, Guard % Up Lv.3

  4. Level 4

    Team HP Up Lv.4, Guard % Up Lv.4

  5. Level 5

    Team HP Up Lv.5, Guard % Up Lv.5

Resilience

Completely evades Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Dec 22, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Dec 13, 2025 – Dec 21, 2025

Sugo-Fest

Featured · Dec 22, 2024 – Dec 31, 2024

Family

Shirahoshi & Mansherry
Shirahoshi & MansherryShirahoshi & MansherryShirahoshi & MansherryShirahoshi & Mansherry
Linked families
MansherryMegalo & ShirahoshiShirahoshiVivi & Rebecca & Shirahoshi & Mansherry