
S-Snake
Mesmerizing Wink
One of the Navy's new weapons, the Seraphim. She acquired the power of the Love-Love Fruit through special blood produced from the bloodline elements of its user. When Usopp and Dr. Vegapunk "Lilith the Evil" stand in her way, she charms them with a single wink and controls their movements.
Special
Inflicts Love-Love status on each enemy (binds regular attacks until they are hit 8 times), reduces crew's Despair/Paralysis duration by 6 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 3 turns, heals crew by 20,000 HP, and heals crew by 15,000 HP at end of turn for 3 turns (cannot be removed by crew or enemies). If 4 or more Vegapunk World Government Seraphim characters are on the crew, boosts crew's ATK based on 200% of the damage reduction effect applied on the crew (e.g. if crew has 60% damage reduction, boosts ATK by 2.2x) for 1 turn (cannot be removed by crew or enemies; halves the effect otherwise (e.g. if crew has 60% damage reduction, boosts ATK by 1.6x))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Launches the following effect at start of quest: "Reduces damage taken by 60% for 5 turns", boosts Fighter and Driven characters' HP and RCV by 1.25x, boosts the next Fighter or Driven character's ATK by at least 5x (up to 5.75x) based on the timing of the previous attack, and completely removes character's Bind / Despair / Paralysis / Special Bind / Special Reverse
Crewmate Ability
Lets character completely evade Paralysis
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Support Ability
Fighter characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 9% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,967 | 914 | 130 |
| Lv 99 | 3,934 | 1,828 | 260 |
| Lv 150 | 5,901 | 2,742 | 390 |
| Limit Break | 4,434+500 | 2,063+235 | 360+100 |
| Limit Break+ | 4,934+1,000 | 2,263+435 | 460+200 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Recoverable HP Amount Down Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces Recoverable HP Amount Down duration by 5 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 2 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 4 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,165 | 1,935 | 275 |
| Lv 110 | 4,358 | 2,025 | 288 |
| Lv 120 | 4,743 | 2,204 | 313 |
| Lv 130 | 5,129 | 2,383 | 339 |
| Lv 150 | 5,901 | 2,742 | 390 |
Pirate Rumble
- Style
Obstructer- DEF
- 138
- SPD
- 173
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets 1 DBF Style enemy with high current Special CT for Special CT 50% delay; targets 2 high ATK enemies for 100% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.5 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets 1 DBF Style enemy with high current Special CT for Special CT 32% delay; targets 2 high ATK enemies for 73% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 73% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (11 s)
Charge time: 24 s
- Level 2
Targets 1 DBF Style enemy with high current Special CT for Special CT 34% delay; targets 2 high ATK enemies for 76% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 76% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (12 s)
Charge time: 24 s
- Level 3
Targets 1 DBF Style enemy with high current Special CT for Special CT 36% delay; targets 2 high ATK enemies for 79% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 79% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (13 s)
Charge time: 24 s
- Level 4
Targets 1 DBF Style enemy with high current Special CT for Special CT 38% delay; targets 2 high ATK enemies for 82% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 82% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.2 (14 s)
Charge time: 24 s
- Level 5
Targets 1 DBF Style enemy with high current Special CT for Special CT 40% delay; targets 2 high ATK enemies for 85% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 85% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.2 (15 s)
Charge time: 24 s
- Level 6
Targets 1 DBF Style enemy with high current Special CT for Special CT 42% delay; targets 2 high ATK enemies for 88% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 88% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (16 s)
Charge time: 24 s
- Level 7
Targets 1 DBF Style enemy with high current Special CT for Special CT 44% delay; targets 2 high ATK enemies for 91% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 91% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (17 s)
Charge time: 24 s
- Level 8
Targets 1 DBF Style enemy with high current Special CT for Special CT 46% delay; targets 2 high ATK enemies for 94% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 94% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (18 s)
Charge time: 24 s
- Level 9
Targets 1 DBF Style enemy with high current Special CT for Special CT 48% delay; targets 2 high ATK enemies for 97% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 97% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.4 (19 s)
Charge time: 24 s
- Level 10
Targets 1 DBF Style enemy with high current Special CT for Special CT 50% delay; targets 2 high ATK enemies for 100% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.5 (20 s)
Charge time: 24 s
Fighter class/QCK-type teammates ATK Up Lv.8; all enemies DEF Down Lv.5; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.7, Special CT Speed Down Lv.3; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 30% reduction
Show all 5 levels
- Level 1
Fighter class/QCK-type teammates ATK Up Lv.4; all enemies DEF Down Lv.1; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.1; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 10% reduction
- Level 2
Fighter class/QCK-type teammates ATK Up Lv.5; all enemies DEF Down Lv.2; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.1; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 15% reduction
- Level 3
Fighter class/QCK-type teammates ATK Up Lv.6; all enemies DEF Down Lv.3; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.2; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 20% reduction
- Level 4
Fighter class/QCK-type teammates ATK Up Lv.7; all enemies DEF Down Lv.4; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.6, Special CT Speed Down Lv.2; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 25% reduction
- Level 5
Fighter class/QCK-type teammates ATK Up Lv.8; all enemies DEF Down Lv.5; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.7, Special CT Speed Down Lv.3; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 30% reduction
Completely evades Action Bind, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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