S-Snake

Mesmerizing Wink

One of the Navy's new weapons, the Seraphim. She acquired the power of the Love-Love Fruit through special blood produced from the bloodline elements of its user. When Usopp and Dr. Vegapunk "Lilith the Evil" stand in her way, she charms them with a single wink and controls their movements.

Special

Captivating Eyes

Inflicts Love-Love status on each enemy (binds regular attacks until they are hit 8 times), reduces crew's Despair/Paralysis duration by 6 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 3 turns, heals crew by 20,000 HP, and heals crew by 15,000 HP at end of turn for 3 turns (cannot be removed by crew or enemies). If 4 or more Vegapunk World Government Seraphim characters are on the crew, boosts crew's ATK based on 200% of the damage reduction effect applied on the crew (e.g. if crew has 60% damage reduction, boosts ATK by 2.2x) for 1 turn (cannot be removed by crew or enemies; halves the effect otherwise (e.g. if crew has 60% damage reduction, boosts ATK by 1.6x))

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Binding Sweet Trap

Launches the following effect at start of quest: "Reduces damage taken by 60% for 5 turns", boosts Fighter and Driven characters' HP and RCV by 1.25x, boosts the next Fighter or Driven character's ATK by at least 5x (up to 5.75x) based on the timing of the previous attack, and completely removes character's Bind / Despair / Paralysis / Special Bind / Special Reverse

Crewmate Ability

RES

Lets character completely evade Paralysis

RES

Reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 5% of character's base stats to supported character's base stats

  3. Level 3

    Adds 7% of character's base stats to supported character's base stats

  4. Level 4

    Adds 9% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,967914130
Lv 993,9341,828260
Lv 1505,9012,742390
Limit Break4,434+5002,063+235360+100
Limit Break+4,934+1,0002,263+435460+200

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 10

03

Boosts base HP by 40

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 15

08

Boosts base HP by 50

09

Boosts base RCV by 10

10

Boosts base HP by 60

11

Boosts base HP by 60

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Recoverable HP Amount Down Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base ATK by 30

20

Boosts base RCV by 10

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns

26

Boosts base ATK by 30

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 2 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 3 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 4 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,1651,935275
Lv 1104,3582,025288
Lv 1204,7432,204313
Lv 1305,1292,383339
Lv 1505,9012,742390

Pirate Rumble

Style
Obstructer
DEF
138
SPD
173
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Captivating Eyes
Level 10 (Max)

Targets 1 DBF Style enemy with high current Special CT for Special CT 50% delay; targets 2 high ATK enemies for 100% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.5 (20 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets 1 DBF Style enemy with high current Special CT for Special CT 32% delay; targets 2 high ATK enemies for 73% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 73% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (11 s)

    Charge time: 24 s

  2. Level 2

    Targets 1 DBF Style enemy with high current Special CT for Special CT 34% delay; targets 2 high ATK enemies for 76% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 76% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (12 s)

    Charge time: 24 s

  3. Level 3

    Targets 1 DBF Style enemy with high current Special CT for Special CT 36% delay; targets 2 high ATK enemies for 79% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 79% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.1 (13 s)

    Charge time: 24 s

  4. Level 4

    Targets 1 DBF Style enemy with high current Special CT for Special CT 38% delay; targets 2 high ATK enemies for 82% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 82% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.2 (14 s)

    Charge time: 24 s

  5. Level 5

    Targets 1 DBF Style enemy with high current Special CT for Special CT 40% delay; targets 2 high ATK enemies for 85% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 85% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.2 (15 s)

    Charge time: 24 s

  6. Level 6

    Targets 1 DBF Style enemy with high current Special CT for Special CT 42% delay; targets 2 high ATK enemies for 88% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 88% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (16 s)

    Charge time: 24 s

  7. Level 7

    Targets 1 DBF Style enemy with high current Special CT for Special CT 44% delay; targets 2 high ATK enemies for 91% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 91% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (17 s)

    Charge time: 24 s

  8. Level 8

    Targets 1 DBF Style enemy with high current Special CT for Special CT 46% delay; targets 2 high ATK enemies for 94% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 94% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.3 (18 s)

    Charge time: 24 s

  9. Level 9

    Targets 1 DBF Style enemy with high current Special CT for Special CT 48% delay; targets 2 high ATK enemies for 97% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 97% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.4 (19 s)

    Charge time: 24 s

  10. Level 10

    Targets 1 DBF Style enemy with high current Special CT for Special CT 50% delay; targets 2 high ATK enemies for 100% chance of Action Bind (10 s); if 6 Fighter/Driven class characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Confusion (10 s); if there or 5 or more Shooter class enemies, targets self for Special CT Speed Up Lv.5 (20 s)

    Charge time: 24 s

Ability
Level 5 (Max)

Fighter class/QCK-type teammates ATK Up Lv.8; all enemies DEF Down Lv.5; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.7, Special CT Speed Down Lv.3; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 30% reduction

Show all 5 levels
  1. Level 1

    Fighter class/QCK-type teammates ATK Up Lv.4; all enemies DEF Down Lv.1; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.1; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 10% reduction

  2. Level 2

    Fighter class/QCK-type teammates ATK Up Lv.5; all enemies DEF Down Lv.2; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.1; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 15% reduction

  3. Level 3

    Fighter class/QCK-type teammates ATK Up Lv.6; all enemies DEF Down Lv.3; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.2; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 20% reduction

  4. Level 4

    Fighter class/QCK-type teammates ATK Up Lv.7; all enemies DEF Down Lv.4; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.6, Special CT Speed Down Lv.2; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 25% reduction

  5. Level 5

    Fighter class/QCK-type teammates ATK Up Lv.8; all enemies DEF Down Lv.5; if 6 or more Fighter/Driven class characters are on the team, all enemies ATK Down Lv.7, Special CT Speed Down Lv.3; if there are 5 or more Shooter class enemies, when appearing on the field self Special CT 30% reduction

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Aug 1, 2026 – Sep 5, 2026

Sugo-Fest

Featured · Apr 4, 2026 – May 2, 2026

Sugo-Fest

Featured · Jan 1, 2026 – Feb 1, 2026

Sugo-Fest

Featured · Oct 4, 2025 – Nov 1, 2025

Family

S-Snake
S-SnakeS-SnakeS-SnakeS-Snake
Linked families
S-Snake & S-Hawk & S-Shark