
S-Snake
Pinnacle Science of Bloodline Elements
One of the Navy's new weapons, the Seraphim. With white hair, brown skin, and black wings, she boasts extraordinary strength despite her young appearance. She has a similar ability to Hancock's Love-Love Fruit and intercepts CP-0 under the direction of Sentomaru.
Special
Removes any matching/unfavorable slot effects placed on the crew, inflicts Love-Love status (binds regular attacks until they are hit 8 times) to each enemy, reduces crew's [Heal To Damage] duration by 6 turns, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 2 turns, reduces damage taken by 80% until hit 1 time, and boosts the chain multiplier by +2.0 for 2 turns (cannot be removed by enemies or crew). If "Monkey D. Luffy" or "Boa Hancock" has launched a Special in this turn or enemy has Weakened status when Special is launched, applies increase damage taken status to all enemies by 1.75x (ignoring immunity to status effects) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Powerhouse, and Cerebral characters' HP by 1.3x, ATK by 5.25x, boosts their ATK further for every PERFECT strike in a row (up to approximately 6x), heals crew by 2x character's RCV for every PERFECT at end of turn, and completely removes crew's Remove SFX (applied by enemy) and Burn (applied by enemy)
Crewmate Ability
Boosts Powerhouse and Cerebral characters' base ATK by 50 and reduces the duration of Remove SFX by 10 turns
Boosts Powerhouse and Cerebral characters' base RCV by 50 and heals crew by 800 HP at end of turn
Unlocks at Limit Break 25
Support Ability
Powerhouse characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Boa Hancock, Sentomaru; or if crew has matching or unfavorable slot effect status
Reduces crew's ATK Down when above certain chain multiplier effect duration by 6 turns, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 1 turn, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,276 | 1,001 | 176 |
| Lv 99 | 3,714 | 1,632 | 362 |
| Lv 150 | 5,571 | 2,448 | 543 |
| Limit Break | 4,014+300 | 1,932+300 | 562+200 |
| Limit Break+ | 4,214+500 | 2,132+500 | 662+300 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Recoverable HP Amount Down Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 30
Boosts base ATK by 40
Boosts base HP by 40
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Boosts Powerhouse and Cerebral characters' base RCV by 50 and heals crew by 800 HP at end of turn
Boosts base HP by 50
Boosts base ATK by 60
Boosts base RCV by 60
Boosts base HP by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 100
Potential Abilities
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Reduces Recoverable HP Amount Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 5 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 7 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 10 turns
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn and makes character's normal attacks hit all enemies for 1 turn
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 2
Boosts character's base ATK by +700 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 3
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 4
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 5
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn and makes character's normal attacks hit all enemies for 1 turn
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,932 | 1,728 | 383 |
| Lv 110 | 4,114 | 1,808 | 401 |
| Lv 120 | 4,478 | 1,968 | 436 |
| Lv 130 | 4,842 | 2,128 | 472 |
| Lv 150 | 5,571 | 2,448 | 543 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 202
- SPD
- 139
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), ATK x 2.5 damage; targets 2 Free Spirit class enemies for 100% chance of Confusion (10 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.2 (21 s), SPD Down Lv.2 (21 s), ATK x 1.5 damage; targets 2 Free Spirit class enemies for 50% chance of Confusion (10 s)
Charge time: 32 s
- Level 2
Targets enemies within large range for ATK Down Lv.2 (22 s), SPD Down Lv.2 (22 s), ATK x 1.6 damage; targets 2 Free Spirit class enemies for 55% chance of Confusion (10 s)
Charge time: 32 s
- Level 3
Targets enemies within large range for ATK Down Lv.3 (23 s), SPD Down Lv.3 (23 s), ATK x 1.7 damage; targets 2 Free Spirit class enemies for 60% chance of Confusion (10 s)
Charge time: 32 s
- Level 4
Targets enemies within large range for ATK Down Lv.3 (24 s), SPD Down Lv.3 (24 s), ATK x 1.8 damage; targets 2 Free Spirit class enemies for 65% chance of Confusion (10 s)
Charge time: 32 s
- Level 5
Targets enemies within large range for ATK Down Lv.4 (25 s), SPD Down Lv.4 (25 s), ATK x 1.9 damage; targets 2 Free Spirit class enemies for 70% chance of Confusion (10 s)
Charge time: 32 s
- Level 6
Targets enemies within large range for ATK Down Lv.4 (26 s), SPD Down Lv.4 (26 s), ATK x 2 damage; targets 2 Free Spirit class enemies for 75% chance of Confusion (10 s)
Charge time: 32 s
- Level 7
Targets enemies within large range for ATK Down Lv.5 (27 s), SPD Down Lv.5 (27 s), ATK x 2.1 damage; targets 2 Free Spirit class enemies for 80% chance of Confusion (10 s)
Charge time: 32 s
- Level 8
Targets enemies within large range for ATK Down Lv.5 (28 s), SPD Down Lv.5 (28 s), ATK x 2.2 damage; targets 2 Free Spirit class enemies for 85% chance of Confusion (10 s)
Charge time: 32 s
- Level 9
Targets enemies within large range for ATK Down Lv.6 (29 s), SPD Down Lv.6 (29 s), ATK x 2.3 damage; targets 2 Free Spirit class enemies for 90% chance of Confusion (10 s)
Charge time: 32 s
- Level 10
Targets enemies within large range for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), ATK x 2.5 damage; targets 2 Free Spirit class enemies for 100% chance of Confusion (10 s)
Charge time: 32 s
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; Free Spirit class enemies ATK Down Lv.6, DEF Down Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, ATK Up Lv.1; Free Spirit class enemies ATK Down Lv.2, DEF Down Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, ATK Up Lv.2; Free Spirit class enemies ATK Down Lv.3, DEF Down Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, ATK Up Lv.3; Free Spirit class enemies ATK Down Lv.4, DEF Down Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, ATK Up Lv.4; Free Spirit class enemies ATK Down Lv.5, DEF Down Lv.4
- Level 5
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; Free Spirit class enemies ATK Down Lv.6, DEF Down Lv.5
Completely evades Halve Stats, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Sep 21, 2025 – Sep 28, 2025
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