
S-Snake
One of the Navy's new weapons, the Seraphim. With white hair, brown skin, and black wings, she boasts extraordinary strength despite her young appearance. She acquired a Devil Fruit ability through special blood produced from the bloodline elements of its user.
Special
Removes any matching/unfavorable slot effects placed on the crew, inflicts Love-Love status (binds regular attacks until they are hit 8 times) to each enemy, reduces crew's [Heal To Damage] duration by 6 turns, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 2 turns, reduces damage taken by 80% until hit 1 time, and boosts the chain multiplier by +2.0 for 2 turns (cannot be removed by enemies or crew). If "Monkey D. Luffy" or "Boa Hancock" has launched a Special in this turn or enemy has Weakened status when Special is launched, applies increase damage taken status to all enemies by 1.75x (ignoring immunity to status effects) for 2 turns
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Powerhouse, and Cerebral characters' HP by 1.3x, ATK by 5.25x, boosts their ATK further for every PERFECT strike in a row (up to approximately 6x), heals crew by 2x character's RCV for every PERFECT at end of turn, and completely removes crew's Remove SFX (applied by enemy) and Burn (applied by enemy)
Crewmate Ability
Boosts Powerhouse and Cerebral characters' base ATK by 50 and reduces the duration of Remove SFX by 10 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,058 | 612 | 90 |
| Lv 70 | 2,786 | 1,058 | 180 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 202
- SPD
- 139
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), ATK x 2.5 damage; targets 2 Free Spirit class enemies for 100% chance of Confusion (10 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.2 (21 s), SPD Down Lv.2 (21 s), ATK x 1.5 damage; targets 2 Free Spirit class enemies for 50% chance of Confusion (10 s)
Charge time: 32 s
- Level 2
Targets enemies within large range for ATK Down Lv.2 (22 s), SPD Down Lv.2 (22 s), ATK x 1.6 damage; targets 2 Free Spirit class enemies for 55% chance of Confusion (10 s)
Charge time: 32 s
- Level 3
Targets enemies within large range for ATK Down Lv.3 (23 s), SPD Down Lv.3 (23 s), ATK x 1.7 damage; targets 2 Free Spirit class enemies for 60% chance of Confusion (10 s)
Charge time: 32 s
- Level 4
Targets enemies within large range for ATK Down Lv.3 (24 s), SPD Down Lv.3 (24 s), ATK x 1.8 damage; targets 2 Free Spirit class enemies for 65% chance of Confusion (10 s)
Charge time: 32 s
- Level 5
Targets enemies within large range for ATK Down Lv.4 (25 s), SPD Down Lv.4 (25 s), ATK x 1.9 damage; targets 2 Free Spirit class enemies for 70% chance of Confusion (10 s)
Charge time: 32 s
- Level 6
Targets enemies within large range for ATK Down Lv.4 (26 s), SPD Down Lv.4 (26 s), ATK x 2 damage; targets 2 Free Spirit class enemies for 75% chance of Confusion (10 s)
Charge time: 32 s
- Level 7
Targets enemies within large range for ATK Down Lv.5 (27 s), SPD Down Lv.5 (27 s), ATK x 2.1 damage; targets 2 Free Spirit class enemies for 80% chance of Confusion (10 s)
Charge time: 32 s
- Level 8
Targets enemies within large range for ATK Down Lv.5 (28 s), SPD Down Lv.5 (28 s), ATK x 2.2 damage; targets 2 Free Spirit class enemies for 85% chance of Confusion (10 s)
Charge time: 32 s
- Level 9
Targets enemies within large range for ATK Down Lv.6 (29 s), SPD Down Lv.6 (29 s), ATK x 2.3 damage; targets 2 Free Spirit class enemies for 90% chance of Confusion (10 s)
Charge time: 32 s
- Level 10
Targets enemies within large range for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s), ATK x 2.5 damage; targets 2 Free Spirit class enemies for 100% chance of Confusion (10 s)
Charge time: 32 s
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; Free Spirit class enemies ATK Down Lv.6, DEF Down Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, ATK Up Lv.1; Free Spirit class enemies ATK Down Lv.2, DEF Down Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, ATK Up Lv.2; Free Spirit class enemies ATK Down Lv.3, DEF Down Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, ATK Up Lv.3; Free Spirit class enemies ATK Down Lv.4, DEF Down Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, ATK Up Lv.4; Free Spirit class enemies ATK Down Lv.5, DEF Down Lv.4
- Level 5
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; Free Spirit class enemies ATK Down Lv.6, DEF Down Lv.5
Completely evades Halve Stats, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



