
S-Snake
The Strongest Form of Humanity
One of the Navy's new weapons, the Seraphim. The ultimate form of humanity created by the Vegapunks. With white hair, brown skin, and black wings, she boasts extraordinary strength despite her young appearance. She follows orders based on the Authority Hierarchy.
Special
Inflicts Love-Love status on each enemy (binds regular attacks until they are hit 8 times), reduces all enemies' DEF Up duration by 7 turns, and boosts Fighter and Shooter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.2; GREAT +0.4; PERFECT +0.7) for 3 turns (cannot be removed by crew or enemies). If crew can allow 2 different damage boosting effects at the same or crew's [Damage Plus] status has 3 or more turns remaining when Special is launched, boosts STR, DEX, and QCK characters' slot effects by 3.5x for 3 turns (cannot be removed by crew or enemies; boosts STR, DEX, and QCK characters' slot effects by 3x for 1 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time and Switch Effect by 1 at start of quest, launches the following effect at start of quest: "Adds 100x character's ATK on top of tap-timing bonuses for 20 turns", boosts Fighter and Shooter characters' HP by 1.35x, boosts their ATK based on the timing of the previous character's attack (minimum 5x, maximum 5.75x), makes crew's RCVTND slots have matching slot effects, and completely removes character's Bind/Special Bind/Despair/Special Reverse/Paralysis
Crewmate Ability
Makes crew's RCVTND slots have matching slot effects
Unlocks at Limit Break 10
Boosts Fighter and Shooter characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Rob Lucci, Kaku, Boa Hancock, Sentomaru, Stussy, Dr. Vegapunk "Lilith the Evil", S-Hawk, S-Shark, Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", S-Bear
Reduces all enemies' DEF Up duration by 1 turn, and applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
Show all 5 levels
- Level 1
Applies -2% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
- Level 2
Applies -3% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
- Level 3
Applies -4% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
- Level 4
Applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
- Level 5
Reduces all enemies' DEF Up duration by 1 turn, and applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
Reduces all enemies' damage nullification duration by 1 turn, changes crew's slots (including BLOCK slots) to TND, applies -25% STR, DEX, and QCK Resistance to all enemies for 1 turn, changes Fighter characters to Super Fighter, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,936 | 935 | 141 |
| Lv 99 | 3,872 | 1,869 | 282 |
| Lv 150 | 5,808 | 2,803 | 423 |
| Limit Break | 4,372+500 | 2,069+200 | 382+100 |
| Limit Break+ | 4,872+1,000 | 2,269+400 | 432+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Barrier Pierce
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Add Crewmate Ability 1: Makes crew's RCVTND slots have matching slot effects
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 70
Add Crewmate Ability 2: Boosts Fighter and Shooter characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 80
Boosts base ATK by 50
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
HP Cost: 15,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Fighter and Shooter Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.9) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.65x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.75x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,099 | 1,978 | 298 |
| Lv 110 | 4,289 | 2,070 | 312 |
| Lv 120 | 4,669 | 2,253 | 340 |
| Lv 130 | 5,048 | 2,436 | 367 |
| Lv 150 | 5,808 | 2,803 | 423 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 140
- SPD
- 139
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.5 (15 s), Damage Over Time Lv.5 (15 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 100% chance of Confusion (15 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (6 s), Damage Over Time Lv.1 (6 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 50% chance of Confusion (15 s)
Charge time: 22 s
- Level 2
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (7 s), Damage Over Time Lv.1 (7 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 55% chance of Confusion (15 s)
Charge time: 22 s
- Level 3
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (8 s), Damage Over Time Lv.1 (8 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 60% chance of Confusion (15 s)
Charge time: 22 s
- Level 4
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.2 (9 s), Damage Over Time Lv.2 (9 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 65% chance of Confusion (15 s)
Charge time: 22 s
- Level 5
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.2 (10 s), Damage Over Time Lv.2 (10 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 70% chance of Confusion (15 s)
Charge time: 22 s
- Level 6
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (11 s), Damage Over Time Lv.3 (11 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 75% chance of Confusion (15 s)
Charge time: 22 s
- Level 7
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (12 s), Damage Over Time Lv.3 (12 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 80% chance of Confusion (15 s)
Charge time: 22 s
- Level 8
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (13 s), Damage Over Time Lv.3 (13 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 85% chance of Confusion (15 s)
Charge time: 22 s
- Level 9
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.4 (14 s), Damage Over Time Lv.4 (14 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 90% chance of Confusion (15 s)
Charge time: 22 s
- Level 10
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.5 (15 s), Damage Over Time Lv.5 (15 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 100% chance of Confusion (15 s)
Charge time: 22 s
Fighter/Shooter class teammates DEF Up Lv.6; all enemies ATK Down Lv.7; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.7, Special CT Speed Down Lv.3
Show all 5 levels
- Level 1
Fighter/Shooter class teammates DEF Up Lv.2; all enemies ATK Down Lv.3; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.3, Special CT Speed Down Lv.1
- Level 2
Fighter/Shooter class teammates DEF Up Lv.3; all enemies ATK Down Lv.4; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.4, Special CT Speed Down Lv.1
- Level 3
Fighter/Shooter class teammates DEF Up Lv.4; all enemies ATK Down Lv.5; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.5, Special CT Speed Down Lv.2
- Level 4
Fighter/Shooter class teammates DEF Up Lv.5; all enemies ATK Down Lv.6; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.6, Special CT Speed Down Lv.2
- Level 5
Fighter/Shooter class teammates DEF Up Lv.6; all enemies ATK Down Lv.7; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.7, Special CT Speed Down Lv.3
Completely evades Special Bind, reduce damage taken from DEX by 30%
Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.7 (30 s), Damage Over Time Lv.7 (30 s); if 8 or more Fighter/Shooter characters are on the team, targets 2 high ATK enemies for 100% chance of Confusion (15 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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