S-Snake

The Strongest Form of Humanity

One of the Navy's new weapons, the Seraphim. The ultimate form of humanity created by the Vegapunks. With white hair, brown skin, and black wings, she boasts extraordinary strength despite her young appearance. She follows orders based on the Authority Hierarchy.

Special

Trifling Love-Love Mellow

Inflicts Love-Love status on each enemy (binds regular attacks until they are hit 8 times), reduces all enemies' DEF Up duration by 7 turns, and boosts Fighter and Shooter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.2; GREAT +0.4; PERFECT +0.7) for 3 turns (cannot be removed by crew or enemies). If crew can allow 2 different damage boosting effects at the same or crew's [Damage Plus] status has 3 or more turns remaining when Special is launched, boosts STR, DEX, and QCK characters' slot effects by 3.5x for 3 turns (cannot be removed by crew or enemies; boosts STR, DEX, and QCK characters' slot effects by 3x for 1 turns otherwise)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Composed Smile

Reduces crew's Special charge time and Switch Effect by 1 at start of quest, launches the following effect at start of quest: "Adds 100x character's ATK on top of tap-timing bonuses for 20 turns", boosts Fighter and Shooter characters' HP by 1.35x, boosts their ATK based on the timing of the previous character's attack (minimum 5x, maximum 5.75x), makes crew's RCVTND slots have matching slot effects, and completely removes character's Bind/Special Bind/Despair/Special Reverse/Paralysis

Crewmate Ability

UNIQ

Makes crew's RCVTND slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts Fighter and Shooter characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Rob Lucci, Kaku, Boa Hancock, Sentomaru, Stussy, Dr. Vegapunk "Lilith the Evil", S-Hawk, S-Shark, Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", S-Bear

Level 5 (Max)

Reduces all enemies' DEF Up duration by 1 turn, and applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Applies -2% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

  2. Level 2

    Applies -3% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

  3. Level 3

    Applies -4% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

  4. Level 4

    Applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

  5. Level 5

    Reduces all enemies' DEF Up duration by 1 turn, and applies -5% STR, DEX, and QCK Resistance to all enemies for 1 turn at start of final battle

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

Reduces all enemies' damage nullification duration by 1 turn, changes crew's slots (including BLOCK slots) to TND, applies -25% STR, DEX, and QCK Resistance to all enemies for 1 turn, changes Fighter characters to Super Fighter, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 11,936935141
Lv 993,8721,869282
Lv 1505,8082,803423
Limit Break4,372+5002,069+200382+100
Limit Break+4,872+1,0002,269+400432+150

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Barrier Pierce

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base ATK by 20

08

Boosts base HP by 30

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Makes crew's RCVTND slots have matching slot effects

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base HP by 50

14

Boosts base RCV by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base RCV by 20

19

Boosts base HP by 60

20

Boosts base ATK by 30

21

Boosts base HP by 60

22

Boosts base RCV by 20

23

Boosts base ATK by 30

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Boosts Fighter and Shooter characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150

26

Boosts base ATK by 40

27

Boosts base RCV by 20

28

Boosts base HP by 80

29

Boosts base ATK by 50

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base ATK by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Rush Sugo Special
Level 5 (Max)

Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)

HP Cost: 15,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Fighter and Shooter Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.9) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8

Condition

At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

Show all 5 levels
  1. Level 1

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.6x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

  2. Level 2

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.65x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

  3. Level 3

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.7x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

  4. Level 4

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.75x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

  5. Level 5

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Fighter and Shooter characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Boa Hancock, Sentomaru, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", S-Hawk, S-Shark, S-Bear, Rob Lucci, Kaku, Stussy

Level Limit Break

HPATKRCV
Lv 1054,0991,978298
Lv 1104,2892,070312
Lv 1204,6692,253340
Lv 1305,0482,436367
Lv 1505,8082,803423
New Pirate Rumble skills

Pirate Rumble

Style
Obstructer
DEF
140
SPD
139
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Trifling Love-Love Mellow
Level 10 (Max)

Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.5 (15 s), Damage Over Time Lv.5 (15 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 100% chance of Confusion (15 s)

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (6 s), Damage Over Time Lv.1 (6 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 50% chance of Confusion (15 s)

    Charge time: 22 s

  2. Level 2

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (7 s), Damage Over Time Lv.1 (7 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 55% chance of Confusion (15 s)

    Charge time: 22 s

  3. Level 3

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.1 (8 s), Damage Over Time Lv.1 (8 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 60% chance of Confusion (15 s)

    Charge time: 22 s

  4. Level 4

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.2 (9 s), Damage Over Time Lv.2 (9 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 65% chance of Confusion (15 s)

    Charge time: 22 s

  5. Level 5

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.2 (10 s), Damage Over Time Lv.2 (10 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 70% chance of Confusion (15 s)

    Charge time: 22 s

  6. Level 6

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (11 s), Damage Over Time Lv.3 (11 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 75% chance of Confusion (15 s)

    Charge time: 22 s

  7. Level 7

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (12 s), Damage Over Time Lv.3 (12 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 80% chance of Confusion (15 s)

    Charge time: 22 s

  8. Level 8

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.3 (13 s), Damage Over Time Lv.3 (13 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 85% chance of Confusion (15 s)

    Charge time: 22 s

  9. Level 9

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.4 (14 s), Damage Over Time Lv.4 (14 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 90% chance of Confusion (15 s)

    Charge time: 22 s

  10. Level 10

    Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.5 (15 s), Damage Over Time Lv.5 (15 s); if 8 or more Fighter/Shooter characters are on the team, targets 1 high ATK enemy for 100% chance of Confusion (15 s)

    Charge time: 22 s

Ability
Level 5 (Max)

Fighter/Shooter class teammates DEF Up Lv.6; all enemies ATK Down Lv.7; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.7, Special CT Speed Down Lv.3

Show all 5 levels
  1. Level 1

    Fighter/Shooter class teammates DEF Up Lv.2; all enemies ATK Down Lv.3; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.3, Special CT Speed Down Lv.1

  2. Level 2

    Fighter/Shooter class teammates DEF Up Lv.3; all enemies ATK Down Lv.4; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.4, Special CT Speed Down Lv.1

  3. Level 3

    Fighter/Shooter class teammates DEF Up Lv.4; all enemies ATK Down Lv.5; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.5, Special CT Speed Down Lv.2

  4. Level 4

    Fighter/Shooter class teammates DEF Up Lv.5; all enemies ATK Down Lv.6; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.6, Special CT Speed Down Lv.2

  5. Level 5

    Fighter/Shooter class teammates DEF Up Lv.6; all enemies ATK Down Lv.7; if 8 or more Fighter/Shooter characters are on the team, all enemies SPD Down Lv.7, Special CT Speed Down Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from DEX by 30%

Super Special

Targets 3 enemies with low current Special CT for Special CT Speed Down Lv.7 (30 s), Damage Over Time Lv.7 (30 s); if 8 or more Fighter/Shooter characters are on the team, targets 2 high ATK enemies for 100% chance of Confusion (15 s)

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Mar 15, 2026 – Apr 18, 2026

Sugo-Fest

Featured · Aug 10, 2025 – Sep 14, 2025

Sugo-Fest

Featured · Jun 1, 2025 – Jun 12, 2025

Sugo-Fest

Featured · Jun 1, 2025 – Jun 29, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Show more (6)
Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · Mar 10, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Mar 9, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Mar 8, 2025 – Mar 28, 2025

Sugo-Fest

Featured · Mar 8, 2025 – Apr 12, 2025

Family

S-Snake
S-SnakeS-SnakeS-SnakeS-Snake
Linked families
S-Snake & S-Hawk & S-Shark