Bepo

Captain-Protecting Sulong

Navigator of the Heart Pirates. In the New World, he confronts Blackbeard Pirates on Winner Island and is defeated. In order to protect his captain, Law, Bepo transforms into his Sulong form. Trusting his friends to stay alive, he flees with Law.

Special

True Form of the Polar Bear

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, boosts the ATK of the next final tap performed by a PSY, Powerhouse, or Striker character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and boosts the type effects of normal attacks for PSY, Powerhouse, and Striker characters' by 1.75x for 2 turns (allows this boost effect to be further increased up to 2 times). If character has used "True Form of the Polar Bear" 1 time or more and crew's HP is less than 70% , further increases crew's type effect boost by +0.2 (this effect also applies to type effect boost from this Special) and extends the duration by 1 turn. If character has used "True Form of the Polar Bear" 1 time or more and crew's HP is 70% or above, cuts crew's HP by 50%, but reduces crew's ATK Down duration by 2 turns, and further increases crew's type effect boost by +0.4 (this effect also applies to type effect boost from this Special). If character has used "True Form of the Polar Bear" 3 times or more, sets the chain multiplier's minimum value at 3.25 and maximum value at 20.0 for 3 turns

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 15

Captain Ability

Transforming Without the Full Moon

Reduces character's Special charge time by 5 turns at start of quest, boosts Powerhouse and Striker characters' ATK by 4.25x, HP by 1.3x, makes their RCV slots have matching slot effects, and if character became Captain during the quest, boosts Powerhouse and Striker characters' ATK by a further 1.3x, and crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects

Crewmate Ability

UNIQ

Sets all slots to RCV slots at start of quest (no stacking identical abilities) and makes crew's RCV slots have matching slot effects

UNIQ

Boosts PSY characters' base stats by 100, and reduces crew's ATK Down duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 7% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 8% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 9% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 10% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,640788120
Lv 993,2791,576239
Lv 1504,9182,364358
Limit Break3,479+2001,676+100289+50
Limit Break+3,829+5501,876+300389+150

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base HP by 50

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base ATK by 10

07

Boosts base HP by 50

08

Boosts base ATK by 20

09

Potential Ability 2: Slot Bind Resistance

10

Add 1 Power Slot

11

Boosts base ATK by 20

12

Boosts base HP by 70

13

Boosts base RCV by 50

14

Boosts base ATK by 30

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 150

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Potential Ability 3: Special Triple Launch

23

Boosts base RCV by 100

24

Boosts base HP by 200

25

Add Crewmate Ability 2: Boosts PSY characters' base stats by 100, and reduces crew's ATK Down duration by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Special Triple Launch
Level 5 (Max)

Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Up to 2 times per quest, reduces character's Special charge time by 2 turns after character uses Special

  2. Level 2

    Up to 2 times per quest, reduces character's Special charge time by 4 turns after character uses Special

  3. Level 3

    Up to 2 times per quest, reduces character's Special charge time by 6 turns after character uses Special

  4. Level 4

    Up to 2 times per quest, reduces character's Special charge time by 8 turns after character uses Special

  5. Level 5

    Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1053,4711,668253
Lv 1103,6321,745264
Lv 1203,9531,900288
Lv 1304,2752,054311
Lv 1504,9182,364358

Evolution

Bepo
Super Evolution · 30,000 Beli
Bepo

Pirate Rumble

Style
Supporter
DEF
189
SPD
162
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

True Form of the Polar Bear
Level 10 (Max)

Targets teammates in large range for ATK Up Lv.5 (30 s); targets PSY-type teammates for DEF Up Lv.5 (30 s); targets INT-type enemies for ATK x 2 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets teammates in large range for ATK Up Lv.1 (21 s); targets PSY-type teammates for DEF Up Lv.1 (21 s); targets INT-type enemies for ATK x 1 damage

    Charge time: 29 s

  2. Level 2

    Targets teammates in large range for ATK Up Lv.1 (22 s); targets PSY-type teammates for DEF Up Lv.1 (22 s); targets INT-type enemies for ATK x 1.1 damage

    Charge time: 29 s

  3. Level 3

    Targets teammates in large range for ATK Up Lv.1 (23 s); targets PSY-type teammates for DEF Up Lv.1 (23 s); targets INT-type enemies for ATK x 1.2 damage

    Charge time: 29 s

  4. Level 4

    Targets teammates in large range for ATK Up Lv.2 (24 s); targets PSY-type teammates for DEF Up Lv.2 (24 s); targets INT-type enemies for ATK x 1.3 damage

    Charge time: 29 s

  5. Level 5

    Targets teammates in large range for ATK Up Lv.2 (25 s); targets PSY-type teammates for DEF Up Lv.2 (25 s); targets INT-type enemies for ATK x 1.4 damage

    Charge time: 29 s

  6. Level 6

    Targets teammates in large range for ATK Up Lv.3 (26 s); targets PSY-type teammates for DEF Up Lv.3 (26 s); targets INT-type enemies for ATK x 1.5 damage

    Charge time: 29 s

  7. Level 7

    Targets teammates in large range for ATK Up Lv.3 (27 s); targets PSY-type teammates for DEF Up Lv.3 (27 s); targets INT-type enemies for ATK x 1.6 damage

    Charge time: 29 s

  8. Level 8

    Targets teammates in large range for ATK Up Lv.3 (28 s); targets PSY-type teammates for DEF Up Lv.3 (28 s); targets INT-type enemies for ATK x 1.7 damage

    Charge time: 29 s

  9. Level 9

    Targets teammates in large range for ATK Up Lv.4 (29 s); targets PSY-type teammates for DEF Up Lv.4 (29 s); targets INT-type enemies for ATK x 1.8 damage

    Charge time: 29 s

  10. Level 10

    Targets teammates in large range for ATK Up Lv.5 (30 s); targets PSY-type teammates for DEF Up Lv.5 (30 s); targets INT-type enemies for ATK x 2 damage

    Charge time: 29 s

Ability
Level 5 (Max)

PSY-type teammates DEF Up Lv.5, HP Up Lv.5; INT-type enemies ATK Down Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates DEF Up Lv.1, HP Up Lv.1; INT-type enemies ATK Down Lv.1

  2. Level 2

    PSY-type teammates DEF Up Lv.2, HP Up Lv.2; INT-type enemies ATK Down Lv.2

  3. Level 3

    PSY-type teammates DEF Up Lv.3, HP Up Lv.3; INT-type enemies ATK Down Lv.3

  4. Level 4

    PSY-type teammates DEF Up Lv.4, HP Up Lv.4; INT-type enemies ATK Down Lv.4

  5. Level 5

    PSY-type teammates DEF Up Lv.5, HP Up Lv.5; INT-type enemies ATK Down Lv.5

Resilience

80% chance to evade Halve Stats, reduce damage taken from INT by 20%

Family

Bepo
BepoBepoBepoBepoBepoBepo the Martial ArtistBepoBepo the Martial ArtistBepo
Linked families
Bepo & Shachi & PenguinBlueno & Bepo & Sunny-kunLaw & Bepo