
Bepo
Right-Hand Man Crossing the Roaring Sea
Navigator of the Heart Pirates. His instructions bring his crew through the treacherous waters surrounding Onigashima. Hearing his captain's order to land, Bepo prepares for action.
Special
Changes all slots (including BLOCK slots) to TND slots. If Captain is a Free Spirit or Cerebral class, boosts chain multiplier by +1.0 for 1 turn. If crew has chain multiplier boosts when Special is launched, reduces crew's Despair/Special Bind duration by 3 turns (reduces Despair/Special Bind duration by 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Free Spirit and Cerebral characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Tapping on this character with a TND slot will further increases crew's ATK boost by +0.2
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Trafalgar Law, Dogstorm, Cat Viper, Shachi, Penguin
Once per quest, if supported character uses a Special, changes supported character's slot to TND, and makes crew's TND slots have matching slot effect for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot randomly
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot randomly
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to TND, and makes crew's TND slots have matching slot effect for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,556 | 710 | 129 |
| Lv 99 | 3,112 | 1,420 | 258 |
| Lv 150 | 4,668 | 2,130 | 387 |
| Limit Break | 3,312+200 | 1,520+100 | 308+50 |
| Limit Break+ | 3,512+400 | 1,720+300 | 408+150 |
Limit Break
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increases crew's ATK boost by +0.2
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,295 | 1,503 | 273 |
| Lv 110 | 3,447 | 1,573 | 285 |
| Lv 120 | 3,752 | 1,712 | 311 |
| Lv 130 | 4,057 | 1,851 | 336 |
| Lv 150 | 4,668 | 2,130 | 387 |
Pirate Rumble
- Style
Supporter- DEF
- 178
- SPD
- 139
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets QCK-type teammates for SPD Up Lv.7 (20 s), Critical % Up Lv.7 (20 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for SPD Up Lv.2 (11 s), Critical % Up Lv.2 (11 s)
Charge time: 22 s
- Level 2
Targets QCK-type teammates for SPD Up Lv.2 (12 s), Critical % Up Lv.2 (12 s)
Charge time: 22 s
- Level 3
Targets QCK-type teammates for SPD Up Lv.3 (13 s), Critical % Up Lv.3 (13 s)
Charge time: 22 s
- Level 4
Targets QCK-type teammates for SPD Up Lv.3 (14 s), Critical % Up Lv.3 (14 s)
Charge time: 22 s
- Level 5
Targets QCK-type teammates for SPD Up Lv.4 (15 s), Critical % Up Lv.4 (15 s)
Charge time: 22 s
- Level 6
Targets QCK-type teammates for SPD Up Lv.4 (16 s), Critical % Up Lv.4 (16 s)
Charge time: 22 s
- Level 7
Targets QCK-type teammates for SPD Up Lv.5 (17 s), Critical % Up Lv.5 (17 s)
Charge time: 22 s
- Level 8
Targets QCK-type teammates for SPD Up Lv.5 (18 s), Critical % Up Lv.5 (18 s)
Charge time: 22 s
- Level 9
Targets QCK-type teammates for SPD Up Lv.6 (19 s), Critical % Up Lv.6 (19 s)
Charge time: 22 s
- Level 10
Targets QCK-type teammates for SPD Up Lv.7 (20 s), Critical % Up Lv.7 (20 s)
Charge time: 22 s
QCK-type teammates ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, DEF Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4, DEF Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5, DEF Up Lv.3
60% chance to evade Paralysis
How to get
Featured · May 29, 2022 – Jun 27, 2022
Featured · May 28, 2022 – Jun 27, 2022
Featured · May 27, 2022 – Jun 27, 2022








