
Bepo
Captain-Protecting Navigator
Navigator of the Heart Pirates. In the New World, he confronts the Blackbeard Pirates on Winner Island and is defeated. He is exhausted to the point where he cannot even stand up, but in order to protect Law, his captain, he consumes something that Chopper gave him.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, and boosts the type effects of normal attacks for PSY, Powerhouse, and Striker characters' by 1.75x for 2 turns (allows this boost effect to be further increased up to 2 times). If character has used "True Form of the Polar Bear" 1 time or more and crew's HP is less than 70% , further increases crew's type effect boost by +0.2 (this effect also applies to type effect boost from this Special) and extends the duration by 1 turn. If character has used "True Form of the Polar Bear" 1 time or more and crew's HP is 70% or above, cuts crew's HP by 50%, but further increases crew's type effect boost by +0.4 (this effect also applies to type effect boost from this Special). If character has used "True Form of the Polar Bear" 3 times or more, sets the chain multiplier's minimum value at 3.25 and maximum value at 20.0 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces character's Special charge time by 5 turns at start of quest, boosts Powerhouse and Striker characters' ATK by 4.25x, HP by 1.3x, makes their RCV slots have matching slot effects, and if character became Captain during the quest, crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects
Crewmate Ability
Sets all slots to RCV slots at start of quest (no stacking identical abilities) and makes crew's RCV slots have matching slot effects
Boosts PSY characters' base stats by 100, and reduces crew's ATK Down duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Powerhouse characters
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 7% of character's base ATK to supported character's base ATK
- Level 2
Adds 8% of character's base ATK to supported character's base ATK
- Level 3
Adds 9% of character's base ATK to supported character's base ATK
- Level 4
Adds 10% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,563 | 750 | 115 |
| Lv 99 | 3,125 | 1,500 | 230 |
| Lv 150 | 4,687 | 2,250 | 345 |
| Limit Break | 3,325+200 | 1,600+100 | 280+50 |
| Limit Break+ | 3,675+550 | 1,800+300 | 380+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Add 1 Power Slot
Boosts base ATK by 20
Boosts base HP by 70
Boosts base RCV by 50
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Special Triple Launch
Boosts base RCV by 100
Boosts base HP by 200
Add Crewmate Ability 2: Boosts PSY characters' base stats by 100, and reduces crew's ATK Down duration by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Up to 2 times per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 2
Up to 2 times per quest, reduces character's Special charge time by 4 turns after character uses Special
- Level 3
Up to 2 times per quest, reduces character's Special charge time by 6 turns after character uses Special
- Level 4
Up to 2 times per quest, reduces character's Special charge time by 8 turns after character uses Special
- Level 5
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,308 | 1,588 | 243 |
| Lv 110 | 3,461 | 1,661 | 254 |
| Lv 120 | 3,768 | 1,808 | 277 |
| Lv 130 | 4,074 | 1,955 | 299 |
| Lv 150 | 4,687 | 2,250 | 345 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 164
- SPD
- 157
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets teammates in large range for ATK Up Lv.3 (30 s); targets PSY-type teammates for DEF Up Lv.5 (30 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets teammates in large range for ATK Up Lv.1 (21 s); targets PSY-type teammates for DEF Up Lv.1 (21 s)
Charge time: 29 s
- Level 2
Targets teammates in large range for ATK Up Lv.1 (22 s); targets PSY-type teammates for DEF Up Lv.1 (22 s)
Charge time: 29 s
- Level 3
Targets teammates in large range for ATK Up Lv.1 (23 s); targets PSY-type teammates for DEF Up Lv.1 (23 s)
Charge time: 29 s
- Level 4
Targets teammates in large range for ATK Up Lv.1 (24 s); targets PSY-type teammates for DEF Up Lv.2 (24 s)
Charge time: 29 s
- Level 5
Targets teammates in large range for ATK Up Lv.1 (25 s); targets PSY-type teammates for DEF Up Lv.2 (25 s)
Charge time: 29 s
- Level 6
Targets teammates in large range for ATK Up Lv.2 (26 s); targets PSY-type teammates for DEF Up Lv.3 (26 s)
Charge time: 29 s
- Level 7
Targets teammates in large range for ATK Up Lv.2 (27 s); targets PSY-type teammates for DEF Up Lv.3 (27 s)
Charge time: 29 s
- Level 8
Targets teammates in large range for ATK Up Lv.2 (28 s); targets PSY-type teammates for DEF Up Lv.3 (28 s)
Charge time: 29 s
- Level 9
Targets teammates in large range for ATK Up Lv.2 (29 s); targets PSY-type teammates for DEF Up Lv.4 (29 s)
Charge time: 29 s
- Level 10
Targets teammates in large range for ATK Up Lv.3 (30 s); targets PSY-type teammates for DEF Up Lv.5 (30 s)
Charge time: 29 s
PSY-type teammates DEF Up Lv.3, HP Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates DEF Up Lv.1, HP Up Lv.1
- Level 2
PSY-type teammates DEF Up Lv.1, HP Up Lv.2
- Level 3
PSY-type teammates DEF Up Lv.2, HP Up Lv.3
- Level 4
PSY-type teammates DEF Up Lv.2, HP Up Lv.4
- Level 5
PSY-type teammates DEF Up Lv.3, HP Up Lv.5
60% chance to evade Halve Stats
How to get
Pirate King Adventures · 2024-08-26 – 2024-09-27Reward








