Jesus Burgess

User of the Strong-Strong Fruit

First Ship Captain of the Blackbeard Pirates. With his new Strong-Strong Fruit power, he has become more powerful than before. He lands on an island in pursuit of the Heart Pirates and attacks by lifting an entire mountain with his monstrous strength.

Special

Mountain-Heaving Strength

Completely removes crew's ATK Down, reduces all enemies' damage reduction (except [Damage Cut]) effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%), and changes all slots (including BLOCK slots) to STR. If enemy's damage reduction or [Damage Cut] status has 6 or more turns remaining when Special is launched, boosts STR, Driven, and Fighter characters' ATK by 3x for 3 turns (this effect cannot be removed by crew or enemies), and boosts chain multiplier by +1.6 for 3 turns (boosts STR, Driven, and Fighter characters' ATK by 2.75x for 2 turns otherwise)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Overwhelming Monstrous Strength

Reduces STR characters' Special charge time by 1 turn at start of quest, further reduces Driven and Fighter characters( Special charge time by 1 turn, boosts STR. Driven, and Fighter characters' ATK by 5.5x, HP by 1.4x, tapping on this character with a STRTNDEMPTY slot reduces crew's ATK Down when below certain chain multiplier effect duration by 10 turns, and reduces the duration of all enemy barriers by 1 turn

Crewmate Ability

UNIQ

Makes Driven characters' STR slots have matching slot effects

Unlocks at Limit Break 10

RES

If Captain is a Driven class, reduces crew's ATK Down duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Marshall D. Teach (Blackbeard), Kuzan (Aokiji), Lafitte, Van Ogre, Shiryu, Doc Q, Avalo Pizarro, Catarina Devon, Vasco Shot, San Juan Wolf

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 2 turns

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Marshall D. Teach (Blackbeard), Shiryu, Van Ogre, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)

Completely removes character's Paralysis/Slot Bind, boosts STR, Driven, and Fighter characters' base ATK by +1250 for 3 turns, and changes STR characters to Super STR

Stats

HPATKRCV
Lv 12,276844115
Lv 994,5521,687229
Lv 1506,8282,530343
Limit Break5,052+5001,887+200329+100
Limit Break+5,552+1,0002,087+400379+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Makes Driven characters' STR slots have matching slot effects

11

Boosts base ATK by 20

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 30

19

Boosts base ATK by 30

20

Boosts base HP by 60

21

Boosts base HP by 60

22

Boosts base RCV by 20

23

Boosts base ATK by 30

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: If Captain is a Driven class, reduces crew's ATK Down duration by 1 turn

26

Boosts base HP by 80

27

Boosts base HP by 90

28

Boosts base RCV by 20

29

Boosts base ATK by 30

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 60

33

Boosts base HP by 100

34

Boosts base RCV by 20

35

Boosts base ATK by 60

36

Boosts base HP by 200

37

Boosts base RCV by 30

38

Boosts base ATK by 80

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 275 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 375 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +750 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  2. Level 2

    Changes character's slot to character's own type, and boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  3. Level 3

    Changes character's slot to character's own type, and boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  4. Level 4

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  5. Level 5

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,8191,786242
Lv 1105,0421,868253
Lv 1205,4892,034275
Lv 1305,9352,199298
Lv 1506,8282,530343

Evolution

Jesus Burgess
Sea StallionRed Pirate PenguinRed Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
Jesus Burgess

Pirate Rumble

Style
Attacker
DEF
117
SPD
181
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Mountain-Heaving Strength
Level 10 (Max)

Targets 1 enemy for ATK x 3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.75 damage; first 30 s of battle, targets 3 enemies for ATK x 2.5 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 2 damage; first 50 s of battle, targets 2 enemies for ATK x 1.75 damage; first 30 s of battle, targets 3 enemies for ATK x 1.5 damage

    Charge time: 27 s

  2. Level 2

    Targets 1 enemy for ATK x 2.1 damage; first 50 s of battle, targets 2 enemies for ATK x 1.85 damage; first 30 s of battle, targets 3 enemies for ATK x 1.6 damage

    Charge time: 27 s

  3. Level 3

    Targets 1 enemy for ATK x 2.2 damage; first 50 s of battle, targets 2 enemies for ATK x 1.95 damage; first 30 s of battle, targets 3 enemies for ATK x 1.7 damage

    Charge time: 27 s

  4. Level 4

    Targets 1 enemy for ATK x 2.3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.05 damage; first 30 s of battle, targets 3 enemies for ATK x 1.8 damage

    Charge time: 27 s

  5. Level 5

    Targets 1 enemy for ATK x 2.4 damage; first 50 s of battle, targets 2 enemies for ATK x 2.15 damage; first 30 s of battle, targets 3 enemies for ATK x 1.9 damage

    Charge time: 27 s

  6. Level 6

    Targets 1 enemy for ATK x 2.5 damage; first 50 s of battle, targets 2 enemies for ATK x 2.25 damage; first 30 s of battle, targets 3 enemies for ATK x 2 damage

    Charge time: 27 s

  7. Level 7

    Targets 1 enemy for ATK x 2.6 damage; first 50 s of battle, targets 2 enemies for ATK x 2.35 damage; first 30 s of battle, targets 3 enemies for ATK x 2.1 damage

    Charge time: 27 s

  8. Level 8

    Targets 1 enemy for ATK x 2.7 damage; first 50 s of battle, targets 2 enemies for ATK x 2.45 damage; first 30 s of battle, targets 3 enemies for ATK x 2.2 damage

    Charge time: 27 s

  9. Level 9

    Targets 1 enemy for ATK x 2.8 damage; first 50 s of battle, targets 2 enemies for ATK x 2.55 damage; first 30 s of battle, targets 3 enemies for ATK x 2.3 damage

    Charge time: 27 s

  10. Level 10

    Targets 1 enemy for ATK x 3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.75 damage; first 30 s of battle, targets 3 enemies for ATK x 2.5 damage

    Charge time: 27 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.6, DEF Up Lv.6

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.1, SPD Up Lv.1; first 50 s of battle, self ATK Up Lv.2, DEF Up Lv.2

  2. Level 2

    STR-type teammates ATK Up Lv.2, SPD Up Lv.2; first 50 s of battle, self ATK Up Lv.3, DEF Up Lv.3

  3. Level 3

    STR-type teammates ATK Up Lv.3, SPD Up Lv.3; first 50 s of battle, self ATK Up Lv.4, DEF Up Lv.4

  4. Level 4

    STR-type teammates ATK Up Lv.4, SPD Up Lv.4; first 50 s of battle, self ATK Up Lv.5, DEF Up Lv.5

  5. Level 5

    STR-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.6, DEF Up Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.4; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3

Show all 5 levels
  1. Level 1

    STR-type teammates DEF Up Lv.1; ATK, Critical % Up Lv.1; Driven/Fighter class teammates SPD, HP, RCV Up Lv.1

  2. Level 2

    STR-type teammates DEF Up Lv.2; ATK, Critical % Up Lv.2; Driven/Fighter class teammates SPD, HP, RCV Up Lv.2

  3. Level 3

    STR-type teammates DEF Up Lv.2; ATK, Critical % Up Lv.3; Driven/Fighter class teammates SPD, HP, RCV Up Lv.2

  4. Level 4

    STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.3; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3

  5. Level 5

    STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.4; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3

Mountain-Heaving Strength
Level 5 (Max)

Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 4 damage

Condition

When team uses Rumble Special 3 times

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 1 damage

  2. Level 2

    Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 1.75 damage

  3. Level 3

    Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 2.5 damage

  4. Level 4

    Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 3.25 damage

  5. Level 5

    Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 4 damage

How to get

Sugo-Fest

Featured · Oct 19, 2025 – Oct 26, 2025

Sugo-Fest

Featured · Oct 20, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Feb 28, 2024 – Apr 14, 2024

Sugo-Fest

Featured · Feb 26, 2024 – Mar 9, 2024

Sugo-Fest

Featured · Feb 26, 2024 – Apr 14, 2024

Family

Jesus Burgess (Mr. Store)
Jesus BurgessJesus BurgessJesus BurgessJesus BurgessJesus BurgessJesus BurgessJesus BurgessJesus BurgessJesus BurgessMr. StoreJesus BurgessJesus BurgessChampion Jesus BurgessJesus Burgess
Linked families
Burgess (Mr. Store) & Shiryu