
Jesus Burgess
User of the Strong-Strong Fruit
First Ship Captain of the Blackbeard Pirates. With his new Strong-Strong Fruit power, he has become more powerful than before. He lands on an island in pursuit of the Heart Pirates and attacks by lifting an entire mountain with his monstrous strength.
Special
Completely removes crew's ATK Down, reduces all enemies' damage reduction (except [Damage Cut]) effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%), and changes all slots (including BLOCK slots) to STR. If enemy's damage reduction or [Damage Cut] status has 6 or more turns remaining when Special is launched, boosts STR, Driven, and Fighter characters' ATK by 3x for 3 turns (this effect cannot be removed by crew or enemies), and boosts chain multiplier by +1.6 for 3 turns (boosts STR, Driven, and Fighter characters' ATK by 2.75x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces STR characters' Special charge time by 1 turn at start of quest, further reduces Driven and Fighter characters( Special charge time by 1 turn, boosts STR. Driven, and Fighter characters' ATK by 5.5x, HP by 1.4x, tapping on this character with a STRTNDEMPTY slot reduces crew's ATK Down when below certain chain multiplier effect duration by 10 turns, and reduces the duration of all enemy barriers by 1 turn
Crewmate Ability
Makes Driven characters' STR slots have matching slot effects
Unlocks at Limit Break 10
If Captain is a Driven class, reduces crew's ATK Down duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Marshall D. Teach (Blackbeard), Kuzan (Aokiji), Lafitte, Van Ogre, Shiryu, Doc Q, Avalo Pizarro, Catarina Devon, Vasco Shot, San Juan Wolf
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, reduces crew's ATK Down duration by 2 turns
Super Special

When any of the following characters are on the crew (except as Support Characters): Marshall D. Teach (Blackbeard), Shiryu, Van Ogre, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
Completely removes character's Paralysis/Slot Bind, boosts STR, Driven, and Fighter characters' base ATK by +1250 for 3 turns, and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,276 | 844 | 115 |
| Lv 99 | 4,552 | 1,687 | 229 |
| Lv 150 | 6,828 | 2,530 | 343 |
| Limit Break | 5,052+500 | 1,887+200 | 329+100 |
| Limit Break+ | 5,552+1,000 | 2,087+400 | 379+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Add Crewmate Ability 1: Makes Driven characters' STR slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: If Captain is a Driven class, reduces crew's ATK Down duration by 1 turn
Boosts base HP by 80
Boosts base HP by 90
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 60
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 60
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 80
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 275 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 375 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +750 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 2
Changes character's slot to character's own type, and boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 3
Changes character's slot to character's own type, and boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,819 | 1,786 | 242 |
| Lv 110 | 5,042 | 1,868 | 253 |
| Lv 120 | 5,489 | 2,034 | 275 |
| Lv 130 | 5,935 | 2,199 | 298 |
| Lv 150 | 6,828 | 2,530 | 343 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 117
- SPD
- 181
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for ATK x 3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.75 damage; first 30 s of battle, targets 3 enemies for ATK x 2.5 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 2 damage; first 50 s of battle, targets 2 enemies for ATK x 1.75 damage; first 30 s of battle, targets 3 enemies for ATK x 1.5 damage
Charge time: 27 s
- Level 2
Targets 1 enemy for ATK x 2.1 damage; first 50 s of battle, targets 2 enemies for ATK x 1.85 damage; first 30 s of battle, targets 3 enemies for ATK x 1.6 damage
Charge time: 27 s
- Level 3
Targets 1 enemy for ATK x 2.2 damage; first 50 s of battle, targets 2 enemies for ATK x 1.95 damage; first 30 s of battle, targets 3 enemies for ATK x 1.7 damage
Charge time: 27 s
- Level 4
Targets 1 enemy for ATK x 2.3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.05 damage; first 30 s of battle, targets 3 enemies for ATK x 1.8 damage
Charge time: 27 s
- Level 5
Targets 1 enemy for ATK x 2.4 damage; first 50 s of battle, targets 2 enemies for ATK x 2.15 damage; first 30 s of battle, targets 3 enemies for ATK x 1.9 damage
Charge time: 27 s
- Level 6
Targets 1 enemy for ATK x 2.5 damage; first 50 s of battle, targets 2 enemies for ATK x 2.25 damage; first 30 s of battle, targets 3 enemies for ATK x 2 damage
Charge time: 27 s
- Level 7
Targets 1 enemy for ATK x 2.6 damage; first 50 s of battle, targets 2 enemies for ATK x 2.35 damage; first 30 s of battle, targets 3 enemies for ATK x 2.1 damage
Charge time: 27 s
- Level 8
Targets 1 enemy for ATK x 2.7 damage; first 50 s of battle, targets 2 enemies for ATK x 2.45 damage; first 30 s of battle, targets 3 enemies for ATK x 2.2 damage
Charge time: 27 s
- Level 9
Targets 1 enemy for ATK x 2.8 damage; first 50 s of battle, targets 2 enemies for ATK x 2.55 damage; first 30 s of battle, targets 3 enemies for ATK x 2.3 damage
Charge time: 27 s
- Level 10
Targets 1 enemy for ATK x 3 damage; first 50 s of battle, targets 2 enemies for ATK x 2.75 damage; first 30 s of battle, targets 3 enemies for ATK x 2.5 damage
Charge time: 27 s
STR-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.6, DEF Up Lv.6
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.1, SPD Up Lv.1; first 50 s of battle, self ATK Up Lv.2, DEF Up Lv.2
- Level 2
STR-type teammates ATK Up Lv.2, SPD Up Lv.2; first 50 s of battle, self ATK Up Lv.3, DEF Up Lv.3
- Level 3
STR-type teammates ATK Up Lv.3, SPD Up Lv.3; first 50 s of battle, self ATK Up Lv.4, DEF Up Lv.4
- Level 4
STR-type teammates ATK Up Lv.4, SPD Up Lv.4; first 50 s of battle, self ATK Up Lv.5, DEF Up Lv.5
- Level 5
STR-type teammates ATK Up Lv.5, SPD Up Lv.5; first 50 s of battle, self ATK Up Lv.6, DEF Up Lv.6
Completely evades Special Bind, reduce damage taken from DEX by 30%
Grand Party
STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.4; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3
Show all 5 levels
- Level 1
STR-type teammates DEF Up Lv.1; ATK, Critical % Up Lv.1; Driven/Fighter class teammates SPD, HP, RCV Up Lv.1
- Level 2
STR-type teammates DEF Up Lv.2; ATK, Critical % Up Lv.2; Driven/Fighter class teammates SPD, HP, RCV Up Lv.2
- Level 3
STR-type teammates DEF Up Lv.2; ATK, Critical % Up Lv.3; Driven/Fighter class teammates SPD, HP, RCV Up Lv.2
- Level 4
STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.3; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3
- Level 5
STR-type teammates DEF Up Lv.3; ATK, Critical % Up Lv.4; Driven/Fighter class teammates SPD, HP, RCV Up Lv.3
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 4 damage
When team uses Rumble Special 3 times
Can be used 4 times
Show all 5 levels
- Level 1
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 1 damage
- Level 2
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 1.75 damage
- Level 3
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 2.5 damage
- Level 4
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 3.25 damage
- Level 5
Targets 1 enemy with high Special CT ignoring DEF for Leader base ATK x 4 damage
How to get
Featured · Oct 19, 2025 – Oct 26, 2025
Featured · Oct 20, 2024 – Oct 27, 2024
Featured · Feb 28, 2024 – Apr 14, 2024
Featured · Feb 26, 2024 – Mar 9, 2024
Featured · Feb 26, 2024 – Apr 14, 2024













