Jesus Burgess

Champion on the Attack

First Ship Captain of the Blackbeard Pirates. After losing to Sabo at Dressrosa, he stows away on a Revolutionary Army vessel and discovers the location of their headquarters.

Special

Ambush Elbow

Reduces the duration of all enemy barriers by 1 turn, removes BLOCK slots, deals INT damage to one enemy based on the number of those slots removed (0-6), after dealing damage changes EMPTY slots to character's own type, and if Captain is a Driven or Fighter class, boosts Driven and Fighter characters' ATK by 1.75x for 1 turn

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 9

Captain Ability

Might of the Champion

Boosts Driven and Fighter characters' ATK by 3x when slots match (2.5x otherwise)

Crewmate Ability

+STATS

Boosts Driven and Fighter characters' base ATK by 50

UNIQ

Makes Driven and Fighter characters' PSY slots have matching slot effects if Captain is a Driven or Fighter class

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 5% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Adds 4% of character's base stats to supported character's base stats

  5. Level 5

    Adds 5% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,420705117
Lv 992,9401,389246
Lv 1504,4102,083369
Limit Break3,120+1801,509+120346+100

Limit Break

01

Boosts base RCV by 30

02

Boosts base ATK by 30

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Add 1 Power Slot

Show all 15
06

Boosts base RCV by 30

07

Boosts base ATK by 40

08

Boosts base HP by 40

09

Reduces Special charge time by 1 turn

10

Boosts base ATK by 50

11

Boosts base RCV by 40

12

Add Crewmate Ability 2: Makes Driven and Fighter characters' PSY slots have matching slot effects if Captain is a Driven or Fighter class

13

Boosts base HP by 50

14

Boosts base HP by 60

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,1121,470260
Lv 1103,2571,538272
Lv 1203,5451,674296
Lv 1303,8331,810320
Lv 1504,4102,083369

Pirate Rumble

Style
Attacker
DEF
120
SPD
169
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Ambush Elbow
Level 10 (Max)

Targets 1 enemy for ATK x 3 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 1 damage

    Charge time: 27 s

  2. Level 2

    Targets 1 enemy for ATK x 1.2 damage

    Charge time: 27 s

  3. Level 3

    Targets 1 enemy for ATK x 1.4 damage

    Charge time: 27 s

  4. Level 4

    Targets 1 enemy for ATK x 1.6 damage

    Charge time: 27 s

  5. Level 5

    Targets 1 enemy for ATK x 1.8 damage

    Charge time: 27 s

  6. Level 6

    Targets 1 enemy for ATK x 2 damage

    Charge time: 27 s

  7. Level 7

    Targets 1 enemy for ATK x 2.2 damage

    Charge time: 27 s

  8. Level 8

    Targets 1 enemy for ATK x 2.4 damage

    Charge time: 27 s

  9. Level 9

    Targets 1 enemy for ATK x 2.6 damage

    Charge time: 27 s

  10. Level 10

    Targets 1 enemy for ATK x 3 damage

    Charge time: 27 s

Ability
Level 5 (Max)

First 30 s of battle, self ATK Up Lv.7

Show all 5 levels
  1. Level 1

    First 30 s of battle, self ATK Up Lv.1

  2. Level 2

    First 30 s of battle, self ATK Up Lv.2

  3. Level 3

    First 30 s of battle, self ATK Up Lv.3

  4. Level 4

    First 30 s of battle, self ATK Up Lv.5

  5. Level 5

    First 30 s of battle, self ATK Up Lv.7

Resilience

60% chance to evade Special Bind

Family

Jesus Burgess (Mr. Store)
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Linked families
Burgess (Mr. Store) & Shiryu