Ain

Dedicated to Her Master

Vice-Admiral of the Neo Marines. She is ex-Navy and was taught by Zephyr. She confronts Zoro, who was on his way to Zephyr, and uses her Back-Back Fruit ability to reanimate lava to utilize in their fight.

Special

Controlling Lava with the Back-Back Fruit

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Bind duration by 6 turns, applies Ignited status to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts Shooter and Cerebral characters' slot effects by 2.75x for 2 turns, reduces damage taken by 60% for 3 turns, and if crew has 2 turns or more of [Damage Plus] status when Special is launched, applies increase damage taken status to all enemies by 2.25x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Moment of Hesitance

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter and Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.2x, makes crew's QCKBOMBTND slots have matching slot effects, slightly boosts crew's chance of landing on TND slots, and tapping on this character with a BOMBSUPERBOMBTND slot will apply -10% Shooter Resistance to all enemies for 1 turn

Crewmate Ability

UNIQ

Makes Shooter and Cerebral characters' QCKTND slots have matching slot effects

+STATS

Boosts Shooter and Cerebral characters' base ATK by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK Shooter characters

Level 5 (Max)

Reduces damage taken by 30% for 2 turns at start of final battle

Show all 5 levels
  1. Level 1

    Reduces damage taken by 10% for 1 turn at start of final battle

  2. Level 2

    Reduces damage taken by 15% for 1 turn at start of final battle

  3. Level 3

    Reduces damage taken by 20% for 1 turn at start of final battle

  4. Level 4

    Reduces damage taken by 25% for 1 turn at start of final battle

  5. Level 5

    Reduces damage taken by 30% for 2 turns at start of final battle

Super Special

Super Type
Condition

When 6 Shooter characters are on the crew (except as Support Characters) or when crew has [Damage Plus]

Changes character's slot to TND, extends the duration of crew's slot effect and type effect boosts by 1 turn, further increases crew's ATK boosts by +0.25, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,4931,10893
Lv 993,9361,683383
Lv 1505,9042,524574
Limit Break4,236+3001,983+300583+200
Limit Break+4,536+6002,283+600733+350

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 30

07

Boosts base HP by 20

08

Boosts base RCV by 20

09

Boosts base ATK by 30

10

Boosts base ATK by 30

11

Boosts base HP by 20

12

Boosts base ATK by 40

13

Boosts base RCV by 20

14

Boosts base ATK by 40

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 50

18

Boosts base RCV by 20

19

Boosts base HP by 20

20

Boosts base HP by 30

21

Boosts base RCV by 30

22

Boosts base HP by 40

23

Boosts base HP by 40

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Boosts Shooter and Cerebral characters' base ATK by 100

26

Boosts base HP by 40

27

Boosts base RCV by 50

28

Boosts base HP by 50

29

Boosts base ATK by 60

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base RCV by 50

34

Boosts base HP by 50

35

Boosts base ATK by 100

36

Boosts base HP by 100

37

Boosts base ATK by 150

38

Boosts base RCV by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1054,1671,781405
Lv 1104,3601,864424
Lv 1204,7462,029461
Lv 1305,1322,194499
Lv 1505,9042,524574

Evolution

Ain
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Armored CrabRainbow Striped Dragon
75,000 Beli
Ain

Pirate Rumble

Style
Healer
DEF
124
SPD
169
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Controlling Lava with the Back-Back Fruit
Level 10 (Max)

Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets Shooter class teammates for ATK Up Lv.1 (11 s); targets 3 high current HP enemies for 50% chance of Halves Stats (6 s)

    Charge time: 28 s

  2. Level 2

    Targets Shooter class teammates for ATK Up Lv.1 (12 s); targets 3 high current HP enemies for 55% chance of Halves Stats (7 s)

    Charge time: 28 s

  3. Level 3

    Targets Shooter class teammates for ATK Up Lv.1 (13 s); targets 3 high current HP enemies for 60% chance of Halves Stats (8 s)

    Charge time: 28 s

  4. Level 4

    Targets Shooter class teammates for ATK Up Lv.2 (14 s); targets 3 high current HP enemies for 65% chance of Halves Stats (9 s)

    Charge time: 28 s

  5. Level 5

    Targets Shooter class teammates for ATK Up Lv.2 (15 s); targets 3 high current HP enemies for 70% chance of Halves Stats (10 s)

    Charge time: 28 s

  6. Level 6

    Targets Shooter class teammates for ATK Up Lv.3 (16 s); targets 3 high current HP enemies for 75% chance of Halves Stats (11 s)

    Charge time: 28 s

  7. Level 7

    Targets Shooter class teammates for ATK Up Lv.3 (17 s); targets 3 high current HP enemies for 80% chance of Halves Stats (12 s)

    Charge time: 28 s

  8. Level 8

    Targets Shooter class teammates for ATK Up Lv.3 (18 s); targets 3 high current HP enemies for 85% chance of Halves Stats (13 s)

    Charge time: 28 s

  9. Level 9

    Targets Shooter class teammates for ATK Up Lv.4 (19 s); targets 3 high current HP enemies for 90% chance of Halves Stats (14 s)

    Charge time: 28 s

  10. Level 10

    Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.1

  2. Level 2

    Shooter class teammates HP Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.2

  3. Level 3

    Shooter class teammates HP Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3

  4. Level 4

    Shooter class teammates HP Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3

  5. Level 5

    Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Boosts damage dealt to Ignited enemies by 2x for 1 turn and applies ATK Boost (Tandem) of 2.25x to Shooter and Cerebral characters for 1 turn

Condition

When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.5x to Shooter and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

  2. Level 2

    Applies ATK Boost (Tandem) of 1.75x to Shooter and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

  3. Level 3

    Applies ATK Boost (Tandem) of 2x to Shooter and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

  4. Level 4

    Boosts damage dealt to Ignited enemies by 1.5x for 1 turn and applies ATK Boost (Tandem) of 2x to Shooter and Cerebral characters for 1 turn

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

  5. Level 5

    Boosts damage dealt to Ignited enemies by 2x for 1 turn and applies ATK Boost (Tandem) of 2.25x to Shooter and Cerebral characters for 1 turn

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Zephyr (Z), Binz, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu), Hina

How to get

Sugo-Fest

Featured · Oct 21, 2023 – Oct 29, 2023

Family

Ain
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