
Ain
Commencing the Operation
Vice-Admiral of the Neo Marines. She is highly loyal to Z, the leader of the Neo Marines, and together they commence Grand Reboot to eliminate the pirates.
Special
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Bind duration by 6 turns, applies Ignited status to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts Shooter and Cerebral characters' slot effects by 2.75x for 2 turns, reduces damage taken by 60% for 3 turns, and if crew has 2 turns or more of [Damage Plus] status when Special is launched, applies increase damage taken status to all enemies by 2.25x for 1 turn
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter and Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.2x, makes crew's QCKBOMBTND slots have matching slot effects, slightly boosts crew's chance of landing on TND slots, and tapping on this character with a BOMBSUPERBOMBTND slot will apply -10% Shooter Resistance to all enemies for 1 turn
Crewmate Ability
Makes Shooter and Cerebral characters' QCKTND slots have matching slot effects
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 868 | 548 | 48 |
| Lv 70 | 1,561 | 1,231 | 97 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 124
- SPD
- 169
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets Shooter class teammates for ATK Up Lv.1 (11 s); targets 3 high current HP enemies for 50% chance of Halves Stats (6 s)
Charge time: 28 s
- Level 2
Targets Shooter class teammates for ATK Up Lv.1 (12 s); targets 3 high current HP enemies for 55% chance of Halves Stats (7 s)
Charge time: 28 s
- Level 3
Targets Shooter class teammates for ATK Up Lv.1 (13 s); targets 3 high current HP enemies for 60% chance of Halves Stats (8 s)
Charge time: 28 s
- Level 4
Targets Shooter class teammates for ATK Up Lv.2 (14 s); targets 3 high current HP enemies for 65% chance of Halves Stats (9 s)
Charge time: 28 s
- Level 5
Targets Shooter class teammates for ATK Up Lv.2 (15 s); targets 3 high current HP enemies for 70% chance of Halves Stats (10 s)
Charge time: 28 s
- Level 6
Targets Shooter class teammates for ATK Up Lv.3 (16 s); targets 3 high current HP enemies for 75% chance of Halves Stats (11 s)
Charge time: 28 s
- Level 7
Targets Shooter class teammates for ATK Up Lv.3 (17 s); targets 3 high current HP enemies for 80% chance of Halves Stats (12 s)
Charge time: 28 s
- Level 8
Targets Shooter class teammates for ATK Up Lv.3 (18 s); targets 3 high current HP enemies for 85% chance of Halves Stats (13 s)
Charge time: 28 s
- Level 9
Targets Shooter class teammates for ATK Up Lv.4 (19 s); targets 3 high current HP enemies for 90% chance of Halves Stats (14 s)
Charge time: 28 s
- Level 10
Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)
Charge time: 28 s
Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.1
- Level 2
Shooter class teammates HP Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.2
- Level 3
Shooter class teammates HP Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3
- Level 4
Shooter class teammates HP Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3
- Level 5
Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4
Completely evades Action Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






