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Commencing the Operation

Vice-Admiral of the Neo Marines. She is highly loyal to Z, the leader of the Neo Marines, and together they commence Grand Reboot to eliminate the pirates.

Special

Controlling Lava with the Back-Back Fruit

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Bind duration by 6 turns, applies Ignited status to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts Shooter and Cerebral characters' slot effects by 2.75x for 2 turns, reduces damage taken by 60% for 3 turns, and if crew has 2 turns or more of [Damage Plus] status when Special is launched, applies increase damage taken status to all enemies by 2.25x for 1 turn

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Moment of Hesitance

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter and Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.2x, makes crew's QCKBOMBTND slots have matching slot effects, slightly boosts crew's chance of landing on TND slots, and tapping on this character with a BOMBSUPERBOMBTND slot will apply -10% Shooter Resistance to all enemies for 1 turn

Crewmate Ability

UNIQ

Makes Shooter and Cerebral characters' QCKTND slots have matching slot effects

Stats

HPATKRCV
Lv 186854848
Lv 701,5611,23197

Evolution

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Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Armored CrabRainbow Striped Dragon
75,000 Beli
Ain

Pirate Rumble

Style
Healer
DEF
124
SPD
169
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Controlling Lava with the Back-Back Fruit
Level 10 (Max)

Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets Shooter class teammates for ATK Up Lv.1 (11 s); targets 3 high current HP enemies for 50% chance of Halves Stats (6 s)

    Charge time: 28 s

  2. Level 2

    Targets Shooter class teammates for ATK Up Lv.1 (12 s); targets 3 high current HP enemies for 55% chance of Halves Stats (7 s)

    Charge time: 28 s

  3. Level 3

    Targets Shooter class teammates for ATK Up Lv.1 (13 s); targets 3 high current HP enemies for 60% chance of Halves Stats (8 s)

    Charge time: 28 s

  4. Level 4

    Targets Shooter class teammates for ATK Up Lv.2 (14 s); targets 3 high current HP enemies for 65% chance of Halves Stats (9 s)

    Charge time: 28 s

  5. Level 5

    Targets Shooter class teammates for ATK Up Lv.2 (15 s); targets 3 high current HP enemies for 70% chance of Halves Stats (10 s)

    Charge time: 28 s

  6. Level 6

    Targets Shooter class teammates for ATK Up Lv.3 (16 s); targets 3 high current HP enemies for 75% chance of Halves Stats (11 s)

    Charge time: 28 s

  7. Level 7

    Targets Shooter class teammates for ATK Up Lv.3 (17 s); targets 3 high current HP enemies for 80% chance of Halves Stats (12 s)

    Charge time: 28 s

  8. Level 8

    Targets Shooter class teammates for ATK Up Lv.3 (18 s); targets 3 high current HP enemies for 85% chance of Halves Stats (13 s)

    Charge time: 28 s

  9. Level 9

    Targets Shooter class teammates for ATK Up Lv.4 (19 s); targets 3 high current HP enemies for 90% chance of Halves Stats (14 s)

    Charge time: 28 s

  10. Level 10

    Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 3 high current HP enemies for 100% chance of Halves Stats (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.1

  2. Level 2

    Shooter class teammates HP Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.2

  3. Level 3

    Shooter class teammates HP Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3

  4. Level 4

    Shooter class teammates HP Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.3

  5. Level 5

    Shooter class teammates HP Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; if 3 or more Shooter characters are on the team, Shooter class teammates DEF Up Lv.4

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

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