
Ain
For Master Z's Ideals
Vice-Admiral of the Neo Marines. She is ex-Navy and was taught by Zephyr. When she was still a new recruit, she was on board a training ship under Zephyr's command when it was attacked by pirates. Her and Binz were the only two recruits to survive this tragedy.
Special
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns, reduces crew's Bind/Despair duration by 2 turns, and if crew has damage reduction, heals 20% of crew's maximum HP (reduces damage taken by 70% for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 24 (LB+)
Reduces crew's Bind/Despair duration by 2 turns, and if crew has damage reduction status, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns and heals 30% of crew's maximum HP (reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and reduces damage taken by 80% for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter and Slasher characters' ATK and RCV by 1.75x
Crewmate Ability
Makes character immune to Special Bind
Makes Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Zephyr (Z), Binz
Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 10% of crew's maximum HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy activates DEF Up, reduces all enemies' DEF Up duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 5% of crew's maximum HP at start of crew's next turn
- Level 5
Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 10% of crew's maximum HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,121 | 706 | 201 |
| Lv 99 | 1,886 | 1,246 | 461 |
| Lv 150 | 2,829 | 1,869 | 691 |
| Limit Break | 2,056+170 | 1,326+80 | 526+65 |
| Limit Break+ | 2,406+520 | 1,526+280 | 601+140 |
Limit Break
Boosts base HP by 25
Boosts base HP by 35
Boosts base HP by 45
Potential Ability 1: Barrier Pierce
Boosts base ATK by 15
Show all 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Add Crewmate Ability 2: Makes Shooter characters' PSY slots have matching slot effects
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base HP by 65
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 30
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 1,996 | 1,319 | 488 |
| Lv 110 | 2,089 | 1,380 | 510 |
| Lv 120 | 2,274 | 1,502 | 555 |
| Lv 130 | 2,459 | 1,624 | 600 |
| Lv 150 | 2,829 | 1,869 | 691 |
| New Special | |||






