Ain

For Master Z's Ideals

Vice-Admiral of the Neo Marines. She is ex-Navy and was taught by Zephyr. When she was still a new recruit, she was on board a training ship under Zephyr's command when it was attacked by pirates. Her and Binz were the only two recruits to survive this tragedy.

Special

Double-Shot

Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns, reduces crew's Bind/Despair duration by 2 turns, and if crew has damage reduction, heals 20% of crew's maximum HP (reduces damage taken by 70% for 1 turn otherwise)

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 6

−1 turn at Limit Break 24 (LB+)

Double-ShotLLB

Reduces crew's Bind/Despair duration by 2 turns, and if crew has damage reduction status, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns and heals 30% of crew's maximum HP (reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and reduces damage taken by 80% for 1 turn otherwise)

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 6

−1 turn at Limit Break 24 (LB+)

Captain Ability

Existence Erasure

Boosts Shooter and Slasher characters' ATK and RCV by 1.75x

Crewmate Ability

RES

Makes character immune to Special Bind

UNIQ

Makes Shooter characters' PSY slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Zephyr (Z), Binz

Level 5 (Max)

Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 10% of crew's maximum HP at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy activates DEF Up, reduces all enemies' DEF Up duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 5% of crew's maximum HP at start of crew's next turn

  5. Level 5

    Once per quest, if enemy activates DEF Up or damage reduction (except [Damage Cut]), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns and heals 10% of crew's maximum HP at start of crew's next turn

Stats

HPATKRCV
Lv 11,121706201
Lv 991,8861,246461
Lv 1502,8291,869691
Limit Break2,056+1701,326+80526+65
Limit Break+2,406+5201,526+280601+140

Limit Break

01

Boosts base HP by 25

02

Boosts base HP by 35

03

Boosts base HP by 45

04

Potential Ability 1: Barrier Pierce

05

Boosts base ATK by 15

Show all 25
06

Reduces Special charge time by 1 turn

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Makes Shooter characters' PSY slots have matching slot effects

09

Boosts base RCV by 15

10

Boosts base RCV by 20

11

Boosts base HP by 65

12

Add 1 Power Slot

13

Boosts base ATK by 40

14

Boosts base RCV by 30

15

Potential Ability 2: Special Double Launch

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 25

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base HP by 150

23

Boosts base ATK by 50

24

Reduces Special charge time by 1 turn

25

Boosts base ATK by 100

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1051,9961,319488
Lv 1102,0891,380510
Lv 1202,2741,502555
Lv 1302,4591,624600
Lv 1502,8291,869691
New Special

Evolution

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Sea HorseRainbow Pirate PenguinBlack Plated LobsterBlack Plated LobsterBlack Striped Dragon
30,000 Beli
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Family

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