Izo

Engaging a Fierce Battle

Former commander of the 16th division of the Whitebeard Pirates. He encountered one of the CP-0 agents on the first floor of Onigashima Castle. The agent, Maha, decided to let Izo go, but Izo challenged him to a fight.

Special

Charging Bullets

Reduces crew's Special charge time by 1 turn, reduces one enemy's HP by 20%, sets STR and Shooter characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, boosts their base ATK by +1250 for 1 turn, and if enemy's damage reduction/DEF Up or [Damage Cut] status has 5 or more turns remaining when Special is launched, changes crew's BLOCK and type slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Entrusting to His Brother

Boosts STR and Shooter characters' HP by 1.2x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have RCVWANOTND slots, and makes their RCVTND slots have matching slot effects. When tapping on this character with a WANO slot, reduces all enemies' [Damage Cut] duration by 2 turns. For any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces all enemies' damage reduction (except [Damage Cut] duration by 2 turns when landing a PERFECT strike with that character

Crewmate Ability

+STATS

Boosts STR characters' base stats by 75

Unlocks at Limit Break 10

UNIQ

If Captain is a Shooter class, when tapping on this character with a WANO slot, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Portgas D. Ace, Marco, Edward Newgate (Whitebeard), Okiku, Kozuki Oden

Level 5 (Max)

Adds 10% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

Show all 5 levels
  1. Level 1

    Adds 6% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 9% of character's base stats to supported character's base stats

  5. Level 5

    Adds 10% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): Kozuki Oden, Kin'emon, Kanjuro, Raizo, Okiku, Ashura Doji, Dogstorm, Cat Viper, Kawamatsu, Denjiro, Momonosuke, Hiyori, Gol D. Roger, Edward Newgate (Whitebeard), Marco, Monkey D. Luffy, Usopp, Portgas D. Ace

Reduces all enemies' DEF Up duration by 6 turns, applies -25% Shooter Resistance to all enemies for 1 turn, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 12,261805118
Lv 994,5211,610235
Lv 1506,7812,415352
Limit Break5,021+5001,810+200335+100
Limit Break+5,521+1,0002,010+400385+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base HP by 30

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 30

08

Boosts base HP by 40

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts STR characters' base stats by 75

11

Boosts base HP by 40

12

Boosts base RCV by 10

13

Boosts base HP by 50

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 60

18

Boosts base ATK by 20

19

Boosts base RCV by 10

20

Boosts base HP by 70

21

Boosts base ATK by 20

22

Boosts base RCV by 20

23

Boosts base HP by 80

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: If Captain is a Shooter class, when tapping on this character with a WANO slot, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

26

Boosts base RCV by 20

27

Boosts base HP by 100

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 60

33

Boosts base HP by 150

34

Boosts base RCV by 25

35

Boosts base ATK by 60

36

Boosts base HP by 150

37

Boosts base ATK by 80

38

Boosts base RCV by 25

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Final Tap Sugo Special
Level 5 (Max)

Reduces all enemies' [Damage Cut] and damage reduction duration by 1 turn and further boosts the chain multiplier of the final tap by 2.25x

Condition

At final battle and crew's HP is at 10% or below

Show all 5 levels
  1. Level 1

    Further boosts the chain multiplier of the final tap by 1.25x

    Condition

    At final battle and crew's HP is at 10% or below

  2. Level 2

    Further boosts the chain multiplier of the final tap by 1.5x

    Condition

    At final battle and crew's HP is at 10% or below

  3. Level 3

    Further boosts the chain multiplier of the final tap by 1.75x

    Condition

    At final battle and crew's HP is at 10% or below

  4. Level 4

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and further boosts the chain multiplier of the final tap by 2x

    Condition

    At final battle and crew's HP is at 10% or below

  5. Level 5

    Reduces all enemies' [Damage Cut] and damage reduction duration by 1 turn and further boosts the chain multiplier of the final tap by 2.25x

    Condition

    At final battle and crew's HP is at 10% or below

Level Limit Break

HPATKRCV
Lv 1054,7861,704248
Lv 1105,0081,783260
Lv 1205,4511,941283
Lv 1305,8942,099306
Lv 1506,7812,415352

Evolution

Izo
Sea StallionRainbow Plated LobsterRed Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
Izo

Pirate Rumble

Style
Attacker
DEF
123
SPD
191
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Charging Bullets
Level 10 (Max)

Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 1 enemy for ATK x 1.2 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.5 (30 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets Shooter class teammates for ATK Up Lv.1 (11 s); targets 1 enemy for ATK x 0.75 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.1 (21 s)

    Charge time: 30 s

  2. Level 2

    Targets Shooter class teammates for ATK Up Lv.1 (12 s); targets 1 enemy for ATK x 0.8 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.1 (22 s)

    Charge time: 30 s

  3. Level 3

    Targets Shooter class teammates for ATK Up Lv.1 (13 s); targets 1 enemy for ATK x 0.85 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.1 (23 s)

    Charge time: 30 s

  4. Level 4

    Targets Shooter class teammates for ATK Up Lv.2 (14 s); targets 1 enemy for ATK x 0.9 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.2 (24 s)

    Charge time: 30 s

  5. Level 5

    Targets Shooter class teammates for ATK Up Lv.2 (15 s); targets 1 enemy for ATK x 0.95 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.2 (25 s)

    Charge time: 30 s

  6. Level 6

    Targets Shooter class teammates for ATK Up Lv.3 (16 s); targets 1 enemy for ATK x 1 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.3 (26 s)

    Charge time: 30 s

  7. Level 7

    Targets Shooter class teammates for ATK Up Lv.3 (17 s); targets 1 enemy for ATK x 1.05 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.3 (27 s)

    Charge time: 30 s

  8. Level 8

    Targets Shooter class teammates for ATK Up Lv.3 (18 s); targets 1 enemy for ATK x 1.1 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.3 (28 s)

    Charge time: 30 s

  9. Level 9

    Targets Shooter class teammates for ATK Up Lv.4 (19 s); targets 1 enemy for ATK x 1.15 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.4 (29 s)

    Charge time: 30 s

  10. Level 10

    Targets Shooter class teammates for ATK Up Lv.5 (20 s); targets 1 enemy for ATK x 1.2 damage 6 times; when 5 Shooter teammates are on the team, targets self for Special CT Speed Up Lv.5 (30 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.5, HP Up Lv.5; after receiving Halve Stats, up to 1 time, self ATK Up Lv.10

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.1, HP Up Lv.1; after receiving Halve Stats, up to 1 time, self ATK Up Lv.6

  2. Level 2

    Shooter class teammates ATK Up Lv.2, HP Up Lv.2; after receiving Halve Stats, up to 1 time, self ATK Up Lv.7

  3. Level 3

    Shooter class teammates ATK Up Lv.3, HP Up Lv.3; after receiving Halve Stats, up to 1 time, self ATK Up Lv.8

  4. Level 4

    Shooter class teammates ATK Up Lv.4, HP Up Lv.4; after receiving Halve Stats, up to 1 time, self ATK Up Lv.9

  5. Level 5

    Shooter class teammates ATK Up Lv.5, HP Up Lv.5; after receiving Halve Stats, up to 1 time, self ATK Up Lv.10

Resilience

Heal 200 HP at an interval, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR-type teammates HP, SPD, Critical % Up Lv.4; Shooter/Slasher class teammates ATK Up Lv.3, DEF, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type teammates HP, SPD, Critical % Up Lv.1; Shooter/Slasher class teammates ATK Up Lv.1, DEF, Special CT Speed Up Lv.1

  2. Level 2

    STR-type teammates HP, SPD, Critical % Up Lv.2; Shooter/Slasher class teammates ATK Up Lv.2, DEF, Special CT Speed Up Lv.1

  3. Level 3

    STR-type teammates HP, SPD, Critical % Up Lv.3; Shooter/Slasher class teammates ATK Up Lv.2, DEF, Special CT Speed Up Lv.2

  4. Level 4

    STR-type teammates HP, SPD, Critical % Up Lv.3; Shooter/Slasher class teammates ATK Up Lv.3, DEF, Special CT Speed Up Lv.2

  5. Level 5

    STR-type teammates HP, SPD, Critical % Up Lv.4; Shooter/Slasher class teammates ATK Up Lv.3, DEF, Special CT Speed Up Lv.2

Charging Bullets
Level 5 (Max)

Targets DEX-type enemies for 100% chance of Halve Stats (15 s); targets Striker class enemies for 100% chance of Halve Stats (15 s); targets 1 high remaining HP enemy for Leader base ATK x 1.5 damage 7 times

Condition

After dealing 50,000 damage

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets DEX-type enemies for 60% chance of Halve Stats (7 s); targets Striker class enemies for 60% chance of Halve Stats (7 s); targets 1 high remaining HP enemy for Leader base ATK x 1.1 damage 7 times

  2. Level 2

    Targets DEX-type enemies for 70% chance of Halve Stats (9 s); targets Striker class enemies for 70% chance of Halve Stats (9 s); targets 1 high remaining HP enemy for Leader base ATK x 1.2 damage 7 times

  3. Level 3

    Targets DEX-type enemies for 80% chance of Halve Stats (11 s); targets Striker class enemies for 80% chance of Halve Stats (11 s); targets 1 high remaining HP enemy for Leader base ATK x 1.3 damage 7 times

  4. Level 4

    Targets DEX-type enemies for 90% chance of Halve Stats (13 s); targets Striker class enemies for 90% chance of Halve Stats (13 s); targets 1 high remaining HP enemy for Leader base ATK x 1.4 damage 7 times

  5. Level 5

    Targets DEX-type enemies for 100% chance of Halve Stats (15 s); targets Striker class enemies for 100% chance of Halve Stats (15 s); targets 1 high remaining HP enemy for Leader base ATK x 1.5 damage 7 times

How to get

Sugo-Fest

Featured · Dec 23, 2023 – Dec 31, 2023

Sugo-Fest

Featured · Dec 1, 2023 – Jan 6, 2024

Sugo-Fest

Featured · Aug 1, 2023 – Sep 10, 2023

Sugo-Fest

Featured · Jul 30, 2023 – Sep 10, 2023

Sugo-Fest

Featured · Jul 29, 2023 – Sep 10, 2023

Family

Izo
IzoIzoIzoFlintlock Pistols IzoIzo
Linked families
Izo & Kikunojo